Smooth triangles! And support for them in the OBJ File parser.
Also add an interesting tea party scene!
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@@ -27,7 +27,7 @@ private:
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protected:
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Intersect localIntersect(Ray r);
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Tuple localNormalAt(Tuple point);
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Tuple localNormalAt(Tuple point, Intersection *hit = nullptr);
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BoundingBox bounds;
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