Canvas implementation and add build of LodePNG
This commit is contained in:
@@ -17,6 +17,12 @@ ExternalProject_Add(googletest
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TEST_COMMAND ""
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TEST_COMMAND ""
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)
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)
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# LodePNG don't make a .a or .so, so let's build a library here
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add_library(LodePNG STATIC)
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set(LODEPNG_INCLUDE_FOLDER ${CMAKE_CURRENT_SOURCE_DIR}/external/lodepng)
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target_sources(LodePNG PRIVATE external/lodepng/lodepng.cpp external/lodepng/lodepng.h)
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# Main app
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# Main app
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add_subdirectory(source)
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add_subdirectory(source)
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# Unit Tests
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# Unit Tests
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@@ -3,14 +3,14 @@
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# First most is build as a library
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# First most is build as a library
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add_library(rayonnement STATIC)
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add_library(rayonnement STATIC)
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set(RAY_HEADERS include/tuples.h include/math_helper.h include/colour.h)
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set(RAY_HEADERS include/tuples.h include/math_helper.h include/colour.h include/canvas.h)
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set(RAY_SOURCES tuples.cpp math_helper.cpp colour.cpp)
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set(RAY_SOURCES tuples.cpp math_helper.cpp colour.cpp canvas.cpp)
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target_include_directories(rayonnement PUBLIC include)
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target_include_directories(rayonnement PUBLIC include)
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target_sources(rayonnement PRIVATE ${RAY_HEADERS} ${RAY_SOURCES})
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target_sources(rayonnement PRIVATE ${RAY_HEADERS} ${RAY_SOURCES})
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target_link_libraries(rayonnement LodePNG)
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# Second we build the main executable
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# Second we build the main executable
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add_executable(dorayme main.cpp)
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add_executable(dorayme main.cpp)
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target_include_directories(rayonnement PUBLIC include)
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target_include_directories(rayonnement PUBLIC include ${LODEPNG_INCLUDE_FOLDER})
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target_link_libraries(dorayme rayonnement)
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target_link_libraries(dorayme rayonnement)
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57
source/canvas.cpp
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57
source/canvas.cpp
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@@ -0,0 +1,57 @@
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/*
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* DoRayMe - a quick and dirty Raytracer
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* Canvas implementation
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*
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* Created by Manoël Trapier
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* Copyright (c) 2020 986-Studio.
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*
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*/
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#include <canvas.h>
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#include <lodepng.h>
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#define BPP (24)
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#define BytePP (BPP / 8)
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#define MIN(_a, _b) ((_a)<(_b)?(_a):(_b))
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#define MAX(_a, _b) ((_a)>(_b)?(_a):(_b))
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Canvas::Canvas(uint32_t width, uint32_t height) : width(width), height(height)
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{
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this->bitmap = (uint8_t *)calloc(4, width * height);
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this->stride = BytePP * width;
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}
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Canvas::~Canvas()
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{
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if (this->bitmap != nullptr)
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{
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free(this->bitmap);
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}
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}
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void Canvas::put_pixel(uint32_t x, uint32_t y, Colour c)
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{
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uint32_t offset = y * this->stride + x * BytePP;
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this->bitmap[offset + 0] = MAX(MIN(c.red() * 255, 255), 0);
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this->bitmap[offset + 1] = MAX(MIN(c.green() * 255, 255), 0);
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this->bitmap[offset + 2] = MAX(MIN(c.blue() * 255, 255), 0);
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}
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Colour Canvas::get_pixel(uint32_t x, uint32_t y)
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{
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uint32_t offset = y * this->stride + x * BytePP;
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return Colour(this->bitmap[offset + 0] / 255, this->bitmap[offset + 1] / 255, this->bitmap[offset + 2] / 255);
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}
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bool Canvas::SaveAsPNG(const char *filename)
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{
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uint32_t ret = lodepng_encode24_file(filename, this->bitmap, this->width, this->height);
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if (ret > 0)
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{
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printf("lodepng_encode_file returned %d!\n", ret);
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}
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return ret == 0;
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}
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32
source/include/canvas.h
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32
source/include/canvas.h
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@@ -0,0 +1,32 @@
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/*
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* DoRayMe - a quick and dirty Raytracer
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* Canvas header
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*
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* Created by Manoël Trapier
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* Copyright (c) 2020 986-Studio.
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*
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*/
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#ifndef DORAYME_CANVAS_H
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#define DORAYME_CANVAS_H
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#include <stdint.h>
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#include <colour.h>
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class Canvas
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{
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private:
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uint8_t *bitmap;
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uint32_t stride;
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public:
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uint32_t width, height;
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Canvas(uint32_t width, uint32_t height);
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~Canvas();
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void put_pixel(uint32_t x, uint32_t y, Colour c);
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Colour get_pixel(uint32_t x, uint32_t y);
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bool SaveAsPNG(const char *filename);
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};
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#endif /* DORAYME_CANVAS_H */
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@@ -3,7 +3,7 @@ project(DoRayTested)
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set(THREADS_PREFER_PTHREAD_FLAG ON)
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set(THREADS_PREFER_PTHREAD_FLAG ON)
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find_package(Threads REQUIRED)
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find_package(Threads REQUIRED)
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set(TESTS_SRC tuples_test.cpp colour_test.cpp)
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set(TESTS_SRC tuples_test.cpp colour_test.cpp canvas_test.cpp)
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add_executable(testMyRays)
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add_executable(testMyRays)
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target_include_directories(testMyRays PUBLIC ${gtest_SOURCE_DIR}/include ${gtest_SOURCE_DIR})
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target_include_directories(testMyRays PUBLIC ${gtest_SOURCE_DIR}/include ${gtest_SOURCE_DIR})
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53
tests/canvas_test.cpp
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53
tests/canvas_test.cpp
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@@ -0,0 +1,53 @@
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/*
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* DoRayMe - a quick and dirty Raytracer
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* Canvas unit tests
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*
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* Created by Manoël Trapier
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* Copyright (c) 2020 986-Studio.
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*
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*/
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#include <colour.h>
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#include <canvas.h>
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#include <math.h>
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#include <gtest/gtest.h>
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TEST(CanvasTest, Creating_a_canvas)
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{
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Canvas c = Canvas(10, 20);
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int x, y;
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ASSERT_EQ(c.width, 10);
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ASSERT_EQ(c.height, 20);
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for(y = 0; y < 20; y++)
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{
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for(x = 0; x < 10; x++)
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{
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ASSERT_EQ(c.get_pixel(x, y), Colour(0, 0, 0));
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}
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}
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}
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TEST(CanvasTest, Test_Writing_pixels_to_a_canvas_Test)
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{
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Canvas c = Canvas(10, 20);
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Colour red = Colour(1, 0, 0);
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c.put_pixel(2, 3, red);
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ASSERT_EQ(c.get_pixel(2, 3), red);
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}
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TEST(CanvasTest, Save_a_PNG_file)
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{
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Canvas c = Canvas(5, 3);
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Colour c1 = Colour(1.5, 0, 0);
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Colour c2 = Colour(0, 0.5, 0);
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Colour c3 = Colour(-0.5, 0, 1);
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c.put_pixel(0, 0, c1);
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c.put_pixel(2, 1, c2);
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c.put_pixel(4, 2, c3);
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ASSERT_TRUE(c.SaveAsPNG("Save_a_PNG_file.png"));
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}
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