First batch of matrix related functions

This commit is contained in:
Godzil
2020-02-14 17:49:51 +00:00
parent fac2212661
commit c4c216647d
5 changed files with 358 additions and 3 deletions

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@@ -3,8 +3,8 @@
# First most is build as a library
add_library(rayonnement STATIC)
set(RAY_HEADERS include/tuples.h include/math_helper.h include/colour.h include/canvas.h)
set(RAY_SOURCES tuples.cpp math_helper.cpp colour.cpp canvas.cpp)
set(RAY_HEADERS include/tuples.h include/math_helper.h include/colour.h include/canvas.h include/matrix.h)
set(RAY_SOURCES tuples.cpp math_helper.cpp colour.cpp canvas.cpp matrix.cpp)
target_include_directories(rayonnement PUBLIC include)
target_sources(rayonnement PRIVATE ${RAY_HEADERS} ${RAY_SOURCES})

100
source/include/matrix.h Normal file
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@@ -0,0 +1,100 @@
/*
* DoRayMe - a quick and dirty Raytracer
* Matrix header
*
* Created by Manoël Trapier
* Copyright (c) 2020 986-Studio.
*
*/
#ifndef DORAYME_MATRIX_H
#define DORAYME_MATRIX_H
#include <tuples.h>
class Matrix
{
private:
/* 4x4 is the default */
double data[4*4];
int width;
public:
Matrix(int width) : width(width)
{
int i;
for(i = 0; i < width*width; i++)
{
this->data[i] = 0;
}
};
Matrix(double values[], int width)
{
int x, y;
this->width = width;
for(y = 0; y < this->width; y++)
{
for (x = 0 ; x < this->width ; x++)
{
this->data[this->width * x + y] = values[this->width * x + y];
}
}
};
double get(int x, int y) const { return this->data[this->width * x + y]; };
void set(int x, int y, double v) { this->data[this->width * x + y] = v; };
Matrix identity()
{
int i;
for(i = 0; i < this->width; i++)
{
this->set(i, i, 1);
}
return *this;
}
Matrix transpose()
{
int x, y;
Matrix ret = Matrix(this->width);
for(y = 0; y < this->width; y++)
{
for (x = 0 ; x < this->width ; x++)
{
ret.set(y, x, this->get(x, y));
}
}
return ret;
}
bool operator==(const Matrix &b) const;
bool operator!=(const Matrix &b) const;
Matrix operator*(const Matrix &b) const;
Tuple operator*(const Tuple &b) const;
};
class Matrix4: public Matrix
{
public:
Matrix4() : Matrix(4) { };
Matrix4(double values[]) : Matrix(values, 4) { };
};
class Matrix2 : public Matrix
{
public:
Matrix2() : Matrix(2) { };
Matrix2(double values[]) : Matrix(values, 2) { };
};
class Matrix3 : public Matrix
{
public:
Matrix3() : Matrix(3) { };
Matrix3(double values[]) : Matrix(values, 3) { };
};
#endif /* DORAYME_MATRIX_H */

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source/matrix.cpp Normal file
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/*
* DoRayMe - a quick and dirty Raytracer
* Matrix implementation
*
* Created by Manoël Trapier
* Copyright (c) 2020 986-Studio.
*
*/
#include <matrix.h>
#include <tuples.h>
#include <math_helper.h>
bool Matrix::operator==(const Matrix &b) const
{
int i;
if (this->width != b.width)
{
/* If they are not the same size don't even bother */
return false;
}
for(i = 0; i < this->width*this->width; i++)
{
if (!double_equal(this->data[i], b.data[i]))
{
return false;
}
}
return true;
}
bool Matrix::operator!=(const Matrix &b) const
{
int i;
if (this->width != b.width)
{
/* If they are not the same size don't even bother */
return true;
}
for(i = 0; i < this->width*this->width; i++)
{
if (!double_equal(this->data[i], b.data[i]))
{
return true;
}
}
return false;
}
Matrix Matrix::operator*(const Matrix &b) const
{
int x, y, k;
Matrix ret = Matrix(this->width);
if (this->width == b.width)
{
for (y = 0 ; y < this->width ; y++)
{
for (x = 0 ; x < this->width ; x++)
{
double v = 0;
for (k = 0 ; k < this->width ; k++)
{
v += this->get(x, k) * b.get(k, y);
}
ret.set(x, y, v);
}
}
}
return ret;
}
Tuple Matrix::operator*(const Tuple &b) const
{
return Tuple(b.x * this->get(0, 0) + b.y * this->get(0, 1) + b.z * this->get(0, 2) + b.w * this->get(0, 3),
b.x * this->get(1, 0) + b.y * this->get(1, 1) + b.z * this->get(1, 2) + b.w * this->get(1, 3),
b.x * this->get(2, 0) + b.y * this->get(2, 1) + b.z * this->get(2, 2) + b.w * this->get(2, 3),
b.x * this->get(3, 0) + b.y * this->get(3, 1) + b.z * this->get(3, 2) + b.w * this->get(3, 3));
}