Added planes!

This commit is contained in:
Godzil
2020-02-21 00:26:48 +00:00
parent 66c1582a5f
commit 9d0db6a635
8 changed files with 212 additions and 3 deletions

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@@ -28,4 +28,8 @@ From Chapter 07:
From Chapter 08:
![Chapter 8 rendering test](output/ch8_test.png)
![Chapter 8 rendering test](output/ch8_test.png)
From Chapter 09:
![Chapter 9 rendering test](output/ch9_test.png)

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22
source/include/plane.h Normal file
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@@ -0,0 +1,22 @@
/*
* DoRayMe - a quick and dirty Raytracer
* Plane header
*
* Created by Manoël Trapier
* Copyright (c) 2020 986-Studio.
*
*/
#ifndef DORAYME_PLANE_H
#define DORAYME_PLANE_H
class Plane : public Shape
{
private:
Intersect localIntersect(Ray r);
Tuple localNormalAt(Tuple point);
public:
Plane() : Shape(SHAPE_PLANE) { };
};
#endif //DORAYME_PLANE_H

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@@ -21,6 +21,7 @@ enum ShapeType
{
SHAPE_NONE,
SHAPE_SPHERE,
SHAPE_PLANE,
};
/* Base class for all object that can be presented in the world */

36
source/shapes/plane.cpp Normal file
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@@ -0,0 +1,36 @@
/*
* DoRayMe - a quick and dirty Raytracer
* Plane implementation
*
* Created by Manoël Trapier
* Copyright (c) 2020 986-Studio.
*
*/
#include <tuple.h>
#include <ray.h>
#include <shape.h>
#include <plane.h>
#include <math_helper.h>
Intersect Plane::localIntersect(Ray r)
{
double t;
Intersect ret = Intersect();
if (fabs(r.direction.y) < getEpsilon())
{
/* With a direction == 0, the ray can't intersect the plane */
return ret;
}
t = -r.origin.y / r.direction.y;
ret.add(Intersection(t, this));
return ret;
}
Tuple Plane::localNormalAt(Tuple point)
{
return Vector(0, 1, 0);
}

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@@ -5,7 +5,7 @@ find_package(Threads REQUIRED)
set(TESTS_SRC tuple_test.cpp colour_test.cpp canvas_test.cpp matrix_test.cpp transformation_test.cpp ray_test.cpp
intersect_test.cpp sphere_test.cpp light_test.cpp material_test.cpp world_test.cpp camera_test.cpp
shape_test.cpp)
shape_test.cpp plane_test.cpp)
add_executable(testMyRays)
target_include_directories(testMyRays PUBLIC ${gtest_SOURCE_DIR}/include ${gtest_SOURCE_DIR})
@@ -34,6 +34,12 @@ target_include_directories(ch6_test PUBLIC ../source/include)
target_sources(ch7_test PRIVATE ch7_test.cpp)
target_link_libraries(ch7_test rayonnement)
add_executable(ch9_test)
target_include_directories(ch6_test PUBLIC ../source/include)
target_sources(ch9_test PRIVATE ch9_test.cpp)
target_link_libraries(ch9_test rayonnement)
add_test(NAME Chapter05_Test COMMAND $<TARGET_FILE:ch5_test>)
add_test(NAME Chapter06_Test COMMAND $<TARGET_FILE:ch6_test>)
add_test(NAME Chapter07_Test COMMAND $<TARGET_FILE:ch7_test>)
add_test(NAME Chapter07_Test COMMAND $<TARGET_FILE:ch7_test>)
add_test(NAME Chapter09_Test COMMAND $<TARGET_FILE:ch9_test>)

