Working on worlds.

It's currently crashing.
This commit is contained in:
Godzil
2020-02-19 18:05:48 +00:00
parent efe46e2864
commit a82b67faa4
11 changed files with 195 additions and 15 deletions

View File

@@ -7,11 +7,54 @@
*
*/
#include <world.h>
#include <light.h>
#include <sphere.h>
#include <material.h>
#include <transformation.h>
#include <worldbuilder.h>
#include <math.h>
#include <gtest/gtest.h>
TEST(WorldTest, Test_for_an_empty_world)
TEST(WorldTest, Creating_a_world)
{
World w;
ASSERT_EQ(w.lightCount, 0);
ASSERT_EQ(w.objectCount, 0);
}
TEST(WorldTest, The_default_world)
{
World w = DefaultWorld();
Light l = Light(POINT_LIGHT, Point(-10, 10, -10), Colour(1, 1, 1));
Sphere s1 = Sphere();
Sphere s2 = Sphere();
Material s1Mat = Material();
s1Mat.colour = Colour(0.8, 1.0, 0.6);
s1Mat.diffuse = 0.7;
s1Mat.specular = 0.2;
s1.setMaterial(s1Mat);
s2.setTransform(scaling(0.5, 0.5,0.5));
ASSERT_TRUE(w.lightIsIn(l));
ASSERT_TRUE(w.objectIsIn(s1));
ASSERT_TRUE(w.objectIsIn(s2));
};
TEST(WorldTest, Intersect_a_world_with_a_ray)
{
World w = DefaultWorld();
Ray r = Ray(Point(0, 0, -5), Vector(0, 0, 1));
Intersect xs = w.intersect(r);
ASSERT_EQ(xs.count(), 4);
ASSERT_EQ(xs[0].t, 4);
ASSERT_EQ(xs[1].t, 4.5);
ASSERT_EQ(xs[2].t, 5.5);
ASSERT_EQ(xs[3].t, 6);
}
}