First batch of matrix related functions
This commit is contained in:
@@ -3,8 +3,8 @@
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# First most is build as a library
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add_library(rayonnement STATIC)
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set(RAY_HEADERS include/tuples.h include/math_helper.h include/colour.h include/canvas.h)
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set(RAY_SOURCES tuples.cpp math_helper.cpp colour.cpp canvas.cpp)
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set(RAY_HEADERS include/tuples.h include/math_helper.h include/colour.h include/canvas.h include/matrix.h)
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set(RAY_SOURCES tuples.cpp math_helper.cpp colour.cpp canvas.cpp matrix.cpp)
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target_include_directories(rayonnement PUBLIC include)
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target_sources(rayonnement PRIVATE ${RAY_HEADERS} ${RAY_SOURCES})
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100
source/include/matrix.h
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100
source/include/matrix.h
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@@ -0,0 +1,100 @@
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/*
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* DoRayMe - a quick and dirty Raytracer
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* Matrix header
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*
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* Created by Manoël Trapier
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* Copyright (c) 2020 986-Studio.
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*
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*/
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#ifndef DORAYME_MATRIX_H
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#define DORAYME_MATRIX_H
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#include <tuples.h>
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class Matrix
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{
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private:
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/* 4x4 is the default */
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double data[4*4];
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int width;
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public:
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Matrix(int width) : width(width)
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{
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int i;
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for(i = 0; i < width*width; i++)
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{
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this->data[i] = 0;
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}
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};
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Matrix(double values[], int width)
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{
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int x, y;
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this->width = width;
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for(y = 0; y < this->width; y++)
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{
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for (x = 0 ; x < this->width ; x++)
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{
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this->data[this->width * x + y] = values[this->width * x + y];
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}
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}
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};
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double get(int x, int y) const { return this->data[this->width * x + y]; };
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void set(int x, int y, double v) { this->data[this->width * x + y] = v; };
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Matrix identity()
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{
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int i;
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for(i = 0; i < this->width; i++)
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{
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this->set(i, i, 1);
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}
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return *this;
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}
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Matrix transpose()
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{
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int x, y;
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Matrix ret = Matrix(this->width);
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for(y = 0; y < this->width; y++)
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{
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for (x = 0 ; x < this->width ; x++)
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{
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ret.set(y, x, this->get(x, y));
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}
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}
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return ret;
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}
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bool operator==(const Matrix &b) const;
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bool operator!=(const Matrix &b) const;
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Matrix operator*(const Matrix &b) const;
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Tuple operator*(const Tuple &b) const;
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};
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class Matrix4: public Matrix
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{
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public:
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Matrix4() : Matrix(4) { };
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Matrix4(double values[]) : Matrix(values, 4) { };
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};
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class Matrix2 : public Matrix
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{
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public:
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Matrix2() : Matrix(2) { };
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Matrix2(double values[]) : Matrix(values, 2) { };
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};
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class Matrix3 : public Matrix
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{
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public:
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Matrix3() : Matrix(3) { };
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Matrix3(double values[]) : Matrix(values, 3) { };
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};
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#endif /* DORAYME_MATRIX_H */
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82
source/matrix.cpp
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82
source/matrix.cpp
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@@ -0,0 +1,82 @@
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/*
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* DoRayMe - a quick and dirty Raytracer
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* Matrix implementation
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*
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* Created by Manoël Trapier
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* Copyright (c) 2020 986-Studio.
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*
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*/
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#include <matrix.h>
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#include <tuples.h>
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#include <math_helper.h>
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bool Matrix::operator==(const Matrix &b) const
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{
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int i;
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if (this->width != b.width)
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{
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/* If they are not the same size don't even bother */
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return false;
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}
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for(i = 0; i < this->width*this->width; i++)
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{
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if (!double_equal(this->data[i], b.data[i]))
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{
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return false;
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}
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}
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return true;
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}
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bool Matrix::operator!=(const Matrix &b) const
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{
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int i;
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if (this->width != b.width)
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{
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/* If they are not the same size don't even bother */
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return true;
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}
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for(i = 0; i < this->width*this->width; i++)
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{
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if (!double_equal(this->data[i], b.data[i]))
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{
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return true;
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}
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}
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return false;
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}
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Matrix Matrix::operator*(const Matrix &b) const
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{
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int x, y, k;
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Matrix ret = Matrix(this->width);
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if (this->width == b.width)
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{
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for (y = 0 ; y < this->width ; y++)
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{
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for (x = 0 ; x < this->width ; x++)
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{
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double v = 0;
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for (k = 0 ; k < this->width ; k++)
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{
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v += this->get(x, k) * b.get(k, y);
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}
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ret.set(x, y, v);
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}
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}
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}
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return ret;
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}
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Tuple Matrix::operator*(const Tuple &b) const
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{
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return Tuple(b.x * this->get(0, 0) + b.y * this->get(0, 1) + b.z * this->get(0, 2) + b.w * this->get(0, 3),
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b.x * this->get(1, 0) + b.y * this->get(1, 1) + b.z * this->get(1, 2) + b.w * this->get(1, 3),
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b.x * this->get(2, 0) + b.y * this->get(2, 1) + b.z * this->get(2, 2) + b.w * this->get(2, 3),
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b.x * this->get(3, 0) + b.y * this->get(3, 1) + b.z * this->get(3, 2) + b.w * this->get(3, 3));
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}
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