Adding support for pattern.

Still a bit more work to be done there.
This commit is contained in:
Godzil
2020-02-21 09:36:34 +00:00
parent 9d0db6a635
commit 75cf59cc1a
14 changed files with 491 additions and 17 deletions

View File

@@ -11,8 +11,11 @@
#include <tuple.h>
#include <colour.h>
#include <pattern.h>
#include <light.h>
class Shape;
class Material
{
public:
@@ -22,10 +25,12 @@ public:
double specular;
double shininess;
public:
Material() : colour(Colour(1, 1, 1)), ambient(0.1), diffuse(0.9), specular(0.9), shininess(200) {};
Pattern *pattern;
Colour lighting(Light light, Tuple point, Tuple eyeVector, Tuple normalVector, bool inShadow = false);
public:
Material() : colour(Colour(1, 1, 1)), ambient(0.1), diffuse(0.9), specular(0.9), shininess(200), pattern(nullptr) {};
Colour lighting(Light light, Tuple point, Tuple eyeVector, Tuple normalVector, Shape *hitObject, bool inShadow = false);
bool operator==(const Material &b) const { return double_equal(this->ambient, b.ambient) &&
double_equal(this->diffuse, b.diffuse) &&