And cones !
This commit is contained in:
@@ -52,4 +52,6 @@ From Chapter 12 - Cubes:
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From Chapter 13 - Cylinders:
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From Chapter 13 - Cylinders:
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Bonus:
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BIN
output/ch13_cone.png
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BIN
output/ch13_cone.png
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After Width: | Height: | Size: 131 KiB |
33
source/include/cone.h
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33
source/include/cone.h
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@@ -0,0 +1,33 @@
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/*
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* DoRayMe - a quick and dirty Raytracer
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* Cone header
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*
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* Created by Manoël Trapier
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* Copyright (c) 2020 986-Studio.
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*
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*/
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#ifndef DORAYME_CONE_H
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#define DORAYME_CONE_H
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#include <shape.h>
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#include <ray.h>
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#include <intersect.h>
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class Cone : public Shape {
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protected:
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Intersect localIntersect(Ray r);
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Tuple localNormalAt(Tuple point);
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bool checkCap(Ray r, double t, double y);
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void intersectCaps(Ray r, Intersect &xs);
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public:
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bool isClosed;
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double minCap;
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double maxCap;
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Cone() : minCap(-INFINITY), maxCap(INFINITY), isClosed(false), Shape(SHAPE_CONE) {};
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};
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#endif /* DORAYME_CONE_H */
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124
source/shapes/cone.cpp
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124
source/shapes/cone.cpp
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@@ -0,0 +1,124 @@
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/*
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* DoRayMe - a quick and dirty Raytracer
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* Cone implementation
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*
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* Created by Manoël Trapier
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* Copyright (c) 2020 986-Studio.
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*
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*/
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#include <tuple.h>
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#include <ray.h>
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#include <shape.h>
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#include <cone.h>
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#include <math_helper.h>
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bool Cone::checkCap(Ray r, double t, double y)
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{
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/* Helping function to reduce duplication.
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* Checks to see if the intersection ot t is within a radius
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* of 1 (the radius of our Cone from the y axis
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*/
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double x = r.origin.x + t * r.direction.x;
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double z = r.origin.z + t * r.direction.z;
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return (x * x + z * z) <= fabs(y);
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}
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void Cone::intersectCaps(Ray r, Intersect &xs)
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{
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/* Caps only mattter is the Cone is closed, and might possibly be
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* intersected by the ray
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*/
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if ((this->isClosed) && (fabs(r.direction.y) > getEpsilon()))
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{
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double t;
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/* Check for an intersection with the lower end cap by intersecting
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* the ray with the plan at y = this->minCap
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*/
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t = (this->minCap - r.origin.y) / r.direction.y;
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if (this->checkCap(r, t, this->minCap))
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{
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xs.add(Intersection(t, this));
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}
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/* Check for an intersection with the upper end cap by intersecting
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* the ray with the plan at y = this->maxCap
