Couple of small optimisation
Add option to build for gprof Do not build by default with the renderstat (they have a reasonable impact on performances) Separated created ray and castedray in the stats Trying to force some simple function to be inlined
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@@ -12,11 +12,17 @@ set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} ${PROJECT_SOURCE_DIR}/external/covera
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option(PACKAGE_TESTS "Build the tests" ON)
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option(ENABLE_COVERAGE "Build for code coverage" OFF)
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option(SHOW_STATS "Show rendering stat" ON)
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option(SHOW_STATS "Show rendering stat" OFF)
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if (SHOW_STATS)
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add_compile_options(-DRENDER_STATS)
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endif()
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option(USE_GPROF "Enable profiling" OFF)
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if (USE_GPROF)
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add_compile_options(-pg)
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add_link_options(-pg)
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endif()
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option(USE_LUA "Enable the use of Lua" ON)
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if (USE_LUA)
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add_compile_options(-DENABLE_LUA_SUPPORT)
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@@ -54,6 +54,7 @@ Ray Camera::rayForPixel(uint32_t pixelX, uint32_t pixelY)
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Tuple origin = this->inverseTransform * Point(0, 0, 0);
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Tuple direction = (pixel - origin).normalise();
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stats.addCastedRay();
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return Ray(origin, direction);
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}
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@@ -27,7 +27,8 @@ private:
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uint64_t csgCount; /* Total number of CSG */
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uint64_t pixelCount; /* Total number of rendered pixels */
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uint64_t rayCount; /* Total number of rays */
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uint64_t rayCount; /* Total number of rays object created */
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uint64_t rayCasted; /* Total number of rays actually casted */
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uint64_t lightRayEmitedCount; /* Total number of ray launched for light tests */
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uint64_t reflectionRayCount; /* Total number of reflection ray launched */
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uint64_t refractedRayCount; /* Total number of refracted ray launched */
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@@ -43,7 +44,8 @@ public:
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RenderStats() : coneCount(0), cylinderCount(0), cubeCount(0), groupCount(0), lightCount(0), planeCount(0), sphereCount(0), triangleCount(0),
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pixelCount(0), rayCount(0), lightRayEmitedCount(0), reflectionRayCount(0), refractedRayCount(0),
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intersectCount(0), intersectionCount(0), reallocCallCount(0), mallocCallCount(0), smoothTriangleCount(0),
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discardedIntersectCount(0), maxDepthAttained(UINT64_MAX), maxIntersectOnARay(0), objfileCount(0), csgCount(0) {};
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discardedIntersectCount(0), maxDepthAttained(UINT64_MAX), maxIntersectOnARay(0), objfileCount(0),
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csgCount(0), rayCasted(0) {};
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#ifdef RENDER_STATS
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void addCone();
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void addCylinder();
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@@ -59,6 +61,7 @@ public:
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void printStats();
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void addPixel();
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void addRay();
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void addCastedRay();
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void addLightRay();
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void addReflectRay();
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void addRefractRay();
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@@ -82,6 +85,7 @@ public:
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static void printStats() {};
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static void addPixel() {};
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static void addRay() {};
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static void addCastedRay() {};
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static void addLightRay() {};
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static void addReflectRay() {};
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static void addRefractRay() {};
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@@ -65,7 +65,7 @@ public:
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ShapeType getType() { return this->type; };
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virtual void intersect(Ray &r, Intersect &xs);
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virtual void intersect(Ray &r, Intersect &xs) { this->localIntersect(this->invTransform(r), xs); };
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Tuple normalAt(Tuple point, Intersection *hit = nullptr);
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uint64_t getObjectId() { return this->objectId; };
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@@ -85,20 +85,32 @@ void RenderStats::addRay()
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this->rayCount++;
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};
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void RenderStats::addCastedRay()
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{
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#pragma omp atomic
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this->rayCasted++;
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};
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void RenderStats::addLightRay()
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{
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this->addCastedRay();
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#pragma omp atomic
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this->lightRayEmitedCount++;
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};
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void RenderStats::addReflectRay()
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{
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this->addCastedRay();
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#pragma omp atomic
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this->reflectionRayCount++;
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};
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void RenderStats::addRefractRay()
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{
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this->addCastedRay();
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#pragma omp atomic
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this->refractedRayCount++;
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};
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@@ -172,7 +184,8 @@ void RenderStats::printStats()
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printf("CSG : %lld\n", this->csgCount);
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printf("==================================================\n");
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printf("Pixel rendered : %lld\n", this->pixelCount);
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printf("Ray casted : %lld\n", this->rayCount);
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printf("Ray created : %lld\n", this->rayCount);
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printf("Ray casted : %lld\n", this->rayCasted);
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printf("Light Ray casted : %lld\n", this->lightRayEmitedCount);
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printf("Reflection ray casted : %lld\n", this->reflectionRayCount);
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printf("Refraction ray casted : %lld\n", this->refractedRayCount);
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@@ -36,12 +36,6 @@ uint64_t Shape::newObjectId()
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return ret;
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}
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void Shape::intersect(Ray &r, Intersect &xs)
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{
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this->localIntersect(this->invTransform(r), xs);
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};
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Tuple Shape::normalToWorld(Tuple normalVector)
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{
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Tuple world_normal = this->transposedInverseTransform * normalVector;
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@@ -229,13 +229,14 @@ int main()
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w.addObject(s);
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/* ----------------------------- */
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/*
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FILE *fpOut = fopen("christmas_worlddump.json", "wt");
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if (fpOut)
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{
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w.dumpMe(fpOut);
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fclose(fpOut);
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}
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*/
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/* ----------------------------- */
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@@ -117,14 +117,7 @@ int main()
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w.addObject(dragon);
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/* ----------------------------- */
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/*
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FILE *fpOut = fopen("dragon_worlddump.json", "wt");
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if (fpOut)
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{
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w.dumpMe(fpOut);
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fclose(fpOut);
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}
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*/
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OctreeOptimisation opt;
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w.finalise(opt);
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