Add renderstat to get some info about rendering.
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@@ -9,13 +9,14 @@
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#include <tuple.h>
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#include <ray.h>
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#include <group.h>
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#include <cone.h>
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#include <math_helper.h>
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#include <renderstat.h>
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#define MIN_ALLOC (2)
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Group::Group() : Shape(SHAPE_GROUP)
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{
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stats.addGroup();
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this->allocatedObjectCount = MIN_ALLOC;
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this->objectList = (Shape **)calloc(sizeof(Shape *), MIN_ALLOC);
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this->objectCount = 0;
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