Starting working on area lights.

This commit is contained in:
Godzil
2020-02-28 18:35:45 +00:00
parent 53f66b554b
commit c4b680789e
12 changed files with 509 additions and 32 deletions

View File

@@ -11,6 +11,8 @@
#include <colour.h>
#include <tuple.h>
#include <gtest/gtest.h>
#include <world.h>
#include <worldbuilder.h>
TEST(LightTest, A_point_lighthas_a_position_and_intensity)
{
@@ -21,4 +23,127 @@ TEST(LightTest, A_point_lighthas_a_position_and_intensity)
ASSERT_EQ(light.position, position);
ASSERT_EQ(light.intensity, intensity);
}
TEST(LightTest, Point_lights_evaluate_the_lights_intensity_at_a_given_point)
{
World w = DefaultWorld();
Light *light = w.getLight(0);
Tuple testList[] = {
Point(0, 1.0001, 0),
Point(-1.0001, 0, 0),
Point(0, 0, -1.0001),
Point(0, 0, 1.0001),
Point(1.0001, 0, 0),
Point(0, -1.0001, 0),
Point(0, 0, 0),
};
double testResult[] = {
1.0,
1.0,
1.0,
0.0,
0.0,
0.0,
0.0,
};
int testCount = sizeof(testList)/sizeof((testList)[0]);
int i;
for(i = 0; i < testCount; i++)
{
ASSERT_TRUE(double_equal(light->intensityAt(w, testList[i]), testResult[i]));
}
}
TEST(LightTest, Creating_an_area_light)
{
Tuple corner = Point(0, 0, 0);
Tuple v1 = Vector(2, 0, 0);
Tuple v2 = Vector(0, 0, 1);
Light light = Light(AREA_LIGHT, corner, v1, 4, v2, 2, Colour(1, 1, 1));
/* Position is used to store the corner in area lights */
ASSERT_EQ(light.corner, corner);
ASSERT_EQ(light.uVec, Vector(0.5, 0, 0));
ASSERT_EQ(light.uSteps, 4);
ASSERT_EQ(light.vVec, Vector(0, 0, 0.5));
ASSERT_EQ(light.vSteps, 2);
ASSERT_EQ(light.samples, 8);
ASSERT_EQ(light.position, Point(1, 0, 0.5));
}
TEST(LightTest, Finding_a_single_point_on_an_area_light)
{
Tuple corner = Point(0, 0, 0);
Tuple v1 = Vector(2, 0, 0);
Tuple v2 = Vector(0, 0, 1);
Light light = Light(AREA_LIGHT, corner, v1, 4, v2, 2, Colour(1, 1, 1));
uint32_t testList[][2] = {
{0, 0},
{1, 0},
{0, 1},
{2, 0},
{3, 1},
};
Point testResults[] {
Point(0.25, 0, 0.25),
Point(0.75, 0, 0.25),
Point(0.25, 0, 0.75),
Point(1.25, 0, 0.25),
Point(1.75, 0, 0.75),
};
int testCount = sizeof(testList)/sizeof((testList)[0]);
int i;
for(i = 0; i < testCount; i++)
{
Tuple tp = light.pointOnLight(testList[i][0], testList[i][1]);
ASSERT_EQ(tp, testResults[i]);
}
}
TEST(LightTest, The_area_light_intensity_function)
{
World w = DefaultWorld();
Tuple corner = Point(-0.5, -0.5, -5);
Tuple v1 = Vector(1, 0, 0);
Tuple v2 = Vector(0, 1, 0);
Light light = Light(AREA_LIGHT, corner, v1, 2, v2, 2, Colour(1, 1, 1));
Point testList[] = {
Point(0, 0, 2),
Point(1, -1, 2),
Point(1.5, 0, 2),
Point(1.25, 1.25, 3),
Point(0, 0, -2),
};
double testResults[] {
0.0,
0.25,
0.5,
0.75,
1,
};
int testCount = sizeof(testList)/sizeof((testList)[0]);
int i;
for(i = 0; i < testCount; i++)
{
double intensity = light.intensityAt(w, testList[i]);
ASSERT_TRUE(double_equal(intensity, testResults[i]));
}
}