Start working on dumping the world (to a JSON file) for debug purposes.

This commit is contained in:
Godzil
2020-02-27 18:03:08 +00:00
parent 2926166ce6
commit c369d2fe2d
15 changed files with 116 additions and 0 deletions

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@@ -13,6 +13,7 @@
#include <colour.h> #include <colour.h>
#include <pattern.h> #include <pattern.h>
#include <light.h> #include <light.h>
#include <stdio.h>
class Shape; class Shape;
@@ -47,6 +48,8 @@ public:
double_equal(this->refractiveIndex, b.refractiveIndex) && double_equal(this->refractiveIndex, b.refractiveIndex) &&
(this->colour == b.colour); }; (this->colour == b.colour); };
bool operator!=(const Material &b) const { return !(*this == b); }; bool operator!=(const Material &b) const { return !(*this == b); };
void dumpMe(FILE *fp);
}; };

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@@ -12,6 +12,7 @@
#include <colour.h> #include <colour.h>
#include <tuple.h> #include <tuple.h>
#include <matrix.h> #include <matrix.h>
#include <stdio.h>
class Shape; class Shape;
@@ -28,6 +29,7 @@ public:
Pattern(Colour a, Colour b); Pattern(Colour a, Colour b);
virtual Colour patternAt(Tuple point) = 0; virtual Colour patternAt(Tuple point) = 0;
virtual void dumpMe(FILE *fp);
void setTransform(Matrix transform); void setTransform(Matrix transform);
Colour patternAtObject(Shape *object, Tuple point); Colour patternAtObject(Shape *object, Tuple point);

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@@ -11,6 +11,7 @@
class Shape; class Shape;
#include <stdio.h>
#include <ray.h> #include <ray.h>
#include <tuple.h> #include <tuple.h>
#include <matrix.h> #include <matrix.h>
@@ -63,6 +64,8 @@ public:
virtual void updateTransform(); virtual void updateTransform();
virtual void dumpMe(FILE *fp);
Tuple worldToObject(Tuple point) { return this->inverseTransform * point; }; Tuple worldToObject(Tuple point) { return this->inverseTransform * point; };
Tuple objectToWorld(Tuple point) { return this->transformMatrix * point; }; Tuple objectToWorld(Tuple point) { return this->transformMatrix * point; };
Tuple normalToWorld(Tuple normalVector); Tuple normalToWorld(Tuple normalVector);

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@@ -14,6 +14,7 @@
#include <shape.h> #include <shape.h>
#include <intersect.h> #include <intersect.h>
#include <ray.h> #include <ray.h>
#include <stdio.h>
class World class World
{ {
@@ -51,6 +52,7 @@ public:
Intersect intersect(Ray r); Intersect intersect(Ray r);
void dumpMe(FILE *fp);
}; };
#endif /* DORAYME_WORLD_H */ #endif /* DORAYME_WORLD_H */

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@@ -124,6 +124,8 @@ Matrix Matrix::transpose()
{ {
int x, y; int x, y;
Matrix ret = Matrix(this->size); Matrix ret = Matrix(this->size);
#pragma omp parallel for simd private(y, x)
for (y = 0 ; y < this->size ; y++) for (y = 0 ; y < this->size ; y++)
{ {
for (x = 0 ; x < this->size ; x++) for (x = 0 ; x < this->size ; x++)
@@ -139,6 +141,7 @@ Matrix Matrix::submatrix(int row, int column)
int i, j; int i, j;
int x = 0, y = 0; int x = 0, y = 0;
Matrix ret = Matrix(this->size - 1); Matrix ret = Matrix(this->size - 1);
for (i = 0 ; i < this->size ; i++) for (i = 0 ; i < this->size ; i++)
{ {
if (i == row) if (i == row)

