Change World to use a base group instead of storing all the world object.
Makes the code simpler and avoid some potential issues. Add to change a bit some test to make them pass properly.
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@@ -46,6 +46,8 @@ public:
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bool includes(Shape *b);
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uint32_t getObjectCount() { return this->objectCount + this->unboxableObjectCount; };
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Group();
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void dumpMe(FILE * fp);
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