Added some proper test scenes for chapter 11.

This commit is contained in:
Godzil
2020-02-22 00:50:55 +00:00
parent 3db0aaaeac
commit e45dbad59e
8 changed files with 244 additions and 86 deletions

160
tests/ch11_test.cpp Normal file
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/*
* DoRayMe - a quick and dirty Raytracer
* Render test for reflection in chapter 11.
*
* Created by Manoël Trapier
* Copyright (c) 2020 986-Studio.
*
*/
#include <world.h>
#include <light.h>
#include <sphere.h>
#include <plane.h>
#include <material.h>
#include <colour.h>
#include <canvas.h>
#include <camera.h>
#include <pattern.h>
#include <strippattern.h>
#include <gradientpattern.h>
#include <checkerspattern.h>
#include <ringpattern.h>
#include <transformation.h>
int main()
{
World w = World();
Material wallMaterial = Material();
wallMaterial.pattern = new StripPattern(Colour(0.45, 0.45, 0.45), Colour(0.55, 0.55, 0.55));
wallMaterial.pattern->setTransform( scaling(0.25, 0.25, 0.25) * rotationY(1.5708));
wallMaterial.ambient = 0;
wallMaterial.diffuse = 0.4;
wallMaterial.specular = 0;
wallMaterial.reflective = 0.3;
/* ----------------------------- */
/* The flood */
Plane floor = Plane();
floor.setTransform(rotationY(0.31415));
floor.material.pattern = new CheckersPattern(Colour(0.35, 0.35, 0.35), Colour(0.65, 0.65, 0.65));
floor.material.specular = 0;
floor.material.reflective = 0.4;
w.addObject(&floor);
/* the ceiling */
Plane ceiling = Plane();
ceiling.setTransform(translation(0, 5, 0));
ceiling.material.colour = Colour(0.8, 0.8, 0.8);
ceiling.material.ambient = 0.3;
ceiling.material.specular = 0;
w.addObject(&ceiling);
/* West wall */
Plane westWall = Plane();
westWall.setTransform( translation(-5, 0, 0) * rotationZ(1.5708) * rotationY(1.5708));
westWall.setMaterial(wallMaterial);
w.addObject(&westWall);
/* east wall */
Plane eastWall = Plane();
eastWall.setTransform( translation(5, 0, 0) * rotationZ(1.5708) * rotationY(1.5708));
eastWall.setMaterial(wallMaterial);
w.addObject(&eastWall);
/* north wall */
Plane northWall = Plane();
northWall.setTransform( translation(0, 0, 5) * rotationX(1.5708));
northWall.setMaterial(wallMaterial);
w.addObject(&northWall);
/* south wall */
Plane southWall = Plane();
southWall.setTransform( translation(0, 0, -5) * rotationX(1.5708));
southWall.setMaterial(wallMaterial);
w.addObject(&southWall);
/* ----------------------------- */
/* Background balls */
Sphere bg1 = Sphere();
bg1.setTransform(translation(4.6, 0.4, 1) * scaling(0.4, 0.4, 0.4));
bg1.material.colour = Colour(0.8, 0.5, 0.3);
bg1.material.shininess = 50;
w.addObject(&bg1);
Sphere bg2 = Sphere();
bg2.setTransform(translation(4.7, 0.3, 0.4) * scaling(0.3, 0.3, 0.3));
bg2.material.colour = Colour(0.9, 0.4, 0.5);
bg2.material.shininess = 50;
w.addObject(&bg2);
Sphere bg3 = Sphere();
bg3.setTransform(translation(-1, 0.5, 4.5) * scaling(0.5, 0.5, 0.5));
bg3.material.colour = Colour(0.4, 0.9, 0.6);
bg3.material.shininess = 50;
w.addObject(&bg3);
Sphere bg4 = Sphere();
bg4.setTransform(translation(-1.7, 0.3, 4.7) * scaling(0.3, 0.3, 0.3));
bg4.material.colour = Colour(0.4, 0.6, 0.9);
bg4.material.shininess = 50;
w.addObject(&bg4);
/* Forground balls */
/* Red sphere */
Sphere redBall = Sphere();
redBall.setTransform(translation(-0.6, 1, 0.6));
redBall.material.colour = Colour(1, 0.3, 0.2);
redBall.material.shininess = 5;
redBall.material.specular = 0.4;
w.addObject(&redBall);
/* blue glass ball */
Sphere blueGlassBall = Sphere();
blueGlassBall.setTransform(translation(0.6, 0.7, -0.6) * scaling(0.7, 0.7, 0.7));
blueGlassBall.material.colour = Colour(0, 0, 0.2);
blueGlassBall.material.ambient = 0;
blueGlassBall.material.diffuse = 0.4;
blueGlassBall.material.specular = 0.9;
blueGlassBall.material.shininess = 300;
blueGlassBall.material.transparency = 0.9;
blueGlassBall.material.refractiveIndex = 1.5;
w.addObject(&blueGlassBall);
/* green glass ball */
Sphere greenGlassBall = Sphere();
greenGlassBall.setTransform(translation(-0.7, 0.5, -0.8) * scaling(0.5, 0.5, 0.5));
greenGlassBall.material.colour = Colour(0, 0.2, 0);
greenGlassBall.material.ambient = 0;
greenGlassBall.material.diffuse = 0.4;
greenGlassBall.material.specular = 0.9;
greenGlassBall.material.shininess = 300;
greenGlassBall.material.transparency = 0.9;
greenGlassBall.material.refractiveIndex = 1.5;
w.addObject(&greenGlassBall);
/* ----------------------------- */
/* Add light */
Light light = Light(POINT_LIGHT, Point(-4.9, 4.9, -1), Colour(1, 1, 1));
w.addLight(&light);
/* Set the camera */
Camera camera = Camera(800, 400, 1.152);
camera.setTransform(viewTransform(Point(-2.6, 1.5, -3.9),
Point(-0.6, 1, -0.8),
Vector(0, 1, 0)));
/* Now render it */
Canvas image = camera.render(w);
image.SaveAsPNG("ch11_test.png");
return 0;
}