Added CUBES!

This commit is contained in:
Godzil
2020-02-22 17:30:15 +00:00
parent c9021974f6
commit 81e323fdf4
11 changed files with 584 additions and 14 deletions

213
tests/ch12_test.cpp Normal file
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/*
* DoRayMe - a quick and dirty Raytracer
* Render test for reflection in chapter 12.
*
* Created by Manoël Trapier
* Copyright (c) 2020 986-Studio.
*
*/
#include <world.h>
#include <light.h>
#include <sphere.h>
#include <plane.h>
#include <cube.h>
#include <material.h>
#include <colour.h>
#include <canvas.h>
#include <camera.h>
#include <pattern.h>
#include <strippattern.h>
#include <gradientpattern.h>
#include <checkerspattern.h>
#include <ringpattern.h>
#include <transformation.h>
int main()
{
World w = World();
/* Add light */
Light light = Light(POINT_LIGHT, Point(0, 6.9, -5), Colour(1, 1, 0.9));
w.addLight(&light);
/* ----------------------------- */
/* The floor / ceiling */
Cube floor = Cube();
floor.setTransform( scaling(20, 7, 20) * translation(0, 1, 0));
floor.material.pattern = new CheckersPattern(Colour(0, 0, 0), Colour(0.25, 0.25, 0.25));
floor.material.pattern->setTransform(scaling(0.07, 0.07, 0.07));
floor.material.ambient = 0.25;
floor.material.diffuse = 0.7;
floor.material.specular = 0.9;
floor.material.shininess = 300;
floor.material.reflective = 0.1;
w.addObject(&floor);
/* Walls */
Cube walls = Cube();
walls.setTransform(scaling(10, 10, 10));
walls.material.pattern = new CheckersPattern(Colour( 0.4863, 0.3765, 0.2941), Colour(0.3725, 0.2902, 0.2275 ));
walls.material.pattern->setTransform(scaling(0.05, 20, 0.05));
walls.material.ambient = 0.1;
walls.material.diffuse = 0.7;
walls.material.specular = 0.9;
walls.material.shininess = 300;
walls.material.reflective = 0.1;
w.addObject(&walls);
/* Table top */
Cube tableTop = Cube();
tableTop.setTransform(translation(0, 3.1, 0) * scaling(3, 0.1, 2));
tableTop.material.pattern = new StripPattern(Colour(0.5529, 0.4235, 0.3255), Colour(0.6588, 0.5098, 0.4000 ));
tableTop.material.pattern->setTransform(scaling(0.05, 0.05, 0.05) * rotationY(0.1));
tableTop.material.ambient = 0.1;
tableTop.material.diffuse = 0.7;
tableTop.material.specular = 0.9;
tableTop.material.shininess = 300;
tableTop.material.reflective = 0.2;
w.addObject(&tableTop);
/* Leg 1 */
Cube leg1 = Cube();
leg1.setTransform(translation(2.7, 1.5, -1.7) * scaling(0.1, 1.5, 0.1));
leg1.material.colour = Colour(0.5529, 0.4235, 0.3255);
leg1.material.ambient = 0.2;
leg1.material.diffuse = 0.7;
w.addObject(&leg1);
/* Leg 2 */
Cube leg2 = Cube();
leg2.setTransform(translation(2.7, 1.5, 1.7) * scaling(0.1, 1.5, 0.1));
leg2.material.colour = Colour(0.5529, 0.4235, 0.3255);
leg2.material.ambient = 0.2;
leg2.material.diffuse = 0.7;
w.addObject(&leg2);
/* Leg 3 */
Cube leg3 = Cube();
leg3.setTransform(translation(-2.7, 1.5, -1.7) * scaling(0.1, 1.5, 0.1));
leg3.material.colour = Colour(0.5529, 0.4235, 0.3255);
leg3.material.ambient = 0.2;
leg3.material.diffuse = 0.7;
w.addObject(&leg3);
/* Leg 4 */
Cube leg4 = Cube();
leg4.setTransform(translation(-2.7, 1.5, 1.7) * scaling(0.1, 1.5, 0.1));
