Add AlignCheck UV Pattern

This commit is contained in:
Godzil
2020-03-04 16:42:43 +00:00
parent 7209244f48
commit f5685a45e1
6 changed files with 142 additions and 1 deletions

View File

@@ -0,0 +1,58 @@
/*
* DoRayMe - a quick and dirty Raytracer
* Render test for chapter 10
*
* Created by Manoël Trapier
* Copyright (c) 2020 986-Studio.
*
*/
#include <world.h>
#include <light.h>
#include <sphere.h>
#include <plane.h>
#include <material.h>
#include <colour.h>
#include <canvas.h>
#include <camera.h>
#include <pattern.h>
#include <texturemap.h>
#include <uv_checkers.h>
#include <uv_aligncheck.h>
#include <transformation.h>
int main()
{
World w = World();
Light light = Light(POINT_LIGHT, Point(-10, 10, -10), Colour(1, 1, 1));
w.addLight(&light);
Plane sp = Plane();
UVAlignCheck checkers = UVAlignCheck(Colour(1, 1, 1),
Colour(1, 0, 0),
Colour(1, 1, 0),
Colour(0, 1, 0),
Colour(0, 1, 1)
);
TextureMap tm = TextureMap(PLANAR_MAP, &checkers);
sp.material.pattern = &tm;
sp.material.ambient = 0.1;
sp.material.diffuse = 0.8;
w.addObject(&sp);
/* Set the camera */
Camera camera = Camera(400, 400, 0.5);
camera.setTransform(viewTransform(Point(1, 2, -5),
Point(0, 0, 0),
Vector(0, 1, 0)));
/* Now render it */
Canvas image = camera.render(w);
image.SaveAsPNG("uvmap_aligncheckplane.png");
return 0;
}