Fix a "bug" in UV Image introduced while debugging
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@@ -32,8 +32,8 @@ public:
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Colour uvPatternAt(double u, double v) {
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Colour uvPatternAt(double u, double v) {
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v = 1 - v;
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v = 1 - v;
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double x = u * (this->image->width/2.0 - 1);
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double x = u * (this->image->width - 1);
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double y = v * (this->image->height/2.0 - 1);
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double y = v * (this->image->height - 1);
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Colour ret = this->image->getPixel(round(x), round(y));
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Colour ret = this->image->getPixel(round(x), round(y));
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return ret;
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return ret;
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