Smooth triangles! And support for them in the OBJ File parser.
Also add an interesting tea party scene!
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@@ -10,6 +10,7 @@
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#include <intersection.h>
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#include <sphere.h>
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#include <plane.h>
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#include <triangle.h>
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#include <transformation.h>
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#include <gtest/gtest.h>
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@@ -302,4 +303,13 @@ TEST(IntersectTest, The_Schlick_approximation_with_small_angle_and_n2_gt_n1)
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ASSERT_TRUE(double_equal(reflectance, 0.48873));
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set_equal_precision(FLT_EPSILON);
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}
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TEST(IntersectTest, An_intersection_can_encapsulage_u_and_v)
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{
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Triangle s = Triangle(Point(0, 1, 0), Point(-1, 0, 0), Point(1, 0, 0));
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Intersection i = Intersection(3.5, &s, 0.2, 0.4);
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ASSERT_EQ(i.u, 0.2);
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ASSERT_EQ(i.v, 0.4);
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}
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