Started working on parsing OBJ Files.
Why string manipulation is so tedious in C/++ :(
This commit is contained in:
145
source/shapes/objfile.cpp
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145
source/shapes/objfile.cpp
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/*
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* DoRayMe - a quick and dirty Raytracer
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* OBJ File implementation
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*
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* Created by Manoël Trapier
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* Copyright (c) 2020 986-Studio.
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*
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <tuple.h>
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#include <ray.h>
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#include <shape.h>
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#include <objfile.h>
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#include <math_helper.h>
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#include <group.h>
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#define MIN_ALLOC (2)
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#define DEFAULT_GROUP (0)
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OBJFile::OBJFile() : Shape(SHAPE_OBJFILE), ignoredLines(0)
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{
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stats.addOBJFile();
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this->allocatedFaceGroupCount = MIN_ALLOC;
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this->faceGroupList = (Shape **)calloc(sizeof(Shape *), MIN_ALLOC);
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this->faceGroupCount = 0;
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this->allocatedVertexCount = MIN_ALLOC;
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this->vertexList = (Tuple **)calloc(sizeof(Tuple *), MIN_ALLOC);
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this->vertexCount = 0;
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/* There is always a default group */
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this->addGroup(new Group());
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};
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OBJFile::OBJFile(const char *filepath) : OBJFile()
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{
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FILE *fp;
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size_t fileSize;
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char *fileBuff;
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fp = fopen(filepath, "rt");
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if (fp)
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{
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fseek(fp, 0, SEEK_END);
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fileSize = ftell(fp);
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fileBuff = (char *)calloc(fileSize, 1);
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fseek(fp, 0, SEEK_SET);
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fileSize = fread(fileBuff, 1, fileSize, fp);
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fclose(fp);
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this->parseOBJFile(fileBuff);
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free(fileBuff);
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}
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else
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{
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printf("ERROR: Can't open/find the file '%s'.\n", filepath);
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}
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}
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void OBJFile::addGroup(Shape *group)
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{
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if ((this->faceGroupCount + 1) > this->allocatedFaceGroupCount)
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{
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this->allocatedFaceGroupCount *= 2;
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this->faceGroupList = (Shape **)realloc(this->faceGroupList, sizeof(Shape **) * this->allocatedFaceGroupCount);
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}
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group->parent = this;
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group->updateTransform();
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this->faceGroupList[this->faceGroupCount++] = group;
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this->bounds | group->getBounds();
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}
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void OBJFile::addVertex(Tuple *vertex)
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{
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if ((this->vertexCount + 1) > this->allocatedVertexCount)
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{
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this->allocatedVertexCount *= 2;
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this->vertexList = (Tuple **)realloc(this->vertexList, sizeof(Tuple **) * this->allocatedVertexCount);
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}
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this->vertexList[this->vertexCount++] = vertex;
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}
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Intersect OBJFile::localIntersect(Ray r)
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{
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}
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Tuple OBJFile::localNormalAt(Tuple point)
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{
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}
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BoundingBox OBJFile::getLocalBounds()
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{
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}
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#define MAX_LINE_LENGTH (512)
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/* Here start the fun! */
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int OBJFile::parseOBJFile(const char *content)
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{
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/* I don't think we will handle lines of more than 512 characters... */
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char lineBuff[MAX_LINE_LENGTH];
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uint32_t currentLineNum = 1;
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/* Need to process line by line */
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const char *bufferPos = content;
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const char *lineNewline;
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while(*bufferPos != '\0')
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{
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uint32_t lineLength;
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lineNewline = strchr(bufferPos, '\n');
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if (lineNewline == nullptr)
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{
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/* We are on the last line */
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lineLength = strlen(bufferPos);
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}
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else
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{
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lineLength = (lineNewline - bufferPos);
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}
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if (lineLength >= MAX_LINE_LENGTH)
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{
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printf("ERROR: Line %d is too long! (%d)\n", currentLineNum);
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}
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memset(lineBuff, 0, MAX_LINE_LENGTH);
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strncpy(lineBuff, bufferPos, lineLength);
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printf("line %d = %s\n", currentLineNum, lineBuff);
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bufferPos += lineLength + 1;
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currentLineNum++;
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}
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}
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