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@@ -9,6 +9,7 @@
#include <pattern.h> #include <pattern.h>
#include <shape.h> #include <shape.h>
#include <stdio.h>
Pattern::Pattern(Colour a, Colour b): a(a), b(b) Pattern::Pattern(Colour a, Colour b): a(a), b(b)
{ {
@@ -28,4 +29,10 @@ void Pattern::setTransform(Matrix transform)
{ {
this->transformMatrix = transform; this->transformMatrix = transform;
this->inverseTransform = transform.inverse(); this->inverseTransform = transform.inverse();
}
void Pattern::dumpMe(FILE *fp)
{
fprintf(fp, "\"Colour A\": {\"red\": %f, \"green\": %f, \"blue\": %f},\n", this->a.x, this->a.y, this->a.z);
fprintf(fp, "\"Colour B\": {\"red\": %f, \"green\": %f, \"blue\": %f},\n", this->b.x, this->b.y, this->b.z);
} }

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@@ -9,6 +9,8 @@
#ifndef DORAYME_CHECKERSPATTERN_H #ifndef DORAYME_CHECKERSPATTERN_H
#define DORAYME_CHECKERSPATTERN_H #define DORAYME_CHECKERSPATTERN_H
#include <stdio.h>
class CheckersPattern : public Pattern class CheckersPattern : public Pattern
{ {
public: public:
@@ -20,6 +22,12 @@ public:
return (fmod(value, 2) == 0)?this->a:this->b; return (fmod(value, 2) == 0)?this->a:this->b;
} }
void dumpMe(FILE *fp) {
fprintf(fp, "\"Type\": \"Checkers\",\n");
Pattern::dumpMe(fp);
}
}; };
#endif /* DORAYME_CHECKERSPATTERN_H */ #endif /* DORAYME_CHECKERSPATTERN_H */

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@@ -10,6 +10,7 @@
#define DORAYME_GRADIENTPATTERN_H #define DORAYME_GRADIENTPATTERN_H
#include <pattern.h> #include <pattern.h>
#include <stdio.h>
class GradientPattern : public Pattern class GradientPattern : public Pattern
{ {
@@ -25,6 +26,12 @@ public:
return Colour(ret.x, ret.y, ret.z); return Colour(ret.x, ret.y, ret.z);
} }
void dumpMe(FILE *fp) {
fprintf(fp, "\"Type\": \"Gradient\",\n");
Pattern::dumpMe(fp);
}
}; };
#endif /* DORAYME_GRADIENTPATTERN_H */ #endif /* DORAYME_GRADIENTPATTERN_H */

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@@ -24,6 +24,11 @@ public:
return (fmod(value, 2) == 0)?this->a:this->b; return (fmod(value, 2) == 0)?this->a:this->b;
} }
void dumpMe(FILE *fp) {
fprintf(fp, "\"Type\": \"Ring\"\n");
Pattern::dumpMe(fp);
}
}; };

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@@ -27,6 +27,11 @@ public:
} }
return this->b; return this->b;
} }
void dumpMe(FILE *fp) {
fprintf(fp, "\"Type\": \"Strip\",\n");
Pattern::dumpMe(fp);
}
}; };
#endif /* DORAYME_STRIPPATTERN_H */ #endif /* DORAYME_STRIPPATTERN_H */

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@@ -22,6 +22,11 @@ public:
{ {
return Colour(point.x, point.y, point.z); return Colour(point.x, point.y, point.z);
} }
void dumpMe(FILE *fp) {
fprintf(fp, "\"Type\": \"Test\",\n");
Pattern::dumpMe(fp);
}
}; };
#endif /* DORAYME_TESTPATTERN_H */ #endif /* DORAYME_TESTPATTERN_H */

