Started working on parsing OBJ Files.

Why string manipulation is so tedious in C/++ :(
This commit is contained in:
Godzil
2020-03-05 17:46:40 +00:00
parent 6bef6a1b77
commit c17bfadc76
8 changed files with 256 additions and 6 deletions

View File

@@ -107,7 +107,7 @@ Canvas::Canvas(const char *imgfile)
} }
else else
{ {
printf("ERROR: Can't opening the file '%s'.\n", imgfile); printf("ERROR: Can't open/find the file '%s'.\n", imgfile);
} }
} }
else else

51
source/include/objfile.h Normal file
View File

@@ -0,0 +1,51 @@
/*
* DoRayMe - a quick and dirty Raytracer
* OBJ File header
*
* Created by Manoël Trapier
* Copyright (c) 2020 986-Studio.
*
*/
#ifndef DORAYME_OBJFILE_H
#define DORAYME_OBJFILE_H
#include <shape.h>
#include <renderstat.h>
class OBJFile : public Shape
{
private:
uint32_t allocatedFaceGroupCount;
Shape* *faceGroupList;
uint32_t faceGroupCount;
uint32_t allocatedVertexCount;
Tuple* *vertexList;
uint32_t vertexCount;
private:
Intersect localIntersect(Ray r);
Tuple localNormalAt(Tuple point);
public:
/* Some stats */
uint32_t ignoredLines;
protected:
void addGroup(Shape *group);
void addVertex(Tuple *vertex);
BoundingBox bounds;
public:
OBJFile();
OBJFile(const char *filepath);
int parseOBJFile(const char *content);
BoundingBox getLocalBounds();
bool haveFiniteBounds() { return true; };
};
#endif /* DORAYME_OBJFILE_H */

View File

@@ -15,13 +15,14 @@ class RenderStats
{ {
private: private:
uint64_t coneCount; /* Total number of cones */ uint64_t coneCount; /* Total number of cones */
uint64_t cylinderCount; /* Total number of cylinder */ uint64_t cylinderCount; /* Total number of cylinder */
uint64_t cubeCount; /* Total number of cubes */ uint64_t cubeCount; /* Total number of cubes */
uint64_t groupCount; /* Total number of groups */ uint64_t groupCount; /* Total number of groups */
uint64_t lightCount; /* Total number of light */ uint64_t lightCount; /* Total number of light */
uint64_t planeCount; /* Total number of plane */ uint64_t planeCount; /* Total number of plane */
uint64_t sphereCount; /* Total number of sphere */ uint64_t sphereCount; /* Total number of sphere */
uint64_t triangleCount; /* Total number of triangle */ uint64_t triangleCount; /* Total number of triangle */
uint64_t objfileCount; /* Total number of OBJ File */
uint64_t pixelCount; /* Total number of rendered pixels */ uint64_t pixelCount; /* Total number of rendered pixels */
uint64_t rayCount; /* Total number of rays */ uint64_t rayCount; /* Total number of rays */
@@ -40,7 +41,7 @@ public:
RenderStats() : coneCount(0), cylinderCount(0), cubeCount(0), groupCount(0), lightCount(0), planeCount(0), sphereCount(0), triangleCount(0), RenderStats() : coneCount(0), cylinderCount(0), cubeCount(0), groupCount(0), lightCount(0), planeCount(0), sphereCount(0), triangleCount(0),
pixelCount(0), rayCount(0), lightRayEmitedCount(0), reflectionRayCount(0), refractedRayCount(0), pixelCount(0), rayCount(0), lightRayEmitedCount(0), reflectionRayCount(0), refractedRayCount(0),
intersectCount(0), intersectionCount(0), reallocCallCount(0), mallocCallCount(0), intersectCount(0), intersectionCount(0), reallocCallCount(0), mallocCallCount(0),
discardedIntersectCount(0), maxDepthAttained(UINT64_MAX), maxIntersectOnARay(0) {}; discardedIntersectCount(0), maxDepthAttained(UINT64_MAX), maxIntersectOnARay(0), objfileCount(0) {};
#ifdef RENDER_STATS #ifdef RENDER_STATS
void addCone(); void addCone();
void addCylinder(); void addCylinder();
@@ -49,6 +50,7 @@ public:
void addLight(); void addLight();
void addPlane(); void addPlane();
void addSphere(); void addSphere();
void addOBJFile();
void addTriangle(); void addTriangle();
void printStats(); void printStats();
void addPixel(); void addPixel();
@@ -85,6 +87,7 @@ public:
static void addMalloc() {}; static void addMalloc() {};
static void addRealloc() {}; static void addRealloc() {};
static void setMaxIntersect(uint32_t count) {}; static void setMaxIntersect(uint32_t count) {};
static void void RenderStats::addOBJFile() {};
#endif #endif
}; };

View File

@@ -29,7 +29,7 @@ enum ShapeType
SHAPE_CONE, SHAPE_CONE,
SHAPE_GROUP, SHAPE_GROUP,
SHAPE_TRIANGLE, SHAPE_TRIANGLE,
SHAPE_OBJFILE,
}; };
/* Base class for all object that can be presented in the world */ /* Base class for all object that can be presented in the world */

