Working on worlds.
It's currently crashing.
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@@ -13,8 +13,9 @@
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#include <tuple.h>
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#include <intersect.h>
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Shape::Shape()
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Shape::Shape(ShapeType type)
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{
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this->type = type;
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this->transformMatrix = Matrix4().identity();
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this->inverseTransform = this->transformMatrix.inverse();
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}
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