69
tests/ch9_test.cpp Normal file
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@@ -0,0 +1,69 @@
/*
* DoRayMe - a quick and dirty Raytracer
* Render test for chapter 5 "Put it together".
*
* Created by Manoël Trapier
* Copyright (c) 2020 986-Studio.
*
*/
#include <world.h>
#include <light.h>
#include <sphere.h>
#include <plane.h>
#include <material.h>
#include <colour.h>
#include <canvas.h>
#include <camera.h>
#include <transformation.h>
int main()
{
/* First we need to construct the world */
Plane floor = Plane();
floor.material.colour = Colour(1, 0.9, 0.9);
floor.material.specular = 0;
Sphere middle = Sphere();
middle.setTransform(translation(-0.5, 1, 0.5));
middle.material.colour = Colour(0.1, 1, 0.5);
middle.material.diffuse = 0.7;
middle.material.specular = 0.3;
Sphere right = Sphere();
right.setTransform(translation(1.5, 0.5, -0.5) * scaling(0.5, 0.5, 0.5));
right.material.colour = Colour(0.5, 1, 0.1);
right.material.diffuse = 0.7;
right.material.specular = 0.3;
Sphere left = Sphere();
left.setTransform(translation(-1.5, 0.33, -0.75) * scaling(0.33, 0.33, 0.33));
left.material.colour = Colour(1, 0.8, 0.1);
left.material.diffuse = 0.7;
left.material.specular = 0.3;
World w = World();
w.addObject(&floor);
w.addObject(&middle);
w.addObject(&left);
w.addObject(&right);
/* Add light */
Light light = Light(POINT_LIGHT, Point(-10, 10, -10), Colour(1, 1, 1));
w.addLight(&light);
/* Set the camera */
Camera camera = Camera(1000, 500, M_PI / 3);
camera.setTransform(viewTransform(Point(0, 1.5, -5),
Point(0, 1, 0),
Vector(0, 1, 0)));
/* Now render it */
Canvas image = camera.render(w);
image.SaveAsPNG("ch9_test.png");
return 0;
}

71
tests/plane_test.cpp Normal file
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@@ -0,0 +1,71 @@
/*
* DoRayMe - a quick and dirty Raytracer
* Plane unit tests
*
* Created by Manoël Trapier
* Copyright (c) 2020 986-Studio.
*
*/
#include <ray.h>
#include <shape.h>
#include <plane.h>
#include <material.h>
#include <transformation.h>
#include <gtest/gtest.h>
TEST(PlaneTest, The_normal_of_a_plane_is_constant_everywhere)
{
Plane p = Plane();
Tuple n1 = p.normalAt(Point(0, 0, 0));
Tuple n2 = p.normalAt(Point(10, 0, -10));
Tuple n3 = p.normalAt(Point(-5, 0, 0150));
ASSERT_EQ(n1, Vector(0, 1, 0));
ASSERT_EQ(n2, Vector(0, 1, 0));
ASSERT_EQ(n3, Vector(0, 1, 0));
}
TEST(PlaneTest, Intersect_with_a_ray_parallel_to_the_plane)
{
Plane p = Plane();
Ray r = Ray(Point(0, 10, 0), Vector(0, 0, 1));
Intersect xs = p.intersect(r);
ASSERT_EQ(xs.count(), 0);
}
TEST(PlaneTest, Intersect_with_a_coplanar_ray)
{
Plane p = Plane();
Ray r = Ray(Point(0, 0, 0), Vector(0, 0, 1));
Intersect xs = p.intersect(r);
ASSERT_EQ(xs.count(), 0);
}
TEST(PlaneTest, A_ray_intersecting_a_plane_from_above)
{
Plane p = Plane();
Ray r = Ray(Point(0, 1, 0), Vector(0, -1, 0));
Intersect xs = p.intersect(r);
ASSERT_EQ(xs.count(), 1);
ASSERT_EQ(xs[0].t, 1);
ASSERT_EQ(xs[0].object, &p);
}
TEST(PlaneTest, A_ray_intersecting_a_plane_from_below)
{
Plane p = Plane();
Ray r = Ray(Point(0, -1, 0), Vector(0, 1, 0));
Intersect xs = p.intersect(r);
ASSERT_EQ(xs.count(), 1);
ASSERT_EQ(xs[0].t, 1);
ASSERT_EQ(xs[0].object, &p);
}