Renaming Object to Shape (part 2)

This commit is contained in:
Godzil
2020-02-18 11:43:05 +00:00
parent 5a4f9f4dc4
commit af96d52c5a
4 changed files with 6 additions and 6 deletions

View File

@@ -6,8 +6,8 @@
* Copyright (c) 2020 986-Studio.
*
*/
#ifndef DORAYME_OBJECT_H
#define DORAYME_OBJECT_H
#ifndef DORAYME_SHAPE_H
#define DORAYME_SHAPE_H
class Shape;
@@ -37,4 +37,4 @@ public:
Ray invTransform(Ray r) { return Ray(this->inverseTransform * r.origin, this->inverseTransform * r.direction); };
};
#endif //DORAYME_OBJECT_H
#endif //DORAYME_SHAPE_H

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@@ -9,7 +9,7 @@
#ifndef DORAYME_SPHERE_H
#define DORAYME_SPHERE_H
#include <object.h>
#include <shape.h>
#include <ray.h>
#include <intersect.h>

View File

@@ -8,7 +8,7 @@
*/
#include <ray.h>
#include <object.h>
#include <shape.h>
#include <matrix.h>
#include <tuple.h>
#include <intersect.h>

View File

@@ -8,7 +8,7 @@
*/
#include <ray.h>
#include <transformation.h>
#include <object.h>
#include <shape.h>
#include <gtest/gtest.h>