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*/
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t = (this->maxCap - r.origin.y) / r.direction.y;
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if (this->checkCap(r, t, this->maxCap))
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{
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xs.add(Intersection(t, this));
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}
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}
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}
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Intersect Cone::localIntersect(Ray r)
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{
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Intersect ret;
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double A = pow(r.direction.x, 2) -
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pow(r.direction.y, 2) +
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pow(r.direction.z, 2);
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double B = (2 * r.origin.x * r.direction.x) -
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(2 * r.origin.y * r.direction.y) +
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(2 * r.origin.z * r.direction.z);
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double C = pow(r.origin.x, 2) -
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pow(r.origin.y, 2) +
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pow(r.origin.z, 2);
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if ((fabs(A) <= getEpsilon()) && (fabs(B) >= getEpsilon()))
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{
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double t = -C / (2*B);
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ret.add(Intersection(t, this));
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}
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else if (fabs(A) >= getEpsilon())
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{
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double disc = pow(B, 2) - 4 * A * C;
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if (disc >= 0)
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{
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double t0 = (-B - sqrt(disc)) / (2 * A);
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double t1 = (-B + sqrt(disc)) / (2 * A);
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double y0 = r.origin.y + t0 * r.direction.y;
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if ((this->minCap < y0) && (y0 < this->maxCap))
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{
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ret.add(Intersection(t0, this));
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}
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double y1 = r.origin.y + t1 * r.direction.y;
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if ((this->minCap < y1) && (y1 < this->maxCap))
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{
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ret.add(Intersection(t1, this));
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}
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}
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}
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this->intersectCaps(r, ret);
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return ret;
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}
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Tuple Cone::localNormalAt(Tuple point)
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{
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/* Compute the square of the distance from the Y axis */
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double dist = point.x * point.x + point.z * point.z;
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if ((dist < 1) && (point.y >= (this->maxCap - getEpsilon())))
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{
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return Vector(0, 1, 0);
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}
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if ((dist < 1) && (point.y <= this->minCap + getEpsilon()))
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{
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return Vector(0, -1, 0);
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}
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double y = sqrt(point.x * point.x + point.z * point.z);
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if (point.y > 0)
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{
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y = -y;
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}
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return Vector(point.x, y, point.z);
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}
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@@ -19,6 +19,11 @@ double Tuple::magnitude()
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Tuple Tuple::normalise()
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Tuple Tuple::normalise()
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{
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{
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double mag = this->magnitude();
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double mag = this->magnitude();
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if (mag == 0)
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{
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return Tuple(0, 0, 0, 0);
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}
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return Tuple(this->x / mag, this->y / mag, this->z / mag, this->w / mag);
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return Tuple(this->x / mag, this->y / mag, this->z / mag, this->w / mag);
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}
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}
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@@ -5,7 +5,7 @@ find_package(Threads REQUIRED)
