World is on the verge of working!
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@@ -39,6 +39,11 @@ public:
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bool lightIsIn(Light &l);
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bool objectIsIn(Shape &s);
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Shape *getObject(int i) { return this->objectList[i]; };
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Tuple shadeHit(Computation comps);;
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Tuple colourAt(Ray r);
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Intersect intersect(Ray r);
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};
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