Add renderstat to get some info about rendering.
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125
source/include/renderstat.h
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125
source/include/renderstat.h
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/*
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* DoRayMe - a quick and dirty Raytracer
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* Render statistics header
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*
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* Created by Manoël Trapier
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* Copyright (c) 2020 986-Studio.
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*
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*/
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#ifndef DORAYME_RENDERSTAT_H
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#define DORAYME_RENDERSTAT_H
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#include <stdint.h>
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#ifdef RENDER_STATS
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#include <stdio.h>
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class RenderStats
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{
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private:
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uint64_t coneCount; /* Total number of cones */
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uint64_t cylinderCount; /* Total number of cylinder */
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uint64_t cubeCount; /* Total number of cubes */
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uint64_t groupCount; /* Total number of groups */
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uint64_t lightCount; /* Total number of light */
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uint64_t planeCount; /* Total number of plane */
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uint64_t sphereCount; /* Total number of sphere */
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uint64_t triangleCount; /* Total number of triangle */
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uint64_t pixelCount; /* Total number of rendered pixels */
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uint64_t rayCount; /* Total number of rays */
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uint64_t lightRayEmitedCount; /* Total number of ray launched for light tests */
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uint64_t reflectionRayCount; /* Total number of reflection ray launched */
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uint64_t refractedRayCount; /* Total number of refracted ray launched */
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uint64_t intersectCount; /* Total number of intersect object created */
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uint64_t intersectionCount; /* Total number of intersection for all casted rays, including light and reflections */
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uint64_t reallocCallCount; /* Total number of time realloc being called */
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uint64_t mallocCallCount; /* Total number of time malloc/calloc being called */
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uint64_t discardedIntersectCount; /* Number of time a bounding box check said "no need to test me" */
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uint64_t maxDepthAttained; /* Report the lowest depth attained during ray recursion */
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uint64_t maxIntersectOnARay; /* Biggest intersect done */
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public:
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RenderStats() : coneCount(0), cylinderCount(0), cubeCount(0), groupCount(0), lightCount(0), planeCount(0), sphereCount(0), triangleCount(0),
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pixelCount(0), rayCount(0), lightRayEmitedCount(0), reflectionRayCount(0), refractedRayCount(0),
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intersectCount(0), intersectionCount(0), reallocCallCount(0), mallocCallCount(0),
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discardedIntersectCount(0), maxDepthAttained(UINT64_MAX), maxIntersectOnARay(0) {};
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void addCone() { this->coneCount++; };
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void addCylinder() { this->cylinderCount++; };
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void addCube() { this->cubeCount++; };
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void addGroup() { this->groupCount++; };
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void addLight() { this->lightCount++; };
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void addPlane() { this->planeCount++; };
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void addSphere() { this->sphereCount++; };
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void addTriangle() { this->triangleCount++; };
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void addPixel() { this->pixelCount++; };
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void addRay() { this->rayCount++; };
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void addLightRay() { this->lightRayEmitedCount++; };
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void addReflectRay() { this->reflectionRayCount++; };
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void addRefractRay() { this->refractedRayCount++; };
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void addIntersect() { this->intersectCount++; };
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void addIntersection() { this->intersectionCount++; };
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void addMalloc() { this->mallocCallCount++; };
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void addRealloc() { this->reallocCallCount++; };
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void addDiscardedIntersect() { this->discardedIntersectCount++; };
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void setMaxDepth(uint32_t depth) { if (this->maxDepthAttained>depth) { this->maxDepthAttained = depth; } };
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void setMaxIntersect(uint32_t count) { if (this->maxIntersectOnARay<count) { this->maxIntersectOnARay = count; } };
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void printStats() {
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printf("Rendering statistics:\n");
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printf("Cones : %ld\n", this->coneCount);
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printf("Cubes : %ld\n", this->cubeCount);
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printf("Cylinders : %ld\n", this->cylinderCount);
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printf("Groups : %ld\n", this->groupCount);
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printf("Lights : %ld\n", this->lightCount);
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printf("Planes : %ld\n", this->planeCount);
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printf("Spheres : %ld\n", this->sphereCount);
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printf("Triangles : %ld\n", this->triangleCount);
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printf("==================================================\n");
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printf("Pixel rendered : %ld\n", this->pixelCount);
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printf("Ray casted : %ld\n", this->rayCount);
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printf("Light Ray casted : %ld\n", this->lightRayEmitedCount);
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printf("Reflection ray casted : %ld\n", this->reflectionRayCount);
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printf("Refraction ray casted : %ld\n", this->refractedRayCount);
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printf("Intersect object created: %ld\n", this->intersectCount);
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printf("Intersection created : %ld\n", this->intersectionCount);
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printf("Malloc called : %ld\n", this->mallocCallCount);
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printf("Realloc called : %ld\n", this->reallocCallCount);
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printf("Bounding box missed : %ld\n", this->discardedIntersectCount);
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printf("Min depth atteined : %ld\n", this->maxDepthAttained);
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printf("Max intersect count : %ld\n", this->maxIntersectOnARay);
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printf("==================================================\n");
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};
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};
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#else
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class RenderStats
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{
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public:
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static void addCone() {};
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static void addCylinder() {};
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static void addCube() {};
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static void addGroup() {};
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static void addLight() {};
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static void addPlane() {};
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static void addSphere() {};
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static void addTriangle() {};
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static void printStats() {};
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static void addPixel() {};
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static void addRay() {};
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static void addLightRay() {};
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static void addReflectRay() {};
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static void addRefractRay() {};
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static void addIntersection() {};
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static void addDiscardedIntersect() {};
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static void setMaxDepth(uint32_t depth) {};
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static void addIntersect() {};
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static void addMalloc() {};
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static void addRealloc() {};
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static void setMaxIntersect(uint32_t count) {};
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};
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#endif
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extern RenderStats stats;
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#endif /* DORAYME_RENDERSTAT_H */
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