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set(TESTS_SRC math_test.cpp tuple_test.cpp colour_test.cpp canvas_test.cpp matrix_test.cpp transformation_test.cpp
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set(TESTS_SRC math_test.cpp tuple_test.cpp colour_test.cpp canvas_test.cpp matrix_test.cpp transformation_test.cpp
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ray_test.cpp intersect_test.cpp sphere_test.cpp light_test.cpp material_test.cpp world_test.cpp camera_test.cpp
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ray_test.cpp intersect_test.cpp sphere_test.cpp light_test.cpp material_test.cpp world_test.cpp camera_test.cpp
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shape_test.cpp plane_test.cpp pattern_test.cpp cube_test.cpp cylinder_test.cpp)
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shape_test.cpp plane_test.cpp pattern_test.cpp cube_test.cpp cylinder_test.cpp cone_test.cpp)
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add_executable(testMyRays)
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add_executable(testMyRays)
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target_include_directories(testMyRays PUBLIC ${gtest_SOURCE_DIR}/include ${gtest_SOURCE_DIR})
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target_include_directories(testMyRays PUBLIC ${gtest_SOURCE_DIR}/include ${gtest_SOURCE_DIR})
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@@ -74,6 +74,11 @@ target_include_directories(ch13_test PUBLIC ../source/include)
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target_sources(ch13_test PRIVATE ch13_test.cpp)
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target_sources(ch13_test PRIVATE ch13_test.cpp)
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target_link_libraries(ch13_test rayonnement)
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target_link_libraries(ch13_test rayonnement)
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add_executable(ch13_cone)
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target_include_directories(ch13_cone PUBLIC ../source/include)
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target_sources(ch13_cone PRIVATE ch13_cone.cpp)
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target_link_libraries(ch13_cone rayonnement)
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add_test(NAME Chapter05_Test COMMAND $<TARGET_FILE:ch5_test>)
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add_test(NAME Chapter05_Test COMMAND $<TARGET_FILE:ch5_test>)
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add_test(NAME Chapter06_Test COMMAND $<TARGET_FILE:ch6_test>)
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add_test(NAME Chapter06_Test COMMAND $<TARGET_FILE:ch6_test>)
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add_test(NAME Chapter07_Test COMMAND $<TARGET_FILE:ch7_test>)
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add_test(NAME Chapter07_Test COMMAND $<TARGET_FILE:ch7_test>)
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@@ -84,4 +89,5 @@ add_test(NAME Chapter11_Refraction COMMAND $<TARGET_FILE:ch11_refraction>)
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add_test(NAME Chapter11_Test COMMAND $<TARGET_FILE:ch11_test>)
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add_test(NAME Chapter11_Test COMMAND $<TARGET_FILE:ch11_test>)
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add_test(NAME Chapter12_Test COMMAND $<TARGET_FILE:ch12_test>)
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add_test(NAME Chapter12_Test COMMAND $<TARGET_FILE:ch12_test>)
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add_test(NAME Chapter13_Test COMMAND $<TARGET_FILE:ch13_test>)
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add_test(NAME Chapter13_Test COMMAND $<TARGET_FILE:ch13_test>)
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add_test(NAME Chapter13_ConeBonus COMMAND $<TARGET_FILE:ch13_cone>)
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add_test(NAME Hw3Render COMMAND $<TARGET_FILE:hw3render> ${CMAKE_CURRENT_SOURCE_DIR}/test.hw3scene)
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add_test(NAME Hw3Render COMMAND $<TARGET_FILE:hw3render> ${CMAKE_CURRENT_SOURCE_DIR}/test.hw3scene)
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@@ -199,7 +199,7 @@ int main()
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/* ----------------------------- */
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/* ----------------------------- */
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/* Set the camera */
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/* Set the camera */
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Camera camera = Camera(1000, 500, 0.785);
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Camera camera = Camera(400, 200, 0.785);
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camera.setTransform(viewTransform(Point(8, 6, -8),
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camera.setTransform(viewTransform(Point(8, 6, -8),
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Point(0, 3, 0),
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Point(0, 3, 0),
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Vector(0, 1, 0)));
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Vector(0, 1, 0)));
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204
tests/ch13_cone.cpp
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204
tests/ch13_cone.cpp
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/*
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* DoRayMe - a quick and dirty Raytracer
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* Render test for reflection in chapter 13.
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*
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* Created by Manoël Trapier
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* Copyright (c) 2020 986-Studio.
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*
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*/
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#include <world.h>
