Start working on dumping the world (to a JSON file) for debug purposes.
This commit is contained in:
@@ -13,6 +13,7 @@
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#include <colour.h>
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#include <pattern.h>
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#include <light.h>
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#include <stdio.h>
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class Shape;
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@@ -47,6 +48,8 @@ public:
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double_equal(this->refractiveIndex, b.refractiveIndex) &&
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(this->colour == b.colour); };
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bool operator!=(const Material &b) const { return !(*this == b); };
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void dumpMe(FILE *fp);
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};
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@@ -12,6 +12,7 @@
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#include <colour.h>
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#include <tuple.h>
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#include <matrix.h>
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#include <stdio.h>
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class Shape;
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@@ -28,6 +29,7 @@ public:
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Pattern(Colour a, Colour b);
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virtual Colour patternAt(Tuple point) = 0;
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virtual void dumpMe(FILE *fp);
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void setTransform(Matrix transform);
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Colour patternAtObject(Shape *object, Tuple point);
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@@ -11,6 +11,7 @@
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class Shape;
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#include <stdio.h>
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#include <ray.h>
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#include <tuple.h>
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#include <matrix.h>
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@@ -63,6 +64,8 @@ public:
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virtual void updateTransform();
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virtual void dumpMe(FILE *fp);
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Tuple worldToObject(Tuple point) { return this->inverseTransform * point; };
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Tuple objectToWorld(Tuple point) { return this->transformMatrix * point; };
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Tuple normalToWorld(Tuple normalVector);
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@@ -14,6 +14,7 @@
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#include <shape.h>
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#include <intersect.h>
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#include <ray.h>
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#include <stdio.h>
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class World
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{
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@@ -51,6 +52,7 @@ public:
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Intersect intersect(Ray r);
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void dumpMe(FILE *fp);
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};
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#endif /* DORAYME_WORLD_H */
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@@ -124,6 +124,8 @@ Matrix Matrix::transpose()
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{
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int x, y;
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Matrix ret = Matrix(this->size);
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#pragma omp parallel for simd private(y, x)
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for (y = 0 ; y < this->size ; y++)
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{
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for (x = 0 ; x < this->size ; x++)
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@@ -139,6 +141,7 @@ Matrix Matrix::submatrix(int row, int column)
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int i, j;
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int x = 0, y = 0;
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Matrix ret = Matrix(this->size - 1);
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for (i = 0 ; i < this->size ; i++)
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{
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if (i == row)
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@@ -9,6 +9,7 @@
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#include <pattern.h>
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#include <shape.h>
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#include <stdio.h>
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Pattern::Pattern(Colour a, Colour b): a(a), b(b)
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{
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@@ -28,4 +29,10 @@ void Pattern::setTransform(Matrix transform)
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{
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this->transformMatrix = transform;
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this->inverseTransform = transform.inverse();
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}
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void Pattern::dumpMe(FILE *fp)
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{
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fprintf(fp, "\"Colour A\": {\"red\": %f, \"green\": %f, \"blue\": %f},\n", this->a.x, this->a.y, this->a.z);
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fprintf(fp, "\"Colour B\": {\"red\": %f, \"green\": %f, \"blue\": %f},\n", this->b.x, this->b.y, this->b.z);
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}
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@@ -9,6 +9,8 @@
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#ifndef DORAYME_CHECKERSPATTERN_H
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#define DORAYME_CHECKERSPATTERN_H
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#include <stdio.h>
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class CheckersPattern : public Pattern
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{
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public:
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@@ -20,6 +22,12 @@ public:
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return (fmod(value, 2) == 0)?this->a:this->b;
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}
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void dumpMe(FILE *fp) {
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fprintf(fp, "\"Type\": \"Checkers\",\n");
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Pattern::dumpMe(fp);
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}
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};
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#endif /* DORAYME_CHECKERSPATTERN_H */
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@@ -10,6 +10,7 @@
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#define DORAYME_GRADIENTPATTERN_H
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#include <pattern.h>
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#include <stdio.h>
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class GradientPattern : public Pattern
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{
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@@ -25,6 +26,12 @@ public:
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return Colour(ret.x, ret.y, ret.z);
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}
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void dumpMe(FILE *fp) {
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fprintf(fp, "\"Type\": \"Gradient\",\n");
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Pattern::dumpMe(fp);
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}
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};
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#endif /* DORAYME_GRADIENTPATTERN_H */
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@@ -24,6 +24,11 @@ public:
