Just to be sure.
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@@ -127,7 +127,7 @@ bool World::isShadowed(Tuple point)
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Ray r = Ray(point, direction);
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Ray r = Ray(point, direction);
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Intersection h = this->intersect(r).hit();
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Intersection h = this->intersect(r).hit();
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if (!h.nothing() && h.t < distance)
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if (!h.nothing() && (h.t < distance))
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{
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{
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return true;
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return true;
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}
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}
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