Add cylindrical mapping!
This commit is contained in:
@@ -88,3 +88,6 @@ Spherical mapping:
|
|||||||
|
|
||||||
Planar mapping:
|
Planar mapping:
|
||||||

|

|
||||||
|
|
||||||
|
Cylindrical mapping:
|
||||||
|

|
||||||
BIN
output/uvmap_checkeredcylinder.png
Normal file
BIN
output/uvmap_checkeredcylinder.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 7.6 KiB |
@@ -67,8 +67,17 @@ public:
|
|||||||
}
|
}
|
||||||
|
|
||||||
static void planarMap(Tuple point, double &u, double &v) {
|
static void planarMap(Tuple point, double &u, double &v) {
|
||||||
u = fmod(point.x, 1);
|
u = modulo(point.x, 1.0);
|
||||||
v = fmod(point.z, 1);
|
v = modulo(point.z, 1.0);
|
||||||
|
}
|
||||||
|
|
||||||
|
static void cylindricalMap(Tuple point, double &u, double &v) {
|
||||||
|
/* Let's get the azimuthal angle, same as with the spherical mapping */
|
||||||
|
double theta = atan2(point.x , point.z);
|
||||||
|
double raw_u = theta / (2 * M_PI);
|
||||||
|
|
||||||
|
u = 1 - (raw_u + 0.5);
|
||||||
|
v = modulo(point.y, 1.0);
|
||||||
}
|
}
|
||||||
|
|
||||||
Colour patternAt(Tuple point)
|
Colour patternAt(Tuple point)
|
||||||
@@ -83,6 +92,10 @@ public:
|
|||||||
case PLANAR_MAP:
|
case PLANAR_MAP:
|
||||||
this->planarMap(point, u, v);
|
this->planarMap(point, u, v);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
|
case CYLINDRICAL_MAP:
|
||||||
|
this->cylindricalMap(point, u, v);
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
return this->pattern->uvPatternAt(u, v);
|
return this->pattern->uvPatternAt(u, v);
|
||||||
|
|||||||
@@ -80,6 +80,9 @@ target_sources(uvmap_checkeredsphere PRIVATE uvmap_checkeredsphere.cpp)
|
|||||||
add_executable(uvmap_checkeredplane)
|
add_executable(uvmap_checkeredplane)
|
||||||
target_sources(uvmap_checkeredplane PRIVATE uvmap_checkeredplane.cpp)
|
target_sources(uvmap_checkeredplane PRIVATE uvmap_checkeredplane.cpp)
|
||||||
|
|
||||||
|
add_executable(uvmap_checkeredcylinder)
|
||||||
|
target_sources(uvmap_checkeredcylinder PRIVATE uvmap_checkeredcylinder.cpp)
|
||||||
|
|
||||||
add_test(NAME Chapter05_Test COMMAND $<TARGET_FILE:ch5_test>)
|
add_test(NAME Chapter05_Test COMMAND $<TARGET_FILE:ch5_test>)
|
||||||
add_test(NAME Chapter06_Test COMMAND $<TARGET_FILE:ch6_test>)
|
add_test(NAME Chapter06_Test COMMAND $<TARGET_FILE:ch6_test>)
|
||||||
add_test(NAME Chapter07_Test COMMAND $<TARGET_FILE:ch7_test>)
|
add_test(NAME Chapter07_Test COMMAND $<TARGET_FILE:ch7_test>)
|
||||||
@@ -95,6 +98,7 @@ add_test(NAME Chapter14_Test COMMAND $<TARGET_FILE:ch14_test>)
|
|||||||
add_test(NAME AreaLight_Test COMMAND $<TARGET_FILE:arealight_test>)
|
add_test(NAME AreaLight_Test COMMAND $<TARGET_FILE:arealight_test>)
|
||||||
add_test(NAME UVMap_CheckeredSphere COMMAND $<TARGET_FILE:uvmap_checkeredsphere>)
|
add_test(NAME UVMap_CheckeredSphere COMMAND $<TARGET_FILE:uvmap_checkeredsphere>)
|
||||||
add_test(NAME UVMap_CheckeredPlane COMMAND $<TARGET_FILE:uvmap_checkeredplane>)
|
add_test(NAME UVMap_CheckeredPlane COMMAND $<TARGET_FILE:uvmap_checkeredplane>)
|
||||||
|
add_test(NAME UVMap_CheckeredCylinder COMMAND $<TARGET_FILE:uvmap_checkeredcylinder>)
|
||||||
add_test(NAME Test_Rendering COMMAND $<TARGET_FILE:test_render>)
|
add_test(NAME Test_Rendering COMMAND $<TARGET_FILE:test_render>)
|
||||||
add_test(NAME Triangle_RenderTest COMMAND $<TARGET_FILE:triangle_rendertest>)
|
add_test(NAME Triangle_RenderTest COMMAND $<TARGET_FILE:triangle_rendertest>)
|
||||||
add_test(NAME ChristmasBall_Rendering COMMAND $<TARGET_FILE:christmasball_render>)
|
add_test(NAME ChristmasBall_Rendering COMMAND $<TARGET_FILE:christmasball_render>)
|
