Don't set the focal/aperture on the constructor and use a dedicated method for that.
This commit is contained in:
@@ -15,8 +15,8 @@
|
||||
#include <stdio.h>
|
||||
#include <renderstat.h>
|
||||
|
||||
Camera::Camera(uint32_t hsize, uint32_t vsize, double fov, double focal, double aperture, uint32_t rayCount) : verticalSize(vsize),
|
||||
horizontalSize(hsize), fieldOfView(fov), focalDistance(focal), apertureSize(aperture), rayCount(rayCount)
|
||||
Camera::Camera(uint32_t hsize, uint32_t vsize, double fov) : verticalSize(vsize),
|
||||
horizontalSize(hsize), fieldOfView(fov), focalDistance(1), apertureSize(0), rayCount(1)
|
||||
{
|
||||
double aspectRatio = (double)hsize / (double)vsize;
|
||||
double halfView = tan(fov / 2.0) * this->focalDistance;
|
||||
|
||||
Reference in New Issue
Block a user