Add AlignCheck UV Pattern
This commit is contained in:
@@ -91,3 +91,6 @@ Planar mapping:
|
|||||||
|
|
||||||
Cylindrical mapping:
|
Cylindrical mapping:
|
||||||

|

|
||||||
|
|
||||||
|
Aligncheck plane:
|
||||||
|

|
||||||
BIN
output/uvmap_aligncheckplane.png
Normal file
BIN
output/uvmap_aligncheckplane.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 14 KiB |
39
source/uvpattern/uv_aligncheck.h
Normal file
39
source/uvpattern/uv_aligncheck.h
Normal file
@@ -0,0 +1,39 @@
|
|||||||
|
/*
|
||||||
|
* DoRayMe - a quick and dirty Raytracer
|
||||||
|
* UV Align Check test pattern header
|
||||||
|
*
|
||||||
|
* Created by Manoël Trapier
|
||||||
|
* Copyright (c) 2020 986-Studio.
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
#ifndef DORAYME_UV_ALIGNCHECK_H
|
||||||
|
#define DORAYME_UV_ALIGNCHECK_H
|
||||||
|
|
||||||
|
class UVAlignCheck : public UVPattern
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
Colour ul, ur, bl, br;
|
||||||
|
|
||||||
|
UVAlignCheck(Colour main, Colour ul, Colour ur, Colour bl, Colour br) : UVPattern(1, 1, main, main),
|
||||||
|
ul(ul), ur(ur), bl(bl), br(br) {};
|
||||||
|
|
||||||
|
Colour uvPatternAt(double u, double v) {
|
||||||
|
/* Remember that v=0 is at the bottom, v=1 at the top */
|
||||||
|
if (v > 0.8)
|
||||||
|
{
|
||||||
|
if (u < 0.2) { return this->ul; }
|
||||||
|
if (u > 0.8) { return this->ur; }
|
||||||
|
}
|
||||||
|
else if (v < 0.2)
|
||||||
|
{
|
||||||
|
if (u < 0.2) { return this->bl; }
|
||||||
|
if (u > 0.8) { return this->br; }
|
||||||
|
}
|
||||||
|
|
||||||
|
/* main is stored in A or B */
|
||||||
|
return this->a;
|
||||||
|
};
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
#endif /* DORAYME_UV_ALIGNCHECK_H */
|
||||||
@@ -83,6 +83,9 @@ target_sources(uvmap_checkeredplane PRIVATE uvmap_checkeredplane.cpp)
|
|||||||
add_executable(uvmap_checkeredcylinder)
|
add_executable(uvmap_checkeredcylinder)
|
||||||
target_sources(uvmap_checkeredcylinder PRIVATE uvmap_checkeredcylinder.cpp)
|
target_sources(uvmap_checkeredcylinder PRIVATE uvmap_checkeredcylinder.cpp)
|
||||||
|
|
||||||
|
add_executable(uvmap_aligncheckplane)
|
||||||
|
target_sources(uvmap_aligncheckplane PRIVATE uvmap_aligncheckplane.cpp)
|
||||||
|
|
||||||
add_test(NAME Chapter05_Test COMMAND $<TARGET_FILE:ch5_test>)
|
add_test(NAME Chapter05_Test COMMAND $<TARGET_FILE:ch5_test>)
|
||||||
add_test(NAME Chapter06_Test COMMAND $<TARGET_FILE:ch6_test>)
|
add_test(NAME Chapter06_Test COMMAND $<TARGET_FILE:ch6_test>)
|
||||||
add_test(NAME Chapter07_Test COMMAND $<TARGET_FILE:ch7_test>)
|
add_test(NAME Chapter07_Test COMMAND $<TARGET_FILE:ch7_test>)
|
||||||
@@ -99,6 +102,7 @@ add_test(NAME AreaLight_Test COMMAND $<TARGET_FILE:arealight_test>)
|
|||||||
add_test(NAME UVMap_CheckeredSphere COMMAND $<TARGET_FILE:uvmap_checkeredsphere>)
|
add_test(NAME UVMap_CheckeredSphere COMMAND $<TARGET_FILE:uvmap_checkeredsphere>)
|
||||||
add_test(NAME UVMap_CheckeredPlane COMMAND $<TARGET_FILE:uvmap_checkeredplane>)
|
add_test(NAME UVMap_CheckeredPlane COMMAND $<TARGET_FILE:uvmap_checkeredplane>)
|
||||||
add_test(NAME UVMap_CheckeredCylinder COMMAND $<TARGET_FILE:uvmap_checkeredcylinder>)
|
add_test(NAME UVMap_CheckeredCylinder COMMAND $<TARGET_FILE:uvmap_checkeredcylinder>)
|
||||||
|
add_test(NAME UVMap_AlignCheckPlane COMMAND $<TARGET_FILE:uvmap_aligncheckplane>)
|
||||||
add_test(NAME Test_Rendering COMMAND $<TARGET_FILE:test_render>)
|
add_test(NAME Test_Rendering COMMAND $<TARGET_FILE:test_render>)
|
||||||
add_test(NAME Triangle_RenderTest COMMAND $<TARGET_FILE:triangle_rendertest>)
|
add_test(NAME Triangle_RenderTest COMMAND $<TARGET_FILE:triangle_rendertest>)
|
||||||
