Add Chapter 06 test!

This commit is contained in:
Godzil
2020-02-17 19:15:58 +00:00
parent 5ebed12f4f
commit 9bdfb26f7e
2 changed files with 63 additions and 1 deletions

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@@ -22,3 +22,8 @@ add_executable(ch5_test)
target_include_directories(ch5_test PUBLIC ../source/include) target_include_directories(ch5_test PUBLIC ../source/include)
target_sources(ch5_test PRIVATE ch5_test.cpp) target_sources(ch5_test PRIVATE ch5_test.cpp)
target_link_libraries(ch5_test rayonnement) target_link_libraries(ch5_test rayonnement)
add_executable(ch6_test)
target_include_directories(ch6_test PUBLIC ../source/include)
target_sources(ch6_test PRIVATE ch6_test.cpp)
target_link_libraries(ch6_test rayonnement)

57
tests/ch6_test.cpp Normal file
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@@ -0,0 +1,57 @@
/*
* DoRayMe - a quick and dirty Raytracer
* Render test for chapter 5 "Put it together".
*
* Created by Manoël Trapier
* Copyright (c) 2020 986-Studio.
*
*/
#include <ray.h>
#include <sphere.h>
#include <colour.h>
#include <canvas.h>
#include <transformation.h>
int main()
{
int x, y;
Canvas c = Canvas(100, 100);
Sphere s = Sphere();
s.material.colour = Colour(1, 0.2, 1);
Light light = Light(POINT_LIGHT, Point(-10, 10, -10), Colour(1, 1, 1));
Point cameraOrigin = Point(0, 0, -5);
double wallDistance = 10;
double wallSize = 7;
double pixelSize = wallSize / c.width;
for(y = 0; y < c.height; y++)
{
double worldY = (wallSize / 2) - pixelSize * y;
for(x = 0; x < c.width; x++)
{
double worldX = -(wallSize / 2) + pixelSize * x;
Point position = Point(worldX, worldY, wallDistance);
Ray r = Ray(cameraOrigin, (position - cameraOrigin).normalise());
Intersect xs = s.intersect(r);
Intersection hit = xs.hit();
if (!hit.nothing())
{
Tuple hitPoint = r.position(hit.t);
Tuple hitNormalVector = hit.object->normalAt(hitPoint);
Tuple eye = -r.direction;
Colour pixelColour = hit.object->material.lighting(light, hitPoint, eye, hitNormalVector);
c.put_pixel(x, y, pixelColour);
}
}
}
c.SaveAsPNG("ch6_test.png");
return 0;
}