A new scene and some optimisations.
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@@ -181,7 +181,7 @@ void RenderStats::printStats()
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printf("Malloc called : %lld\n", this->mallocCallCount);
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printf("Realloc called : %lld\n", this->reallocCallCount);
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printf("Bounding box missed : %lld\n", this->discardedIntersectCount);
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printf("Min depth atteined : %lld\n", this->maxDepthAttained);
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printf("Min depth attained : %lld\n", this->maxDepthAttained);
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printf("Max intersect count : %lld\n", this->maxIntersectOnARay);
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printf("==================================================\n");
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};
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