Smooth triangles! And support for them in the OBJ File parser.

Also add an interesting tea party scene!
This commit is contained in:
Godzil
2020-03-06 15:07:26 +00:00
parent 73012b6dd1
commit e57b5715e8
38 changed files with 705 additions and 75 deletions

View File

@@ -0,0 +1,83 @@
/*
* DoRayMe - a quick and dirty Raytracer
* Smooth Triangle unit tests
*
* Created by Manoël Trapier
* Copyright (c) 2020 986-Studio.
*
*/
#include <smoothtriangle.h>
#include <math.h>
#include <gtest/gtest.h>
class SmoothTriTest : public SmoothTriangle
{
public:
SmoothTriTest(Point p1, Point p2, Point p3, Vector n1, Vector n2, Vector n3) : SmoothTriangle(p1, p2, p3, n1, n2, n3) {};
Intersect doLocalIntersect(Ray ray)
{
return this->localIntersect(ray);
};
Tuple doLocalNormalAt(Tuple point, Intersection *hit)
{
return this->localNormalAt(point, hit);
};
};
Point p1 = Point(0, 1, 0);
Point p2 = Point(-1, 0, 0);
Point p3 = Point(1, 0, 0);
Vector n1 = Vector(0, 1, 0);
Vector n2 = Vector(-1, 0, 0);
Vector n3 = Vector(1, 0, 0);
SmoothTriTest tri = SmoothTriTest(p1, p2, p3, n1, n2, n3);
TEST(SmoothTriangleTest, Construcring_a_smooth_triangle)
{
ASSERT_EQ(tri.p1, p1);
ASSERT_EQ(tri.p2, p2);
ASSERT_EQ(tri.p3, p3);
ASSERT_EQ(tri.n1, n1);
ASSERT_EQ(tri.n2, n2);
ASSERT_EQ(tri.n3, n3);
}
TEST(SmoothTriangleTest, An_intersection_with_a_smooth_triangle_stores_u_v)
{
Ray r = Ray(Point(-0.2, 0.3, -2), Vector(0, 0, 1));
Intersect xs = tri.doLocalIntersect(r);
ASSERT_TRUE(double_equal(xs[0].u, 0.45));
ASSERT_TRUE(double_equal(xs[0].v, 0.25));
}
TEST(SmoothTriangleTest, A_smooth_triangle_uses_u_v_to_interpolate_the_normal)
{
Intersection i = Intersection(1, &tri, 0.45, 0.25);
Tuple n = tri.doLocalNormalAt(Point(0, 0, 0), &i);
/* Temporary lower the precision */
set_equal_precision(0.00001);
ASSERT_EQ(n, Vector(-0.5547, 0.83205, 0));
set_equal_precision(FLT_EPSILON);
}
TEST(SmoothTriangleTest, Preparing_a_normal_on_a_smooth_triangle)
{
Intersection i = Intersection(1, &tri, 0.45, 0.25);
Tuple n = tri.normalAt(Point(0, 0, 0), &i);
/* Temporary lower the precision */
set_equal_precision(0.00001);
ASSERT_EQ(n, Vector(-0.5547, 0.83205, 0));
set_equal_precision(FLT_EPSILON);
}