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#include <light.h>
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#include <sphere.h>
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#include <plane.h>
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#include <cube.h>
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#include <cylinder.h>
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#include <cone.h>
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#include <material.h>
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#include <colour.h>
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#include <canvas.h>
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#include <camera.h>
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#include <pattern.h>
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#include <strippattern.h>
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#include <gradientpattern.h>
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#include <checkerspattern.h>
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#include <ringpattern.h>
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#include <transformation.h>
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int main()
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{
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World w = World();
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/* Add light */
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Light light = Light(POINT_LIGHT, Point(1, 6.9, -4.9), Colour(1, 1, 1));
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w.addLight(&light);
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/* ----------------------------- */
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/* The floor */
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Plane floor = Plane();
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floor.material.pattern = new CheckersPattern(Colour(0.5, 0.5, 0.5), Colour(0.75, 0.75, 0.75));
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floor.material.pattern->setTransform(rotationY(0.3) * scaling(0.25, 0.25, 0.25));
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w.addObject(&floor);
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Plane ceiling = Plane();
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ceiling.material.pattern = new CheckersPattern(Colour(0.5, 0.2, 0.5), Colour(0.75, 0.4, 0.75));
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ceiling.material.pattern->setTransform(rotationY(0.3));
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ceiling.setTransform(translation(0, 8, 0));
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w.addObject(&ceiling);
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/* ----------------------------- */
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Cone cyl1 = Cone();
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cyl1.minCap = -1;
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cyl1.maxCap = 0;
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cyl1.isClosed = true;
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cyl1.setTransform(translation(-1, 0, 1) * scaling(0.5, 1, 0.5) * translation(0, 1, 0));
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cyl1.material.colour = Colour(0, 1, 0.6);
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cyl1.material.diffuse = 0.1;
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cyl1.material.specular = 0.9;
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cyl1.material.shininess = 300;
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cyl1.material.reflective = 0.3;
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w.addObject(&cyl1);
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/* ----------------------------- */
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/* Concentrics */
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Cylinder cons1 = Cylinder();
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cons1.minCap = 0;
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cons1.maxCap = 0.2;
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cons1.isClosed = false;
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cons1.setTransform(translation(1, 0, 0) * scaling(0.8, 1, 0.8));
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cons1.material.colour = Colour(1, 1, 0.3);
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cons1.material.ambient = 0.1;
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cons1.material.diffuse = 0.8;
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cons1.material.specular = 0.9;
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cons1.material.shininess = 300;
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cons1.material.reflective = 0.2;
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w.addObject(&cons1);
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Cylinder cons2 = Cylinder();
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cons2.minCap = 0;
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cons2.maxCap = 0.3;
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cons2.isClosed = false;
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cons2.setTransform(translation(1, 0, 0) * scaling(0.6, 1, 0.6));
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cons2.material.colour = Colour(1, 0.9, 0.4);
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cons2.material.ambient = 0.1;
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cons2.material.diffuse = 0.8;
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cons2.material.specular = 0.9;
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cons2.material.shininess = 300;
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cons2.material.reflective = 0.2;
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w.addObject(&cons2);
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Cylinder cons3 = Cylinder();
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cons3.minCap = 0;
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cons3.maxCap = 0.4;
