Don't set the focal/aperture on the constructor and use a dedicated method for that.
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@@ -33,7 +33,8 @@ public:
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Matrix inverseTransform;
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public:
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Camera(uint32_t hsize, uint32_t vsize, double fov, double focal = 1, double aperture = 0, uint32_t rayCount = 1);
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Camera(uint32_t hsize, uint32_t vsize, double fov);
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setFocal(double focal, double aperture, uint32_t rayCount);
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void setTransform(Matrix transform);
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Ray rayForPixel(uint32_t pixelX, uint32_t pixelY, double horzOffset = 0, double vertOffset = 0);
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Canvas render(World w, uint32_t depth = 5);
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