Added CUBES!
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117
tests/cube_test.cpp
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117
tests/cube_test.cpp
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/*
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* DoRayMe - a quick and dirty Raytracer
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* Cube unit tests
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*
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* Created by Manoël Trapier
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* Copyright (c) 2020 986-Studio.
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*
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*/
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#include <intersect.h>
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#include <intersection.h>
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#include <cube.h>
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#include <transformation.h>
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#include <gtest/gtest.h>
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TEST(CubeTest, A_ray_intersects_a_cube)
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{
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Cube c = Cube();
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Point Origins[] = {
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Point(5, 0.5, 0),
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Point(-5, 0.5, 0),
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Point(0.5, 5, 0),
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Point(0.5, -5, 0),
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Point(0.5, 0, 5),
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Point(0.5, 0, -5),
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Point(0, 0.5, 0),
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};
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Vector Directions[] = {
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Vector(-1, 0, 0),
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Vector(1, 0, 0),
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Vector(0, -1, 0),
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Vector(0, 1, 0),
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Vector(0, 0, -1),
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Vector(0, 0, 1),
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Vector(0, 0, 1),
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};
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double t1[] = { 4, 4, 4, 4, 4, 4, -1 };
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double t2[] = { 6, 6, 6, 6, 6, 6, 1 };
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int i;
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for(i = 0; i < 7; i++)
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{
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Ray r = Ray(Origins[i], Directions[i]);
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Intersect xs = c.intersect(r);
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ASSERT_EQ(xs.count(), 2);
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EXPECT_EQ(xs[0].t, t1[i]);
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EXPECT_EQ(xs[1].t, t2[i]);
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}
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}
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TEST(CubeTest, A_ray_miss_a_cube)
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{
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Cube c = Cube();
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Point Origins[] = {
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Point(-2, 0, 0),
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Point(0, -2, 0),
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Point(0, 0, -2),
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Point(2, 0, 2),
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Point(0, 2, 2),
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Point(2, 2, 0),
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};
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Vector Directions[] = {
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Vector(0.2673, 0.5345, 0.8018),
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Vector(0.8018, 0.2673, 0.5345),
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Vector(0.5345, 0.8018, 0.2673),
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Vector(0, 0, -1),
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Vector(0, -1, 0),
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Vector(-1, 0, 0),
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};
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int i;
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for(i = 0; i < 6; i++)
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{
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Ray r = Ray(Origins[i], Directions[i]);
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Intersect xs = c.intersect(r);
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ASSERT_EQ(xs.count(), 0);
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}
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}
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TEST(CubeTest, The_normal_on_the_surface_of_a_cube)
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{
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Cube c = Cube();
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Point HitPoints[] = {
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Point(1, 0.5, -0.8),
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Point(-1, -0.2, 0.9),
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Point(-0.4, 1, -0.1),
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Point(0.3, -1, -0.7),
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Point(-0.6, 0.3, 1),
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Point(0.4, 0.4, -1),
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Point(1, 1, 1),
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Point(-1, -1, -1),
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};
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Vector ExpectedNormals[] = {
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Vector(1, 0, 0),
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Vector(-1, 0, 0),
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Vector(0, 1, 0),
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Vector(0, -1, 0),
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Vector(0, 0, 1),
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Vector(0, 0, -1),
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Vector(1, 0, 0),
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Vector(-1, 0, 0),
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};
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int i;
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for(i = 0; i < 8; i++)
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{
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ASSERT_EQ(c.normalAt(HitPoints[i]), ExpectedNormals[i]);
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}
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}
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