View File

@@ -61,6 +61,12 @@ void RenderStats::addTriangle()
this->triangleCount++; this->triangleCount++;
}; };
void RenderStats::addOBJFile()
{
#pragma omp atomic
this->objfileCount++;
};
void RenderStats::addPixel() void RenderStats::addPixel()
{ {
#pragma omp atomic #pragma omp atomic

145
source/shapes/objfile.cpp Normal file
View File

@@ -0,0 +1,145 @@
/*
* DoRayMe - a quick and dirty Raytracer
* OBJ File implementation
*
* Created by Manoël Trapier
* Copyright (c) 2020 986-Studio.
*
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <tuple.h>
#include <ray.h>
#include <shape.h>
#include <objfile.h>
#include <math_helper.h>
#include <group.h>
#define MIN_ALLOC (2)
#define DEFAULT_GROUP (0)
OBJFile::OBJFile() : Shape(SHAPE_OBJFILE), ignoredLines(0)
{
stats.addOBJFile();
this->allocatedFaceGroupCount = MIN_ALLOC;
this->faceGroupList = (Shape **)calloc(sizeof(Shape *), MIN_ALLOC);
this->faceGroupCount = 0;
this->allocatedVertexCount = MIN_ALLOC;
this->vertexList = (Tuple **)calloc(sizeof(Tuple *), MIN_ALLOC);
this->vertexCount = 0;
/* There is always a default group */
this->addGroup(new Group());
};
OBJFile::OBJFile(const char *filepath) : OBJFile()
{
FILE *fp;
size_t fileSize;
char *fileBuff;
fp = fopen(filepath, "rt");
if (fp)
{
fseek(fp, 0, SEEK_END);
fileSize = ftell(fp);
fileBuff = (char *)calloc(fileSize, 1);
fseek(fp, 0, SEEK_SET);
fileSize = fread(fileBuff, 1, fileSize, fp);
fclose(fp);
this->parseOBJFile(fileBuff);
free(fileBuff);
}
else
{
printf("ERROR: Can't open/find the file '%s'.\n", filepath);
}
}
void OBJFile::addGroup(Shape *group)
{
if ((this->faceGroupCount + 1) > this->allocatedFaceGroupCount)
{
this->allocatedFaceGroupCount *= 2;
this->faceGroupList = (Shape **)realloc(this->faceGroupList, sizeof(Shape **) * this->allocatedFaceGroupCount);
}
group->parent = this;
group->updateTransform();
this->faceGroupList[this->faceGroupCount++] = group;
this->bounds | group->getBounds();
}
void OBJFile::addVertex(Tuple *vertex)
{
if ((this->vertexCount + 1) > this->allocatedVertexCount)
{
this->allocatedVertexCount *= 2;
this->vertexList = (Tuple **)realloc(this->vertexList, sizeof(Tuple **) * this->allocatedVertexCount);
}
this->vertexList[this->vertexCount++] = vertex;
}
Intersect OBJFile::localIntersect(Ray r)
{
}
Tuple OBJFile::localNormalAt(Tuple point)
{
}
BoundingBox OBJFile::getLocalBounds()
{
}
#define MAX_LINE_LENGTH (512)
/* Here start the fun! */
int OBJFile::parseOBJFile(const char *content)
{
/* I don't think we will handle lines of more than 512 characters... */
char lineBuff[MAX_LINE_LENGTH];
uint32_t currentLineNum = 1;
/* Need to process line by line */
const char *bufferPos = content;
const char *lineNewline;
while(*bufferPos != '\0')
{
uint32_t lineLength;
lineNewline = strchr(bufferPos, '\n');
if (lineNewline == nullptr)
{
/* We are on the last line */
lineLength = strlen(bufferPos);
}
else
{
lineLength = (lineNewline - bufferPos);
}
if (lineLength >= MAX_LINE_LENGTH)
{
printf("ERROR: Line %d is too long! (%d)\n", currentLineNum);
}
memset(lineBuff, 0, MAX_LINE_LENGTH);
strncpy(lineBuff, bufferPos, lineLength);
printf("line %d = %s\n", currentLineNum, lineBuff);
bufferPos += lineLength + 1;
currentLineNum++;
}
}