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@@ -66,4 +66,23 @@ Colour Material::lighting(Light light, Tuple point, Tuple eyeVector, Tuple norma
finalColour = emissiveColour + ambientColour + diffuseColour + specularColour; finalColour = emissiveColour + ambientColour + diffuseColour + specularColour;
return Colour(finalColour.x, finalColour.y, finalColour.z); return Colour(finalColour.x, finalColour.y, finalColour.z);
}
void Material::dumpMe(FILE *fp)
{
fprintf(fp, "\"Colour\": {\"red\": %f, \"green\": %f, \"blue\": %f},\n", this->colour.x, this->colour.y, this->colour.z);
fprintf(fp, "\"Ambient\": %f,\n", this->ambient);
fprintf(fp, "\"Diffuse\": %f,\n", this->diffuse);
fprintf(fp, "\"Specular\": %f,\n", this->specular);
fprintf(fp, "\"Shininess\": %f,\n", this->shininess);
fprintf(fp, "\"Reflective\": %f,\n", this->reflective);
fprintf(fp, "\"Transparency\": %f,\n", this->transparency);
fprintf(fp, "\"Emissive\": %f,\n", this->emissive);
fprintf(fp, "\"RefractiveIndex\": %f,\n", this->refractiveIndex);
if (this->pattern)
{
fprintf(fp, "\"Pattern\": {\n", this->emissive);
this->pattern->dumpMe(fp);
fprintf(fp, "},\n");
}
} }

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@@ -73,4 +73,12 @@ BoundingBox Shape::getBounds()
ret.min = this->objectToWorld(Point(-1, -1, -1)); ret.min = this->objectToWorld(Point(-1, -1, -1));
ret.max = this->objectToWorld(Point(1, 1, 1)); ret.max = this->objectToWorld(Point(1, 1, 1));
return ret; return ret;
}
void Shape::dumpMe(FILE *fp)
{
fprintf(fp, "\"Material\": {\n");
this->material.dumpMe(fp);
fprintf(fp, "},\n");
fprintf(fp, "\"DropShadow\": %d,\n", this->dropShadow);
} }

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@@ -9,6 +9,8 @@
#include <world.h> #include <world.h>
#include <light.h> #include <light.h>
#include <shape.h> #include <shape.h>
#include <stdio.h>
#include <string.h>
#define MIN_ALLOC (2) #define MIN_ALLOC (2)
@@ -197,4 +199,32 @@ Colour World::refractedColour(Computation comps, uint32_t depthCount)
Tuple hitColour = this->colourAt(refractedRay, depthCount - 1) * comps.material->transparency; Tuple hitColour = this->colourAt(refractedRay, depthCount - 1) * comps.material->transparency;
return Colour(hitColour.x, hitColour.y, hitColour.z); return Colour(hitColour.x, hitColour.y, hitColour.z);
}
void World::dumpMe(FILE *fp)
{
int i;
/* JSON Opening */
fprintf(fp, "{\n");
fprintf(fp, "\"Lights\": {\n");
for(i = 0; i < this->lightCount; i++)
{
fprintf(fp, "\"%d\": {\n", i);
//this->lightList[i]->dumpMe(fp);
fprintf(fp, "},\n");
}
fprintf(fp, "},\n");
fprintf(fp, "\"Objects\": {\n");
for(i = 0; i < this->objectCount; i++)
{
fprintf(fp, "\"%d\": {\n", i);
this->objectList[i]->dumpMe(fp);
fprintf(fp, "},\n");
}
fprintf(fp, "},\n");
/* JSON Closing */
fprintf(fp, "}\n");
} }

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@@ -228,6 +228,15 @@ int main()
/* ----------------------------- */ /* ----------------------------- */
FILE *fpOut = fopen("christmas_worlddump.json", "wt");
if (fpOut)
{
w.dumpMe(fpOut);
fclose(fpOut);
}
/* ----------------------------- */
/* Set the camera */ /* Set the camera */
Camera camera = Camera(40, 30, 1.047); Camera camera = Camera(40, 30, 1.047);
camera.setTransform(viewTransform(Point(0, 0, -4), camera.setTransform(viewTransform(Point(0, 0, -4),