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cons3.isClosed = false;
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cons3.setTransform(translation(1, 0, 0) * scaling(0.4, 1, 0.4));
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cons3.material.colour = Colour(1, 0.8, 0.5);
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cons3.material.ambient = 0.1;
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cons3.material.diffuse = 0.8;
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cons3.material.specular = 0.9;
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cons3.material.shininess = 300;
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cons3.material.reflective = 0.2;
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w.addObject(&cons3);
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Cylinder cons4 = Cylinder();
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cons4.minCap = 0;
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cons4.maxCap = 0.5;
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cons4.isClosed = true;
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cons4.setTransform(translation(1, 0, 0) * scaling(0.2, 1, 0.2));
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cons4.material.colour = Colour(1, 0.7, 0.6);
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cons4.material.ambient = 0.1;
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cons4.material.diffuse = 0.8;
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cons4.material.specular = 0.9;
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cons4.material.shininess = 300;
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cons4.material.reflective = 0.2;
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w.addObject(&cons4);
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||||||
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/* ----------------------------- */
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||||||
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|
||||||
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/* decoratives cylinders */
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Cylinder deco1 = Cylinder();
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deco1.minCap = 0;
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deco1.maxCap = 0.3;
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deco1.isClosed = true;
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deco1.setTransform(translation(0, 0, -0.75) * scaling(0.05, 1, 0.05));
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deco1.material.colour = Colour(1, 0, 0);
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deco1.material.ambient = 0.1;
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deco1.material.diffuse = 0.9;
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deco1.material.specular = 0.9;
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deco1.material.shininess = 300;
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||||||
|
deco1.material.reflective = 0.5;
|
||||||
|
w.addObject(&deco1);
|
||||||
|
|
||||||
|
Cylinder deco2 = Cylinder();
|
||||||
|
deco2.minCap = 0;
|
||||||
|
deco2.maxCap = 0.3;
|
||||||
|
deco2.isClosed = true;
|
||||||
|
deco2.setTransform(translation(0, 0, -2.25) * rotationY(-0.15) * translation(0, 0, 1.5) * scaling(0.05, 1, 0.05));
|
||||||
|
deco2.material.colour = Colour(1, 1, 0);
|
||||||
|
deco2.material.ambient = 0.1;
|
||||||
|
deco2.material.diffuse = 0.9;
|
||||||
|
deco2.material.specular = 0.9;
|
||||||
|
deco2.material.shininess = 300;
|
||||||
|
deco2.material.reflective = 0.5;
|
||||||
|
w.addObject(&deco2);
|
||||||
|
|
||||||
|
Cylinder deco3 = Cylinder();
|
||||||
|
deco3.minCap = 0;
|
||||||
|
deco3.maxCap = 0.3;
|
||||||
|
deco3.isClosed = true;
|
||||||
|
deco3.setTransform(translation(0, 0, -2.25) * rotationY(-0.3) * translation(0, 0, 1.5) * scaling(0.05, 1, 0.05));
|
||||||
|
deco3.material.colour = Colour(0, 1, 0);
|
||||||
|
deco3.material.ambient = 0.1;
|
||||||
|
deco3.material.diffuse = 0.9;
|
||||||
|
deco3.material.specular = 0.9;
|
||||||
|
deco3.material.shininess = 300;
|
||||||
|
deco3.material.reflective = 0.5;
|
||||||
|
w.addObject(&deco3);
|
||||||
|
|
||||||
|
Cylinder deco4 = Cylinder();
|
||||||
|
deco4.minCap = 0;
|
||||||
|
deco4.maxCap = 0.3;
|
||||||
|
deco4.isClosed = true;
|
||||||
|
deco4.setTransform(translation(0, 0, -2.25) * rotationY(-0.45) * translation(0, 0, 1.5) * scaling(0.05, 1, 0.05));
|
||||||
|
deco4.material.colour = Colour(0, 1, 1);
|
||||||
|
deco4.material.ambient = 0.1;
|
||||||
|
deco4.material.diffuse = 0.9;
|
||||||
|
deco4.material.specular = 0.9;
|
||||||
|
deco4.material.shininess = 300;
|
||||||
|
deco4.material.reflective = 0.5;
|
||||||
|
w.addObject(&deco4);
|
||||||
|
|
||||||
|
/* ----------------------------- */
|
||||||
|
|
||||||
|
Cone glassCylinder = Cone();
|
||||||
|
glassCylinder.minCap = 0.001;
|
||||||
|
glassCylinder.maxCap = 1;
|
||||||
|
glassCylinder.isClosed = true;
|
||||||
|
glassCylinder.dropShadow = false;
|
||||||
|
glassCylinder.setTransform(translation(0, 0, -1.5) * scaling(0.33, 1, 0.33));
|
||||||
|
glassCylinder.material.colour = Colour(0.2, 0.63, 0.24);
|
||||||
|
glassCylinder.material.diffuse = 0.1;
|
||||||
|
glassCylinder.material.specular = 0.9;
|
||||||
|
glassCylinder.material.shininess = 300;
|
||||||
|
glassCylinder.material.reflective = 0.3;
|
||||||
|
w.addObject(&glassCylinder);
|
||||||
|
|
||||||
|
/* ----------------------------- */
|
||||||
|
|
||||||
|
/* Set the camera */
|
||||||
|
Camera camera = Camera(400, 200, 0.314);
|
||||||
|
camera.setTransform(viewTransform(Point(8, 3.5, -9),
|
||||||
|
Point(0, 0.3, 0),
|
||||||
|
Vector(0, 1, 0)));
|
||||||
|
|
||||||
|
/* Now render it */
|
||||||
|
Canvas image = camera.render(w, 20);
|
||||||
|
|
||||||
|
image.SaveAsPNG("ch13_cone.png");
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
132
tests/cone_test.cpp
Normal file
132
tests/cone_test.cpp
Normal file
@@ -0,0 +1,132 @@
|
|||||||
|
/*
|
||||||
|
* DoRayMe - a quick and dirty Raytracer
|
||||||
|
* Cone unit tests
|
||||||
|
*
|
||||||
|
* Created by Manoël Trapier
|
||||||
|
* Copyright (c) 2020 986-Studio.
