Added some proper test scenes for chapter 11.

This commit is contained in:
Godzil
2020-02-22 00:50:55 +00:00
parent 3db0aaaeac
commit e45dbad59e
8 changed files with 244 additions and 86 deletions

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@@ -175,6 +175,5 @@ Colour World::refractedColour(Computation comps, uint32_t depthCount)
Tuple hitColour = this->colourAt(refractedRay, depthCount - 1) * comps.object->material.transparency;
return Colour(hitColour.x, hitColour.y, hitColour.z);
}