Triangles!!!
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@@ -15,7 +15,7 @@
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class Cube : public Shape {
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private:
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void checkAxis(double axeOrigine, double axeDirection, double *axeMin, double *axeMax);
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void checkAxis(double axeOrigin, double axeDirection, double *axeMin, double *axeMax);
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Intersect localIntersect(Ray r);
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