Move ShapeType into the Shape object.
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@@ -29,7 +29,7 @@ public:
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double minCap;
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double maxCap;
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Cone() : minCap(-INFINITY), maxCap(INFINITY), isClosed(false), Shape(SHAPE_CONE) { stats.addCone(); };
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Cone() : minCap(-INFINITY), maxCap(INFINITY), isClosed(false), Shape(Shape::CONE) { stats.addCone(); };
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BoundingBox getLocalBounds();
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bool haveFiniteBounds() { return !(isinf(this->minCap) || isinf(this->maxCap)); };
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@@ -24,7 +24,7 @@ protected:
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Tuple localNormalAt(Tuple point, Intersection *hit = nullptr);
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public:
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Cube() : Shape(SHAPE_CUBE) { stats.addCube(); };
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Cube() : Shape(Shape::CUBE) { stats.addCube(); };
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void dumpMe(FILE *fp);
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};
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@@ -30,7 +30,7 @@ public:
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double minCap;
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double maxCap;
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Cylinder() : minCap(-INFINITY), maxCap(INFINITY), isClosed(false), Shape(SHAPE_CYLINDER) { stats.addCylinder(); };
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Cylinder() : minCap(-INFINITY), maxCap(INFINITY), isClosed(false), Shape(Shape::CYLINDER) { stats.addCylinder(); };
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BoundingBox getLocalBounds();
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bool haveFiniteBounds() { return !(isinf(this->minCap) || isinf(this->maxCap)); };
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@@ -18,7 +18,7 @@ protected:
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Tuple localNormalAt(Tuple point, Intersection *hit = nullptr);
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public:
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Plane() : Shape(SHAPE_PLANE) { stats.addPlane(); };
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Plane() : Shape(Shape::PLANE) { stats.addPlane(); };
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BoundingBox getLocalBounds();
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bool haveFiniteBounds() { return false; };
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};
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@@ -19,24 +19,25 @@ class Shape;
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#include <material.h>
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#include <boundingbox.h>
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enum ShapeType
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{
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SHAPE_NONE,
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SHAPE_SPHERE,
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SHAPE_PLANE,
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SHAPE_CUBE,
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SHAPE_CYLINDER,
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SHAPE_CONE,
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SHAPE_GROUP,
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SHAPE_TRIANGLE,
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SHAPE_OBJFILE,
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SHAPE_SMOOTHTRIANGLE,
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SHAPE_CSG,
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};
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/* Base class for all object that can be presented in the world */
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class Shape
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{
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public:
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enum ShapeType
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{
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NONE,
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SPHERE,
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PLANE,
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CUBE,
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CYLINDER,
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CONE,
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GROUP,
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TRIANGLE,
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OBJFILE,
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SMOOTHTRIANGLE,
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CSG,
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};
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protected:
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ShapeType type;
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Matrix localTransformMatrix;
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@@ -56,7 +57,9 @@ public:
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bool materialSet;
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public:
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Shape(ShapeType = SHAPE_NONE);
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Shape(ShapeType = Shape::NONE);
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ShapeType getType() { return this->type; };
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virtual Intersect intersect(Ray r);
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Tuple normalAt(Tuple point, Intersection *hit = nullptr);
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@@ -22,7 +22,7 @@ protected:
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Tuple localNormalAt(Tuple point, Intersection *hit = nullptr);
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public:
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Sphere() : Shape(SHAPE_SPHERE) { stats.addSphere(); };
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Sphere() : Shape(Shape::SPHERE) { stats.addSphere(); };
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/* All sphere are at (0, 0, 0) and radius 1 in the object space */
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@@ -13,7 +13,7 @@
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#include <math_helper.h>
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CSG::CSG(OperationType operation, Shape *left, Shape *right) : Shape(SHAPE_CSG), operation(operation), left(left), right(right)
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CSG::CSG(OperationType operation, Shape *left, Shape *right) : Shape(Shape::CSG), operation(operation), left(left), right(right)
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{
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stats.addCsg();
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@@ -14,7 +14,7 @@
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#define MIN_ALLOC (2)
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Group::Group() : Shape(SHAPE_GROUP)
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Group::Group(const char *name) : Shape(Shape::GROUP)
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{
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stats.addGroup();
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this->allocatedObjectCount = MIN_ALLOC;
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@@ -22,7 +22,7 @@
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#define MIN_ALLOC (2)
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#define DEFAULT_GROUP (0)
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OBJFile::OBJFile() : Shape(SHAPE_OBJFILE), ignoredLines(0)
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OBJFile::OBJFile() : Shape(Shape::OBJFILE), ignoredLines(0)
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{
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stats.addOBJFile();
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@@ -16,7 +16,7 @@
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SmoothTriangle::SmoothTriangle(Point p1, Point p2, Point p3, Vector n1, Vector n2, Vector n3) : Triangle(p1, p2, p3),
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n1(n1), n2(n2), n3(n3)
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{
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this->type = SHAPE_SMOOTHTRIANGLE;
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this->type = Shape::SMOOTHTRIANGLE;
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stats.addSmoothTriangle();
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}
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@@ -12,7 +12,7 @@
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#include <math_helper.h>
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#include <renderstat.h>
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Triangle::Triangle(Point p1, Point p2, Point p3) : Shape(SHAPE_TRIANGLE), p1(p1), p2(p2), p3(p3)
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Triangle::Triangle(Point p1, Point p2, Point p3) : Shape(Shape::TRIANGLE), p1(p1), p2(p2), p3(p3)
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{
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stats.addTriangle();
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