add_test(NAME ChristmasBall_Rendering COMMAND $<TARGET_FILE:christmasball_render>)
|
add_test(NAME ChristmasBall_Rendering COMMAND $<TARGET_FILE:christmasball_render>)
|
||||||
|
|||||||
@@ -20,6 +20,7 @@
|
|||||||
#include <material.h>
|
#include <material.h>
|
||||||
#include <uv_pattern.h>
|
#include <uv_pattern.h>
|
||||||
#include <uv_checkers.h>
|
#include <uv_checkers.h>
|
||||||
|
#include <uv_aligncheck.h>
|
||||||
#include <texturemap.h>
|
#include <texturemap.h>
|
||||||
|
|
||||||
#ifdef ENABLE_LUA_SUPPORT
|
#ifdef ENABLE_LUA_SUPPORT
|
||||||
@@ -430,3 +431,39 @@ TEST(PatternTest, Using_a_cylindrical_mapping_on_a_3d_point)
|
|||||||
ASSERT_TRUE(double_equal(v, testResults[i][1]));
|
ASSERT_TRUE(double_equal(v, testResults[i][1]));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
TEST(PatternTest, Layout_of_the_align_check_pattern)
|
||||||
|
{
|
||||||
|
Colour main = Colour(1, 1, 1);
|
||||||
|
Colour ul = Colour(1, 0, 0);
|
||||||
|
Colour ur = Colour(1, 1, 0);
|
||||||
|
Colour bl = Colour(0, 1, 0);
|
||||||
|
Colour br = Colour(0, 1, 1);
|
||||||
|
|
||||||
|
double testList[][2] = {
|
||||||
|
{ 0.5, 0.5 },
|
||||||
|
{ 0.1, 0.9 },
|
||||||
|
{ 0.9, 0.9 },
|
||||||
|
{ 0.1, 0.1 },
|
||||||
|
{ 0.9, 0.1 },
|
||||||
|
};
|
||||||
|
|
||||||
|
Colour testResults[] {
|
||||||
|
main,
|
||||||
|
ul,
|
||||||
|
ur,
|
||||||
|
bl,
|
||||||
|
br,
|
||||||
|
};
|
||||||
|
|
||||||
|
int testCount = sizeof(testList)/sizeof((testList)[0]);
|
||||||
|
int i;
|
||||||
|
|
||||||
|
UVAlignCheck uvac = UVAlignCheck(main, ul, ur, bl, br);
|
||||||
|
|
||||||
|
for(i = 0; i < testCount; i++)
|
||||||
|
{
|
||||||
|
Colour ret = uvac.uvPatternAt(testList[i][0], testList[i][1]);
|
||||||
|
ASSERT_EQ(ret, testResults[i]);
|
||||||
|
}
|
||||||
|
}
|
||||||
58
tests/uvmap_aligncheckplane.cpp
Normal file
58
tests/uvmap_aligncheckplane.cpp
Normal file
@@ -0,0 +1,58 @@
|
|||||||
|
/*
|
||||||
|
* DoRayMe - a quick and dirty Raytracer
|
||||||
|
* Render test for chapter 10
|
||||||
|
*
|
||||||
|
* Created by Manoël Trapier
|
||||||
|
* Copyright (c) 2020 986-Studio.
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
#include <world.h>
|
||||||
|
#include <light.h>
|
||||||
|
#include <sphere.h>
|
||||||
|
#include <plane.h>
|
||||||
|
#include <material.h>
|
||||||
|
#include <colour.h>
|
||||||
|
#include <canvas.h>
|
||||||
|
#include <camera.h>
|
||||||
|
|
||||||
|
#include <pattern.h>
|
||||||
|
#include <texturemap.h>
|
||||||
|
#include <uv_checkers.h>
|
||||||
|
#include <uv_aligncheck.h>
|
||||||
|
|
||||||
|
#include <transformation.h>
|
||||||
|
|
||||||
|
int main()
|
||||||
|
{
|
||||||
|
World w = World();
|
||||||
|
|
||||||
|
Light light = Light(POINT_LIGHT, Point(-10, 10, -10), Colour(1, 1, 1));
|
||||||
|
w.addLight(&light);
|
||||||
|
|
||||||
|
Plane sp = Plane();
|
||||||
|
UVAlignCheck checkers = UVAlignCheck(Colour(1, 1, 1),
|
||||||
|
Colour(1, 0, 0),
|
||||||
|
Colour(1, 1, 0),
|
||||||
|
Colour(0, 1, 0),
|
||||||
|
Colour(0, 1, 1)
|
||||||
|
);
|
||||||
|
TextureMap tm = TextureMap(PLANAR_MAP, &checkers);
|
||||||
|
sp.material.pattern = &tm;
|
||||||
|
sp.material.ambient = 0.1;
|
||||||
|
sp.material.diffuse = 0.8;
|
||||||
|
|
||||||
|
w.addObject(&sp);
|
||||||
|
|
||||||
|
/* Set the camera */
|
||||||
|
Camera camera = Camera(400, 400, 0.5);
|
||||||
|
camera.setTransform(viewTransform(Point(1, 2, -5),
|
||||||
|
Point(0, 0, 0),
|
||||||
|
Vector(0, 1, 0)));
|
||||||
|
|
||||||
|
/* Now render it */
|
||||||
|
Canvas image = camera.render(w);
|
||||||
|
|
||||||
|
image.SaveAsPNG("uvmap_aligncheckplane.png");
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
Reference in New Issue
Block a user