Godzil
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314da11005
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Add support for naming groups
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2020-03-09 15:58:32 +00:00 |
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Godzil
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8437ab8753
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Move ShapeType into the Shape object.
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2020-03-09 15:57:23 +00:00 |
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Godzil
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efa47f28ca
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Fix some potential buffer overflow issues.
Not critical, but better to avoid them!
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2020-03-09 14:16:05 +00:00 |
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Godzil
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1510de3b36
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Change CSG to derive the intersect function and do the calculation there instead of the local one.
Also use the bounding box to reject ray that don't it that CSG element.
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2020-03-09 13:45:57 +00:00 |
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Godzil
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8550d4068f
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Correct how filterIntersections work, seems c++ don't like how thing were done.
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2020-03-09 13:44:10 +00:00 |
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Godzil
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57eff4830e
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Sample scene for CSG \o/
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2020-03-06 21:55:32 +00:00 |
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Godzil
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b5ee92c544
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And CSG! \o/
Still working on a nice scene for it.
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2020-03-06 19:00:31 +00:00 |
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Godzil
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e57b5715e8
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Smooth triangles! And support for them in the OBJ File parser.
Also add an interesting tea party scene!
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2020-03-06 15:07:26 +00:00 |
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Godzil
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2488cc6319
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Seems long ago I forgot to update/correct the local boudingbox calculation for triangles....
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2020-03-06 09:39:33 +00:00 |
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Godzil
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518ac260e1
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OBJFile parser seems to work.
Can render a simple scene using it.
TODO: Need add way to set material to childs.
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2020-03-06 09:38:39 +00:00 |
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Godzil
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2725b5f657
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Go a bit deeper in parsing the OBJ file. Now we parse each lines into token, and it's now ready to try to execute them.
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2020-03-06 01:29:26 +00:00 |
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Godzil
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c17bfadc76
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Started working on parsing OBJ Files.
Why string manipulation is so tedious in C/++ :(
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2020-03-05 17:46:40 +00:00 |
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Godzil
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478b1f0af1
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Disable a test as it is not consistent between compilers.
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2020-03-02 17:41:04 +00:00 |
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Godzil
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21749695b6
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Add jitter to area light and example render of it.
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2020-03-02 14:03:31 +00:00 |
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Godzil
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c4b680789e
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Starting working on area lights.
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2020-02-28 18:35:45 +00:00 |
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Godzil
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307c125eba
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More bounding boxes
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2020-02-28 18:33:59 +00:00 |
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Godzil
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b4ae737b40
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Continuing working on dumping the world
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2020-02-28 09:29:09 +00:00 |
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Godzil
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c369d2fe2d
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Start working on dumping the world (to a JSON file) for debug purposes.
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2020-02-27 18:03:08 +00:00 |
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Godzil
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e61382a129
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Doh, this was suppose to be the other way around: add to the bound IF it have finit bounds!
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2020-02-27 17:22:47 +00:00 |
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Godzil
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a6f0422bd1
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Add renderstat to get some info about rendering.
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2020-02-27 17:20:55 +00:00 |
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Godzil
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f1849cdbc1
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Pow is way too slow.
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2020-02-26 16:08:34 +00:00 |
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Godzil
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7a96d42874
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Add bounding box calculation to triangle..
Could be helpful XD
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2020-02-26 02:17:57 +00:00 |
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Godzil
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5e4cfb84e6
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Fix an issue with groups, and add Chapter 14 example!
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2020-02-26 00:30:09 +00:00 |
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Godzil
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aded6bb943
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Triangles!!!
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2020-02-25 18:42:45 +00:00 |
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Godzil
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2ea4abdce7
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Boundingboxes should be ready.
Next step (later) would be to properly use them other than group to lower the number of intersection calculation per ray.
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2020-02-25 18:03:12 +00:00 |
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Godzil
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831a096281
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Continue working on bounding boxes.
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2020-02-25 09:20:38 +00:00 |
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Godzil
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3011544e8f
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Started working on boundingboxes.
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2020-02-24 18:03:25 +00:00 |
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Godzil
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7bbe5e843b
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Group should work now.
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2020-02-24 17:25:54 +00:00 |
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Godzil
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7c794f0496
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Working on groups
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2020-02-24 09:25:52 +00:00 |
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Godzil
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f226664fe3
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And cones !
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2020-02-23 02:31:30 +00:00 |
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Godzil
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d87bbb184e
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And now we have cylinders!
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2020-02-22 22:58:57 +00:00 |
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Godzil
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b251b632ac
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Add a parameter for shapes to not drop shadow.
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2020-02-22 17:38:25 +00:00 |
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Godzil
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81e323fdf4
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Added CUBES!
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2020-02-22 17:30:15 +00:00 |
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Godzil
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4d4c4a7453
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Add preliminary support for material emissivity.
Not yet sure it work as I intended.
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2020-02-22 15:14:09 +00:00 |
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Godzil
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75cf59cc1a
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Adding support for pattern.
Still a bit more work to be done there.
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2020-02-21 09:36:34 +00:00 |
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Godzil
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9d0db6a635
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Added planes!
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2020-02-21 00:26:48 +00:00 |
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Godzil
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66c1582a5f
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Shape is now an abstract class and can't be instanciated.
Change derived shape to only deal with local calculation they don't need anymore to deal with how they've been transformed.
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2020-02-21 00:02:30 +00:00 |
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Godzil
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cf5597ad6d
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Adding shadows!
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2020-02-20 17:46:03 +00:00 |
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Godzil
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a82b67faa4
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Working on worlds.
It's currently crashing.
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2020-02-19 18:05:48 +00:00 |
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Godzil
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af96d52c5a
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Renaming Object to Shape (part 2)
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2020-02-18 11:43:05 +00:00 |
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Godzil
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5a4f9f4dc4
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Renaming Object to Shape (part 1)
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2020-02-18 11:40:55 +00:00 |
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