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return (fmod(value, 2) == 0)?this->a:this->b;
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}
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void dumpMe(FILE *fp) {
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fprintf(fp, "\"Type\": \"Ring\"\n");
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Pattern::dumpMe(fp);
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}
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};
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@@ -27,6 +27,11 @@ public:
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}
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return this->b;
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}
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void dumpMe(FILE *fp) {
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fprintf(fp, "\"Type\": \"Strip\",\n");
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Pattern::dumpMe(fp);
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}
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};
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#endif /* DORAYME_STRIPPATTERN_H */
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@@ -22,6 +22,11 @@ public:
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{
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return Colour(point.x, point.y, point.z);
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}
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void dumpMe(FILE *fp) {
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fprintf(fp, "\"Type\": \"Test\",\n");
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Pattern::dumpMe(fp);
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}
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};
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#endif /* DORAYME_TESTPATTERN_H */
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@@ -66,4 +66,23 @@ Colour Material::lighting(Light light, Tuple point, Tuple eyeVector, Tuple norma
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finalColour = emissiveColour + ambientColour + diffuseColour + specularColour;
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return Colour(finalColour.x, finalColour.y, finalColour.z);
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}
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void Material::dumpMe(FILE *fp)
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{
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fprintf(fp, "\"Colour\": {\"red\": %f, \"green\": %f, \"blue\": %f},\n", this->colour.x, this->colour.y, this->colour.z);
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fprintf(fp, "\"Ambient\": %f,\n", this->ambient);
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fprintf(fp, "\"Diffuse\": %f,\n", this->diffuse);
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fprintf(fp, "\"Specular\": %f,\n", this->specular);
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fprintf(fp, "\"Shininess\": %f,\n", this->shininess);
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fprintf(fp, "\"Reflective\": %f,\n", this->reflective);
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fprintf(fp, "\"Transparency\": %f,\n", this->transparency);
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fprintf(fp, "\"Emissive\": %f,\n", this->emissive);
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fprintf(fp, "\"RefractiveIndex\": %f,\n", this->refractiveIndex);
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if (this->pattern)
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{
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fprintf(fp, "\"Pattern\": {\n", this->emissive);
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this->pattern->dumpMe(fp);
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fprintf(fp, "},\n");
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}
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}
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@@ -73,4 +73,12 @@ BoundingBox Shape::getBounds()
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ret.min = this->objectToWorld(Point(-1, -1, -1));
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ret.max = this->objectToWorld(Point(1, 1, 1));
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return ret;
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}
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void Shape::dumpMe(FILE *fp)
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{
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fprintf(fp, "\"Material\": {\n");
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this->material.dumpMe(fp);
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fprintf(fp, "},\n");
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fprintf(fp, "\"DropShadow\": %d,\n", this->dropShadow);
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}
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@@ -9,6 +9,8 @@
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#include <world.h>
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#include <light.h>
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#include <shape.h>
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#include <stdio.h>
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#include <string.h>
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#define MIN_ALLOC (2)
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@@ -197,4 +199,32 @@ Colour World::refractedColour(Computation comps, uint32_t depthCount)
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Tuple hitColour = this->colourAt(refractedRay, depthCount - 1) * comps.material->transparency;
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return Colour(hitColour.x, hitColour.y, hitColour.z);
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}
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void World::dumpMe(FILE *fp)
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{
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int i;
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/* JSON Opening */
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fprintf(fp, "{\n");
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fprintf(fp, "\"Lights\": {\n");
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for(i = 0; i < this->lightCount; i++)
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{
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fprintf(fp, "\"%d\": {\n", i);
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//this->lightList[i]->dumpMe(fp);
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fprintf(fp, "},\n");
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}
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fprintf(fp, "},\n");
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fprintf(fp, "\"Objects\": {\n");
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for(i = 0; i < this->objectCount; i++)
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{
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fprintf(fp, "\"%d\": {\n", i);
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this->objectList[i]->dumpMe(fp);
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fprintf(fp, "},\n");
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}
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fprintf(fp, "},\n");
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/* JSON Closing */
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fprintf(fp, "}\n");
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}
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@@ -228,6 +228,15 @@ int main()
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/* ----------------------------- */
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FILE *fpOut = fopen("christmas_worlddump.json", "wt");
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if (fpOut)
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{
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w.dumpMe(fpOut);
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fclose(fpOut);
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}
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/* ----------------------------- */
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/* Set the camera */
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Camera camera = Camera(40, 30, 1.047);
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camera.setTransform(viewTransform(Point(0, 0, -4),
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