leg4.material.colour = Colour(0.5529, 0.4235, 0.3255);
leg4.material.ambient = 0.2;
leg4.material.diffuse = 0.7;
w.addObject(&leg4);
/* ----------------------------- */
/* Glass cube */
Cube glassCube = Cube();
glassCube.setTransform(translation(0, 3.45001, 0) * rotationY(0.2) * scaling(0.25, 0.25, 0.25));
glassCube.dropShadow = false;
glassCube.material.colour = Colour(1, 1, 0.8);
glassCube.material.ambient = 0;
glassCube.material.diffuse = 0.3;
glassCube.material.specular = 0.9;
glassCube.material.shininess = 300;
glassCube.material.reflective = 0.7;
glassCube.material.transparency = 0.7;
glassCube.material.refractiveIndex = 1.5;
w.addObject(&glassCube);
/* Little cube 1 */
Cube lilCube1 = Cube();
lilCube1.setTransform(translation(1, 3.25, -0.9) *
rotationY(-0.4) *
scaling(0.15, 0.15, 0.15));
lilCube1.material.colour = Colour(1, 0.5, 0.5);
lilCube1.material.reflective = 0.6;
lilCube1.material.diffuse = 0.4;
w.addObject(&lilCube1);
/* Little cube 2 */
Cube lilCube2 = Cube();
lilCube2.setTransform(translation(-1.5, 3.27, 0.3) *
rotationY(0.4) *
scaling(0.15, 0.07, 0.15));
lilCube2.material.colour = Colour(1, 1, 0.5);
w.addObject(&lilCube2);
/* Little cube 3 */
Cube lilCube3 = Cube();
lilCube3.setTransform(translation(0, 3.25, 1) *
rotationY(0.4) *
scaling(0.2, 0.05, 0.05));
lilCube3.material.colour = Colour(0.5, 1, 0.5);
w.addObject(&lilCube3);
/* Little cube 4 */
Cube lilCube4 = Cube();
lilCube4.setTransform(translation(-0.6, 3.4, -1) *
rotationY(0.8) *
scaling(0.05, 0.2, 0.05));
lilCube4.material.colour = Colour(0.5, 0.5, 1);
w.addObject(&lilCube4);
/* Little cube 5 */
Cube lilCube5 = Cube();
lilCube5.setTransform(translation(2, 3.4, 1) *
rotationY(0.8) *
scaling(0.05, 0.2, 0.05));
lilCube5.material.colour = Colour(0.5, 1, 1);
w.addObject(&lilCube5);
/* ----------------------------- */
/* Frame 1 */
Cube frame1 = Cube();
frame1.setTransform(translation(-10, 4, 1) * scaling(0.05, 1, 1));
frame1.material.colour = Colour(0.7098, 0.2471, 0.2196);
frame1.material.diffuse = 0.6;
w.addObject(&frame1);
/* Frame 2 */
Cube frame2 = Cube();
frame2.setTransform(translation(-10, 3.4, 2.7) * scaling(0.05, 0.4, 0.4));
frame2.material.colour = Colour(0.2667, 0.2706, 0.6902);
frame2.material.diffuse = 0.6;
w.addObject(&frame2);
/* Frame 3 */
Cube frame3 = Cube();
frame3.setTransform(translation(-10, 4.6, 2.7) * scaling(0.05, 0.4, 0.4));
frame3.material.colour = Colour(0.3098, 0.5961, 0.3098);
frame3.material.diffuse = 0.6;
w.addObject(&frame3);
/* ----------------------------- */
/* Mirror */
Cube mirror = Cube();
mirror.setTransform(translation(-2, 3.5, 9.95) * scaling(4.8, 1.4, 0.06));
mirror.material.colour = Colour(0, 0, 0);
mirror.material.diffuse = 0;
mirror.material.ambient = 0;
mirror.material.specular = 1;
mirror.material.shininess = 300;
mirror.material.reflective = 1;
w.addObject(&mirror);
/* ----------------------------- */
/* Set the camera */
Camera camera = Camera(400, 200, 0.785);
camera.setTransform(viewTransform(Point(8, 6, -8),
Point(0, 3, 0),
Vector(0, 1, 0)));
/* Now render it */
Canvas image = camera.render(w, 4);
image.SaveAsPNG("ch12_test.png");
return 0;
}