Couple of small optimisation

Add option to build for gprof
Do not build by default with the renderstat (they have a reasonable impact on performances)
Separated created ray and castedray in the stats
Trying to force some simple function to be inlined
This commit is contained in:
Godzil
2020-03-13 18:22:35 +00:00
parent aacd4f6c9e
commit 9849c16f66
8 changed files with 32 additions and 20 deletions

View File

@@ -27,7 +27,8 @@ private:
uint64_t csgCount; /* Total number of CSG */
uint64_t pixelCount; /* Total number of rendered pixels */
uint64_t rayCount; /* Total number of rays */
uint64_t rayCount; /* Total number of rays object created */
uint64_t rayCasted; /* Total number of rays actually casted */
uint64_t lightRayEmitedCount; /* Total number of ray launched for light tests */
uint64_t reflectionRayCount; /* Total number of reflection ray launched */
uint64_t refractedRayCount; /* Total number of refracted ray launched */
@@ -43,7 +44,8 @@ public:
RenderStats() : coneCount(0), cylinderCount(0), cubeCount(0), groupCount(0), lightCount(0), planeCount(0), sphereCount(0), triangleCount(0),
pixelCount(0), rayCount(0), lightRayEmitedCount(0), reflectionRayCount(0), refractedRayCount(0),
intersectCount(0), intersectionCount(0), reallocCallCount(0), mallocCallCount(0), smoothTriangleCount(0),
discardedIntersectCount(0), maxDepthAttained(UINT64_MAX), maxIntersectOnARay(0), objfileCount(0), csgCount(0) {};
discardedIntersectCount(0), maxDepthAttained(UINT64_MAX), maxIntersectOnARay(0), objfileCount(0),
csgCount(0), rayCasted(0) {};
#ifdef RENDER_STATS
void addCone();
void addCylinder();
@@ -59,6 +61,7 @@ public:
void printStats();
void addPixel();
void addRay();
void addCastedRay();
void addLightRay();
void addReflectRay();
void addRefractRay();
@@ -82,6 +85,7 @@ public:
static void printStats() {};
static void addPixel() {};
static void addRay() {};
static void addCastedRay() {};
static void addLightRay() {};
static void addReflectRay() {};
static void addRefractRay() {};

View File

@@ -65,7 +65,7 @@ public:
ShapeType getType() { return this->type; };
virtual void intersect(Ray &r, Intersect &xs);
virtual void intersect(Ray &r, Intersect &xs) { this->localIntersect(this->invTransform(r), xs); };
Tuple normalAt(Tuple point, Intersection *hit = nullptr);
uint64_t getObjectId() { return this->objectId; };