Added CUBES!
This commit is contained in:
28
source/include/cube.h
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28
source/include/cube.h
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@@ -0,0 +1,28 @@
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/*
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* DoRayMe - a quick and dirty Raytracer
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* Cube header
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*
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* Created by Manoël Trapier
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* Copyright (c) 2020 986-Studio.
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*
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*/
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#ifndef DORAYME_CUBE_H
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#define DORAYME_CUBE_H
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#include <shape.h>
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#include <ray.h>
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#include <intersect.h>
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class Cube : public Shape {
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private:
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void checkAxis(double axeOrigine, double axeDirection, double *axeMin, double *axeMax);
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Intersect localIntersect(Ray r);
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Tuple localNormalAt(Tuple point);
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public:
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Cube() : Shape(SHAPE_CUBE) {};
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};
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#endif /* DORAYME_CUBE_H */
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@@ -18,4 +18,7 @@ bool double_equal(double a, double b);
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double deg_to_rad(double deg);
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double min3(double a, double b, double c);
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double max3(double a, double b, double c);
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#endif /* DORAYME_MATH_HELPER_H */
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@@ -22,6 +22,8 @@ enum ShapeType
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SHAPE_NONE,
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SHAPE_SPHERE,
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SHAPE_PLANE,
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SHAPE_CUBE,
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SHAPE_CONE,
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};
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/* Base class for all object that can be presented in the world */
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@@ -31,4 +31,42 @@ bool double_equal(double a, double b)
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double deg_to_rad(double deg)
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{
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return deg * M_PI / 180.;
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}
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double min3(double a, double b, double c)
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{
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if (a <= b)
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{
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if (c < a) return c;
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return a;
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}
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if (b <= a)
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{
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if (c < b) return c;
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return b;
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}
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if (c <= a)
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{
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if (b < c) return b;
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}
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return c;
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}
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double max3(double a, double b, double c)
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{
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if (a >= b)
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{
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if (c > a) return c;
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return a;
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}
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if (b >= a)
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{
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if (c > b) return c;
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return b;
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}
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if (c >= a)
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{
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if (b > c) return b;
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}
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return c;
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}
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76
source/shapes/cube.cpp
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76
source/shapes/cube.cpp
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@@ -0,0 +1,76 @@
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/*
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* DoRayMe - a quick and dirty Raytracer
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* Cube implementation
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*
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* Created by Manoël Trapier
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* Copyright (c) 2020 986-Studio.
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*
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*/
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#include <tuple.h>
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#include <ray.h>
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#include <shape.h>
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#include <cube.h>
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#include <math_helper.h>
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void Cube::checkAxis(double axeOrigin, double axeDirection, double *axeMin, double *axeMax)
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{
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double tMinNumerator = (-1 - axeOrigin);
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double tMaxNumerator = (1 - axeOrigin);
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if (fabs(axeDirection) >= getEpsilon())
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{
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*axeMin = tMinNumerator / axeDirection;
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*axeMax = tMaxNumerator / axeDirection;
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}
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else
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{
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*axeMin = tMinNumerator * INFINITY;
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*axeMax = tMaxNumerator * INFINITY;
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}
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if (*axeMin > *axeMax)
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{
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double swap = *axeMax;
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*axeMax = *axeMin;
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*axeMin = swap;
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}
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}
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Intersect Cube::localIntersect(Ray r)
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{
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Intersect ret;
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double xtMin, xtMax, ytMin, ytMax, ztMin, ztMax;
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double tMin, tMax;
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this->checkAxis(r.origin.x, r.direction.x, &xtMin, &xtMax);
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this->checkAxis(r.origin.y, r.direction.y, &ytMin, &ytMax);
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this->checkAxis(r.origin.z, r.direction.z, &ztMin, &ztMax);
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tMin = max3(xtMin, ytMin, ztMin);
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tMax = min3(xtMax, ytMax, ztMax);
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if (tMin <= tMax)
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{
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ret.add(Intersection(tMin, this));
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ret.add(Intersection(tMax, this));
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}
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return ret;
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}
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Tuple Cube::localNormalAt(Tuple point)
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{
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double maxC = max3(fabs(point.x), fabs(point.y), fabs(point.z));
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if (maxC == fabs(point.x))
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{
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return Vector(point.x, 0, 0);
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}
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else if (maxC == fabs(point.y))
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{
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return Vector(0, point.y, 0);
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}
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return Vector(0, 0, point.z);
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}
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