And cones !

This commit is contained in:
Godzil
2020-02-23 02:31:30 +00:00
parent 0650ac7b44
commit f226664fe3
9 changed files with 509 additions and 3 deletions

33
source/include/cone.h Normal file
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@@ -0,0 +1,33 @@
/*
* DoRayMe - a quick and dirty Raytracer
* Cone header
*
* Created by Manoël Trapier
* Copyright (c) 2020 986-Studio.
*
*/
#ifndef DORAYME_CONE_H
#define DORAYME_CONE_H
#include <shape.h>
#include <ray.h>
#include <intersect.h>
class Cone : public Shape {
protected:
Intersect localIntersect(Ray r);
Tuple localNormalAt(Tuple point);
bool checkCap(Ray r, double t, double y);
void intersectCaps(Ray r, Intersect &xs);
public:
bool isClosed;
double minCap;
double maxCap;
Cone() : minCap(-INFINITY), maxCap(INFINITY), isClosed(false), Shape(SHAPE_CONE) {};
};
#endif /* DORAYME_CONE_H */

124
source/shapes/cone.cpp Normal file
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@@ -0,0 +1,124 @@
/*
* DoRayMe - a quick and dirty Raytracer
* Cone implementation
*
* Created by Manoël Trapier
* Copyright (c) 2020 986-Studio.
*
*/
#include <tuple.h>
#include <ray.h>
#include <shape.h>
#include <cone.h>
#include <math_helper.h>
bool Cone::checkCap(Ray r, double t, double y)
{
/* Helping function to reduce duplication.
* Checks to see if the intersection ot t is within a radius
* of 1 (the radius of our Cone from the y axis
*/
double x = r.origin.x + t * r.direction.x;
double z = r.origin.z + t * r.direction.z;
return (x * x + z * z) <= fabs(y);
}
void Cone::intersectCaps(Ray r, Intersect &xs)
{
/* Caps only mattter is the Cone is closed, and might possibly be
* intersected by the ray
*/
if ((this->isClosed) && (fabs(r.direction.y) > getEpsilon()))
{
double t;
/* Check for an intersection with the lower end cap by intersecting
* the ray with the plan at y = this->minCap
*/
t = (this->minCap - r.origin.y) / r.direction.y;
if (this->checkCap(r, t, this->minCap))
{
xs.add(Intersection(t, this));
}
/* Check for an intersection with the upper end cap by intersecting
* the ray with the plan at y = this->maxCap
*/
t = (this->maxCap - r.origin.y) / r.direction.y;
if (this->checkCap(r, t, this->maxCap))
{
xs.add(Intersection(t, this));
}
}
}
Intersect Cone::localIntersect(Ray r)
{
Intersect ret;
double A = pow(r.direction.x, 2) -
pow(r.direction.y, 2) +
pow(r.direction.z, 2);
double B = (2 * r.origin.x * r.direction.x) -
(2 * r.origin.y * r.direction.y) +
(2 * r.origin.z * r.direction.z);
double C = pow(r.origin.x, 2) -
pow(r.origin.y, 2) +
pow(r.origin.z, 2);
if ((fabs(A) <= getEpsilon()) && (fabs(B) >= getEpsilon()))
{
double t = -C / (2*B);
ret.add(Intersection(t, this));
}
else if (fabs(A) >= getEpsilon())
{
double disc = pow(B, 2) - 4 * A * C;
if (disc >= 0)
{
double t0 = (-B - sqrt(disc)) / (2 * A);
double t1 = (-B + sqrt(disc)) / (2 * A);
double y0 = r.origin.y + t0 * r.direction.y;
if ((this->minCap < y0) && (y0 < this->maxCap))
{
ret.add(Intersection(t0, this));
}
double y1 = r.origin.y + t1 * r.direction.y;
if ((this->minCap < y1) && (y1 < this->maxCap))
{
ret.add(Intersection(t1, this));
}
}
}
this->intersectCaps(r, ret);
return ret;
}
Tuple Cone::localNormalAt(Tuple point)
{
/* Compute the square of the distance from the Y axis */
double dist = point.x * point.x + point.z * point.z;
if ((dist < 1) && (point.y >= (this->maxCap - getEpsilon())))
{
return Vector(0, 1, 0);
}
if ((dist < 1) && (point.y <= this->minCap + getEpsilon()))
{
return Vector(0, -1, 0);
}
double y = sqrt(point.x * point.x + point.z * point.z);
if (point.y > 0)
{
y = -y;
}
return Vector(point.x, y, point.z);
}

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@@ -19,6 +19,11 @@ double Tuple::magnitude()
Tuple Tuple::normalise()
{
double mag = this->magnitude();
if (mag == 0)
{
return Tuple(0, 0, 0, 0);
}
return Tuple(this->x / mag, this->y / mag, this->z / mag, this->w / mag);
}