View File

@@ -10,7 +10,7 @@ link_libraries(rayonnement)
set(TESTS_SRC math_test.cpp tuple_test.cpp colour_test.cpp canvas_test.cpp matrix_test.cpp transformation_test.cpp set(TESTS_SRC math_test.cpp tuple_test.cpp colour_test.cpp canvas_test.cpp matrix_test.cpp transformation_test.cpp
ray_test.cpp intersect_test.cpp sphere_test.cpp light_test.cpp material_test.cpp world_test.cpp camera_test.cpp ray_test.cpp intersect_test.cpp sphere_test.cpp light_test.cpp material_test.cpp world_test.cpp camera_test.cpp
shape_test.cpp plane_test.cpp pattern_test.cpp cube_test.cpp cylinder_test.cpp cone_test.cpp group_test.cpp shape_test.cpp plane_test.cpp pattern_test.cpp cube_test.cpp cylinder_test.cpp cone_test.cpp group_test.cpp
boundingbox_test.cpp triangle_test.cpp sequence_test.cpp) boundingbox_test.cpp triangle_test.cpp sequence_test.cpp objfile_test.cpp)
add_executable(testMyRays) add_executable(testMyRays)
target_include_directories(testMyRays PUBLIC ${gtest_SOURCE_DIR}/include ${gtest_SOURCE_DIR}) target_include_directories(testMyRays PUBLIC ${gtest_SOURCE_DIR}/include ${gtest_SOURCE_DIR})
@@ -100,6 +100,25 @@ add_custom_command(
TARGET uvmap_earth POST_BUILD TARGET uvmap_earth POST_BUILD
COMMAND convert ${CMAKE_SOURCE_DIR}/external/earthmap1k.jpg ${CMAKE_CURRENT_BINARY_DIR}/earthmap1k.png) COMMAND convert ${CMAKE_SOURCE_DIR}/external/earthmap1k.jpg ${CMAKE_CURRENT_BINARY_DIR}/earthmap1k.png)
add_executable(uvmap_skybox)
target_sources(uvmap_skybox PRIVATE uvmap_skybox.cpp)
file(DOWNLOAD
http://www.humus.name/Textures/LancellottiChapel.zip
${CMAKE_SOURCE_DIR}/external/LancellottiChapel.zip
EXPECTED_HASH MD5=cd16610b00a4ace6baf1f0aff80f5685
)
add_custom_command(
TARGET uvmap_skybox POST_BUILD
COMMAND unzip -o ${CMAKE_SOURCE_DIR}/external/LancellottiChapel.zip -d LancellottiChapel
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}/external/
)
add_custom_command(
TARGET uvmap_skybox POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy
${CMAKE_SOURCE_DIR}/external/LancellottiChapel/*.jpg
${CMAKE_CURRENT_BINARY_DIR}/
)
add_test(NAME Chapter05_Test COMMAND $<TARGET_FILE:ch5_test>) add_test(NAME Chapter05_Test COMMAND $<TARGET_FILE:ch5_test>)
add_test(NAME Chapter06_Test COMMAND $<TARGET_FILE:ch6_test>) add_test(NAME Chapter06_Test COMMAND $<TARGET_FILE:ch6_test>)
add_test(NAME Chapter07_Test COMMAND $<TARGET_FILE:ch7_test>) add_test(NAME Chapter07_Test COMMAND $<TARGET_FILE:ch7_test>)
@@ -119,6 +138,7 @@ add_test(NAME UVMap_CheckeredCylinder COMMAND $<TARGET_FILE:uvmap_checkeredcylin
add_test(NAME UVMap_AlignCheckPlane COMMAND $<TARGET_FILE:uvmap_aligncheckplane>) add_test(NAME UVMap_AlignCheckPlane COMMAND $<TARGET_FILE:uvmap_aligncheckplane>)
add_test(NAME UVMap_CheckeredCube COMMAND $<TARGET_FILE:uvmap_checkeredcube>) add_test(NAME UVMap_CheckeredCube COMMAND $<TARGET_FILE:uvmap_checkeredcube>)
add_test(NAME UVMap_Earth COMMAND $<TARGET_FILE:uvmap_earth>) add_test(NAME UVMap_Earth COMMAND $<TARGET_FILE:uvmap_earth>)
add_test(NAME UVMap_Skybox COMMAND $<TARGET_FILE:uvmap_skybox>)
add_test(NAME Test_Rendering COMMAND $<TARGET_FILE:test_render>) add_test(NAME Test_Rendering COMMAND $<TARGET_FILE:test_render>)
add_test(NAME Triangle_RenderTest COMMAND $<TARGET_FILE:triangle_rendertest>) add_test(NAME Triangle_RenderTest COMMAND $<TARGET_FILE:triangle_rendertest>)
add_test(NAME ChristmasBall_Rendering COMMAND $<TARGET_FILE:christmasball_render>) add_test(NAME ChristmasBall_Rendering COMMAND $<TARGET_FILE:christmasball_render>)

25
tests/objfile_test.cpp Normal file
View File

@@ -0,0 +1,25 @@
/*
* DoRayMe - a quick and dirty Raytracer
* OBJ File unit tests
*
* Created by Manoël Trapier
* Copyright (c) 2020 986-Studio.
*
*/
#include <objfile.h>
#include <math.h>
#include <gtest/gtest.h>
TEST(OBJFileTest, Ignoring_unrecognised_lines)
{
const char gibberish[] = "There was a young lane named Bright\n"
"who traveled much faster than light\n"
"She set out one day\n"
"in a relative way\n"
"and came back the previous night.\n";
OBJFile parser = OBJFile();
parser.parseOBJFile(gibberish);
ASSERT_EQ(parser.ignoredLines, 5);
}