Add cylindrical mapping!
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@@ -387,4 +387,46 @@ TEST(PatternTest, Using_a_planar_mapping_on_a_3d_point)
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ASSERT_TRUE(double_equal(u, testResults[i][0]));
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ASSERT_TRUE(double_equal(v, testResults[i][1]));
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}
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}
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TEST(PatternTest, Using_a_cylindrical_mapping_on_a_3d_point)
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{
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Point testList[] = {
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Point( 0.00000, 0.00, -1.00000),
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Point( 0.00000, 0.50, -1.00000),
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Point( 0.00000, 1.00, -1.00000),
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Point( 0.70711, 0.50, -0.70711),
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Point( 1.00000, 0.50, -0.00000),
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Point( 0.70711, 0.50, 0.70711),
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Point( 0.00000, -0.25, 1.00000),
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Point(-0.70711, 0.50, 0.70711),
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Point(-1.00000, 1.25, 0.00000),
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Point(-0.70711, 0.50, -0.70711),
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};
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double testResults[][2] {
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{0.000, 0.00},
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{0.000, 0.50},
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{0.000, 0.00},
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{0.125, 0.50},
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{0.250, 0.50},
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{0.375, 0.50},
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{0.500, 0.75},
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{0.625, 0.50},
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{0.750, 0.25},
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{0.875, 0.50},
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};
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int testCount = sizeof(testList)/sizeof((testList)[0]);
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int i;
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TextureMap tm = TextureMap(CYLINDRICAL_MAP, nullptr);
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for(i = 0; i < testCount; i++)
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{
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double u, v;
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tm.cylindricalMap(testList[i], u, v);
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ASSERT_TRUE(double_equal(u, testResults[i][0]));
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ASSERT_TRUE(double_equal(v, testResults[i][1]));
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}
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}
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