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
#include <intersect.h>
|
||||||
|
#include <intersection.h>
|
||||||
|
#include <cone.h>
|
||||||
|
#include <transformation.h>
|
||||||
|
#include <gtest/gtest.h>
|
||||||
|
|
||||||
|
class ConeTest : public Cone
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
Tuple doLocalNormalAt(Tuple point)
|
||||||
|
{
|
||||||
|
return localNormalAt(point);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
TEST(ConeTest, Intersecting_a_cone_with_a_ray)
|
||||||
|
{
|
||||||
|
Cone cone = Cone();
|
||||||
|
|
||||||
|
Point Origins[] = {
|
||||||
|
Point(0, 0, -5),
|
||||||
|
Point(0, 0, -5),
|
||||||
|
Point(1, 1, -5),
|
||||||
|
};
|
||||||
|
|
||||||
|
Vector Directions[] = {
|
||||||
|
Vector(0, 0, 1),
|
||||||
|
Vector(1, 1, 1),
|
||||||
|
Vector(-0.5, -1, 1),
|
||||||
|
};
|
||||||
|
|
||||||
|
double t0s[] = { 5, 8.66025, 4.55006 };
|
||||||
|
double t1s[] = { 5, 8.66025, 49.44994 };
|
||||||
|
|
||||||
|
int i;
|
||||||
|
for(i = 0; i < 3; i++)
|
||||||
|
{
|
||||||
|
Tuple direction = Directions[i].normalise();
|
||||||
|
Ray r = Ray(Origins[i], direction);
|
||||||
|
|
||||||
|
Intersect xs = cone.intersect(r);
|
||||||
|
|
||||||
|
/* Temporary lower the precision */
|
||||||
|
set_equal_precision(0.00001);
|
||||||
|
|
||||||
|
ASSERT_EQ(xs.count(), 2);
|
||||||
|
EXPECT_TRUE(double_equal(xs[0].t, t0s[i]));
|
||||||
|
EXPECT_TRUE(double_equal(xs[1].t, t1s[i]));
|
||||||
|
|
||||||
|
set_equal_precision(FLT_EPSILON);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(ConeTest, Intersecting_a_cone_with_a_ray_parall_to_one_of_its_halves)
|
||||||
|
{
|
||||||
|
Cone cone = Cone();
|
||||||
|
Tuple direction = Vector(0, 1, 1).normalise();
|
||||||
|
Ray r = Ray(Point(0, 0, -1), direction);
|
||||||
|
Intersect xs = cone.intersect(r);
|
||||||
|
ASSERT_EQ(xs.count(), 1);
|
||||||
|
|
||||||
|
/* Temporary lower the precision */
|
||||||
|
set_equal_precision(0.00001);
|
||||||
|
|
||||||
|
ASSERT_TRUE(double_equal(xs[0].t, 0.35355));
|
||||||
|
|
||||||
|
set_equal_precision(FLT_EPSILON);
|
||||||
|
|
||||||
|
}
|
||||||
|
TEST(ConeTest, Intersecting_a_cone_end_cap)
|
||||||
|
{
|
||||||
|
Point Origins[] = {
|
||||||
|
Point(0, 0, -5),
|
||||||
|
Point(0, 0, -0.25),
|
||||||
|
Point(0, 0, -0.25),
|
||||||
|
};
|
||||||
|
|
||||||
|
Vector Directions[] = {
|
||||||
|
Vector(0, 1, 0),
|
||||||
|
Vector(0, 1, 1),
|
||||||
|
Vector(0, 1, 0),
|
||||||
|
};
|
||||||
|
|
||||||
|
uint32_t Counts[] = { 0, 2, 4 };
|
||||||
|
|
||||||
|
Cone cone = Cone();
|
||||||
|
cone.minCap = -0.5;
|
||||||
|
cone.maxCap = 0.5;
|
||||||
|
cone.isClosed = true;
|
||||||
|
|
||||||
|
int i;
|
||||||
|
for(i = 0; i < 3; i++)
|
||||||
|
{
|
||||||
|
Tuple direction = Directions[i].normalise();
|
||||||
|
Ray r = Ray(Origins[i], direction);
|
||||||
|
|
||||||
|
Intersect xs = cone.intersect(r);
|
||||||
|
|
||||||
|
ASSERT_EQ(xs.count(), Counts[i]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(ConeTest, Computing_the_normal_vector_on_a_cone)
|
||||||
|
{
|
||||||
|
ConeTest cone = ConeTest();
|
||||||
|
|
||||||
|
Point HitPointss[] = {
|
||||||
|
Point(0, 0, 0),
|
||||||
|
Point(1, 1, 1),
|
||||||
|
Point(-1, -1, 0),
|
||||||
|
};
|
||||||
|
|
||||||
|
Vector Normals[] = {
|
||||||
|
Vector(0, 0, 0),
|
||||||
|
Vector(1, -sqrt(2), 1),
|
||||||
|
Vector(-1, 1, 0),
|
||||||
|
};
|
||||||
|
|
||||||
|
int i;
|
||||||
|
for(i = 0; i < 3; i++)
|
||||||
|
{
|
||||||
|
ASSERT_EQ(cone.doLocalNormalAt(HitPointss[i]), Normals[i]);
|
||||||
|
}
|
||||||
|
}
|
||||||
Reference in New Issue
Block a user