Smooth triangles! And support for them in the OBJ File parser.
Also add an interesting tea party scene!
This commit is contained in:
@@ -90,7 +90,7 @@ Intersect Cylinder::localIntersect(Ray r)
|
||||
return ret;
|
||||
}
|
||||
|
||||
Tuple Cylinder::localNormalAt(Tuple point)
|
||||
Tuple Cylinder::localNormalAt(Tuple point, Intersection *hit)
|
||||
{
|
||||
/* Compute the square of the distance from the Y axis */
|
||||
double dist = point.x * point.x + point.z * point.z;
|
||||
|
||||
Reference in New Issue
Block a user