And now we have cylinders!
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33
source/include/cylinder.h
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33
source/include/cylinder.h
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/*
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* DoRayMe - a quick and dirty Raytracer
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* Cylinder header
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*
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* Created by Manoël Trapier
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* Copyright (c) 2020 986-Studio.
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*
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*/
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#ifndef DORAYME_CYLINDER_H
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#define DORAYME_CYLINDER_H
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#include <shape.h>
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#include <ray.h>
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#include <intersect.h>
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class Cylinder : public Shape {
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private:
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Intersect localIntersect(Ray r);
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Tuple localNormalAt(Tuple point);
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bool checkCap(Ray r, double t);
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void intersectCaps(Ray r, Intersect &xs);
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public:
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bool isClosed;
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double minCap;
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double maxCap;
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Cylinder() : minCap(-INFINITY), maxCap(INFINITY), isClosed(false), Shape(SHAPE_CYLINDER) {};
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};
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#endif //DORAYME_CYLINDER_H
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@@ -23,6 +23,7 @@ enum ShapeType
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SHAPE_SPHERE,
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SHAPE_PLANE,
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SHAPE_CUBE,
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SHAPE_CYLINDER,
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SHAPE_CONE,
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};
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