Fix a copy mistake.
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@@ -29,7 +29,7 @@ int main()
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double worldY = (wallSize / 2) - pixelSize * y;
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for(x = 0; x < c.width; x++)
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{
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double worldX = (wallSize / 2) - pixelSize * x;
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double worldX = -(wallSize / 2) + pixelSize * x;
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Point position = Point(worldX, worldY, wallDistance);
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Ray r = Ray(cameraOrigin, (position - cameraOrigin).normalise());
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Intersect xs = s.intersect(r);
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