Working on groups

This commit is contained in:
Godzil
2020-02-24 09:25:52 +00:00
parent 80f59efa43
commit 7c794f0496
8 changed files with 272 additions and 9 deletions

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@@ -5,7 +5,7 @@ find_package(Threads REQUIRED)
set(TESTS_SRC math_test.cpp tuple_test.cpp colour_test.cpp canvas_test.cpp matrix_test.cpp transformation_test.cpp
ray_test.cpp intersect_test.cpp sphere_test.cpp light_test.cpp material_test.cpp world_test.cpp camera_test.cpp
shape_test.cpp plane_test.cpp pattern_test.cpp cube_test.cpp cylinder_test.cpp cone_test.cpp)
shape_test.cpp plane_test.cpp pattern_test.cpp cube_test.cpp cylinder_test.cpp cone_test.cpp group_test.cpp)
add_executable(testMyRays)
target_include_directories(testMyRays PUBLIC ${gtest_SOURCE_DIR}/include ${gtest_SOURCE_DIR})

82
tests/group_test.cpp Normal file
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@@ -0,0 +1,82 @@
/*
* DoRayMe - a quick and dirty Raytracer
* Group unit tests
*
* Created by Manoël Trapier
* Copyright (c) 2020 986-Studio.
*
*/
#include <intersect.h>
#include <intersection.h>
#include <group.h>
#include <testshape.h>
#include <sphere.h>
#include <transformation.h>
#include <gtest/gtest.h>
TEST(GroupTest, Creating_a_new_group)
{
Group g = Group();
ASSERT_EQ(g.transformMatrix, Matrix4().identity());
ASSERT_TRUE(g.isEmpty());
}
TEST(GroupTest, Adding_a_child_to_a_group)
{
Group g = Group();
TestShape s = TestShape();
g.addObject(&s);
ASSERT_FALSE(g.isEmpty());
ASSERT_EQ(s.parent, &g);
ASSERT_EQ(g[0], &s);
}
TEST(GroupTest, Intersecting_a_ray_with_an_empty_group)
{
Group g = Group();
Ray r = Ray(Point(0, 0, 0), Vector(0, 0, 1));
Intersect xs = g.intersect(r);
ASSERT_EQ(xs.count(), 0);
}
TEST(GroupTest, Intersecting_a_ray_with_an_nonempty_group)
{
Group g = Group();
Sphere s1 = Sphere();
Sphere s2 = Sphere();
Sphere s3 = Sphere();
s2.setTransform(translation(0, 0, -3));
s3.setTransform(translation(5, 0, 0));
g.addObject(&s1);
g.addObject(&s2);
g.addObject(&s3);
Ray r = Ray(Point(0, 0, -5), Vector(0, 0, 1));
Intersect xs = g.intersect(r);
ASSERT_EQ(xs.count(), 4);
EXPECT_EQ(xs[0].object, &s2);
EXPECT_EQ(xs[1].object, &s2);
EXPECT_EQ(xs[2].object, &s1);
EXPECT_EQ(xs[3].object, &s1);
}
TEST(GroupTest, Intersecting_a_transformer_group)
{
Group g = Group();
Sphere s = Sphere();
g.setTransform(scaling(2, 2, 2));
s.setTransform(translation(5, 0, 0));
g.addObject(&s);
Ray r = Ray(Point(10, 0, -50), Vector(0, 0, 1));
Intersect xs = g.intersect(r);
ASSERT_EQ(xs.count(), 2);
}

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@@ -9,6 +9,8 @@
#include <shape.h>
#include <testshape.h>
#include <matrix.h>
#include <group.h>
#include <sphere.h>
#include <transformation.h>
#include <gtest/gtest.h>
@@ -94,5 +96,49 @@ TEST(ShapeTest, Computing_the_normal_on_a_tranformed_shape)
ASSERT_EQ(n, Vector(0, 0.97014, -0.24254));
set_equal_precision(FLT_EPSILON);
}
TEST(ShapeTest, A_shape_has_a_parent_attribute)
{
TestShape s = TestShape();
ASSERT_EQ(s.parent, nullptr);
}
TEST(TestShape, Converting_a_point_from_world_to_object_space)
{
Group g1 = Group();
g1.setTransform(rotationY(M_PI / 2));
Group g2 = Group();
g2.setTransform(scaling(2, 2, 2));
g1.addObject(&g2);
Sphere s = Sphere();
s.setTransform(translation(5, 0, 0));
g2.addObject(&s);
Tuple p = s.worldToObject(Point(-2, 0, -10));
ASSERT_EQ(p, Point(0, 0, -1));
}
TEST(TestShape, Converting_a_normal_form_object_to_world_space)
{
Group g1 = Group();
g1.setTransform(rotationY(M_PI / 2));
Group g2 = Group();
g2.setTransform(scaling(1, 2, 3));
g1.addObject(&g2);
Sphere s = Sphere();
s.setTransform(translation(5, 0, 0));
g2.addObject(&s);
Tuple p = s.normalToWorld(Point(sqrt(3)/3, sqrt(3)/3, sqrt(3)/3));
/* Temporary lower the precision */
set_equal_precision(0.0001);
ASSERT_EQ(p, Point(0.2857, 0.4286, -0.8571));
set_equal_precision(FLT_EPSILON);
}