||||||
|
|||||||
@@ -388,3 +388,45 @@ TEST(PatternTest, Using_a_planar_mapping_on_a_3d_point)
|
|||||||
ASSERT_TRUE(double_equal(v, testResults[i][1]));
|
ASSERT_TRUE(double_equal(v, testResults[i][1]));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
TEST(PatternTest, Using_a_cylindrical_mapping_on_a_3d_point)
|
||||||
|
{
|
||||||
|
Point testList[] = {
|
||||||
|
Point( 0.00000, 0.00, -1.00000),
|
||||||
|
Point( 0.00000, 0.50, -1.00000),
|
||||||
|
Point( 0.00000, 1.00, -1.00000),
|
||||||
|
Point( 0.70711, 0.50, -0.70711),
|
||||||
|
Point( 1.00000, 0.50, -0.00000),
|
||||||
|
Point( 0.70711, 0.50, 0.70711),
|
||||||
|
Point( 0.00000, -0.25, 1.00000),
|
||||||
|
Point(-0.70711, 0.50, 0.70711),
|
||||||
|
Point(-1.00000, 1.25, 0.00000),
|
||||||
|
Point(-0.70711, 0.50, -0.70711),
|
||||||
|
};
|
||||||
|
|
||||||
|
double testResults[][2] {
|
||||||
|
{0.000, 0.00},
|
||||||
|
{0.000, 0.50},
|
||||||
|
{0.000, 0.00},
|
||||||
|
{0.125, 0.50},
|
||||||
|
{0.250, 0.50},
|
||||||
|
{0.375, 0.50},
|
||||||
|
{0.500, 0.75},
|
||||||
|
{0.625, 0.50},
|
||||||
|
{0.750, 0.25},
|
||||||
|
{0.875, 0.50},
|
||||||
|
};
|
||||||
|
|
||||||
|
int testCount = sizeof(testList)/sizeof((testList)[0]);
|
||||||
|
int i;
|
||||||
|
|
||||||
|
TextureMap tm = TextureMap(CYLINDRICAL_MAP, nullptr);
|
||||||
|
|
||||||
|
for(i = 0; i < testCount; i++)
|
||||||
|
{
|
||||||
|
double u, v;
|
||||||
|
tm.cylindricalMap(testList[i], u, v);
|
||||||
|
ASSERT_TRUE(double_equal(u, testResults[i][0]));
|
||||||
|
ASSERT_TRUE(double_equal(v, testResults[i][1]));
|
||||||
|
}
|
||||||
|
}
|
||||||
58
tests/uvmap_checkeredcylinder.cpp
Normal file
58
tests/uvmap_checkeredcylinder.cpp
Normal file
@@ -0,0 +1,58 @@
|
|||||||
|
/*
|
||||||
|
* DoRayMe - a quick and dirty Raytracer
|
||||||
|
* Render test for chapter 10
|
||||||
|
*
|
||||||
|
* Created by Manoël Trapier
|
||||||
|
* Copyright (c) 2020 986-Studio.
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
#include <world.h>
|
||||||
|
#include <light.h>
|
||||||
|
#include <sphere.h>
|
||||||
|
#include <plane.h>
|
||||||
|
#include <cylinder.h>
|
||||||
|
#include <material.h>
|
||||||
|
#include <colour.h>
|
||||||
|
#include <canvas.h>
|
||||||
|
#include <camera.h>
|
||||||
|
|
||||||
|
#include <pattern.h>
|
||||||
|
#include <texturemap.h>
|
||||||
|
#include <uv_checkers.h>
|
||||||
|
|
||||||
|
#include <transformation.h>
|
||||||
|
|
||||||
|
int main()
|
||||||
|
{
|
||||||
|
World w = World();
|
||||||
|
|
||||||
|
Light light = Light(POINT_LIGHT, Point(-10, 10, -10), Colour(1, 1, 1));
|
||||||
|
w.addLight(&light);
|
||||||
|
|
||||||
|
Cylinder sp = Cylinder();
|
||||||
|
sp.minCap = 0;
|
||||||
|
sp.maxCap = 1;
|
||||||
|
sp.setTransform(scaling(1, 3.1415, 1) * translation(0, -0.5, 0));
|
||||||
|
UVCheckers checkers = UVCheckers(16, 8, Colour(0, 0.5, 0), Colour(1, 1, 1));
|
||||||
|
TextureMap tm = TextureMap(CYLINDRICAL_MAP, &checkers);
|
||||||
|
sp.material.pattern = &tm;
|
||||||
|
sp.material.ambient = 0.1;
|
||||||
|
sp.material.specular = 0.6;
|
||||||
|
sp.material.shininess = 15;
|
||||||
|
sp.material.diffuse = 0.8;
|
||||||
|
|
||||||
|
w.addObject(&sp);
|
||||||
|
|
||||||
|
/* Set the camera */
|
||||||
|
Camera camera = Camera(400, 400, 0.5);
|
||||||
|
camera.setTransform(viewTransform(Point(0, 0, -10),
|
||||||
|
Point(0, 0, 0),
|
||||||
|
Vector(0, 1, 0)));
|
||||||
|
|
||||||
|
/* Now render it */
|
||||||
|
Canvas image = camera.render(w);
|
||||||
|
|
||||||
|
image.SaveAsPNG("uvmap_checkeredcylinder.png");
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
Reference in New Issue
Block a user