Commit Graph

217 Commits

Author SHA1 Message Date
Godzil
30db4d7ca1 Add support to load JPEG files along with PNGs. 2020-03-05 15:14:31 +00:00
Godzil
317148a37d Lua include is only added if lua support is enabled.
Add NanoJPEG dependency to the main library
2020-03-05 15:13:40 +00:00
Godzil
5c6a5afef6 Add support for NanoJPEG to load jpeg files 2020-03-05 15:12:35 +00:00
Godzil
90e79576a2 Correct the MD5 sum 2020-03-05 15:11:34 +00:00
Godzil
a31ae5b2ef Add download and copy of the earth texture map. 2020-03-05 15:09:26 +00:00
Godzil
2ebc177d9d Header update/corrections 2020-03-05 15:06:16 +00:00
Godzil
6a2c5a77ae Trying to implement image mapping.
Something not working yet.
2020-03-05 09:48:37 +00:00
Godzil
d6ae062f7f Add checkered cube render 2020-03-05 00:24:02 +00:00
Godzil
3ebe403de0 Continue working on Cube mapping 2020-03-05 00:10:39 +00:00
Godzil
f5685a45e1 Add AlignCheck UV Pattern 2020-03-04 16:42:43 +00:00
Godzil
7209244f48 Add cylindrical mapping! 2020-03-04 16:16:35 +00:00
Godzil
1b6c14691b fmod is not mathematically valid. Replace it by a correct one. 2020-03-04 16:15:49 +00:00
Godzil
107b612130 Added planar mapping 2020-03-04 13:35:09 +00:00
Godzil
5bbd036fc5 Add spherical mapping render to the README. 2020-03-04 13:23:22 +00:00
Godzil
1ceabe7e62 Change CMake files to simplify them.
Also disable dorayme.cpp for now as it if wrongly taken in the rayonnement library.
2020-03-04 13:21:39 +00:00
Godzil
3e37b5ca44 Add spherical mapping for UV Textures. 2020-03-04 13:20:15 +00:00
Godzil
5c10d65c8d Started working on 2D patterns. 2020-03-04 09:32:11 +00:00
Manoël Trapier
83c12dbd83 Update README.md 2020-03-03 00:12:45 +00:00
Godzil
3cfbb604b0 Fix missing includes. 2020-03-02 23:34:44 +00:00
Godzil
36962275f6 Disable the second jittered test as I can't find a way to make them consistant (they fail depends on combination of OS/Compiler because of the way compiler work..) 2020-03-02 23:29:06 +00:00
Godzil
a1c53fc9cc Commited that file with incorrect size for automated test. 2020-03-02 23:16:17 +00:00
Godzil
0be3236a03 Fix how the Lua lib is build to remove that annoying tmpnam warning. 2020-03-02 18:05:33 +00:00
Godzil
344c36cd78 Remove frand from that scene. 2020-03-02 17:44:17 +00:00
Godzil
478b1f0af1 Disable a test as it is not consistent between compilers. 2020-03-02 17:41:04 +00:00
Godzil
1cebcd4f8b Fix my own stupidity. 2020-03-02 16:49:10 +00:00
Godzil
aab9df0802 Add support for Lua in world, and create the Lua Pattern (pattern can be defined with a lua function) 2020-03-02 16:30:24 +00:00
Godzil
d05a0fb4d0 Update ch11 reflection scene to render the 3 different view 2020-03-02 14:09:30 +00:00
Godzil
21749695b6 Add jitter to area light and example render of it. 2020-03-02 14:03:31 +00:00
Godzil
1fbe682572 Update readme 2020-03-02 08:46:30 +00:00
Godzil
ace7d53571 Clearing up some memory to prevent stupid issues
Preparing for some optimisations. (absolutely need to reduce the ammount of allocations done.)
2020-03-02 08:24:09 +00:00
Godzil
0ac44c3539 Use area light and make a proper canvas size to run the size.
This test is eating memory like crazy. Need to see why.
2020-02-28 18:36:57 +00:00
Godzil
c4b680789e Starting working on area lights. 2020-02-28 18:35:45 +00:00
Godzil
53f66b554b Move renderstat function into the CPP file and add atomic to the variables. 2020-02-28 18:34:42 +00:00
Godzil
307c125eba More bounding boxes 2020-02-28 18:33:59 +00:00
Godzil
b4ae737b40 Continuing working on dumping the world 2020-02-28 09:29:09 +00:00
Godzil
8ceb68fdff Add dependencies to Lua. 2020-02-28 00:05:14 +00:00
Godzil
c369d2fe2d Start working on dumping the world (to a JSON file) for debug purposes. 2020-02-27 18:03:08 +00:00
Godzil
2926166ce6 Add Lua dependencies.
Lua is going to be used for both scene description (it will also provide a YAML importer) and some future expansion in the code. Expect some fun surprises!

(just playing with lua on the main app for now)
2020-02-27 17:24:40 +00:00
Godzil
e61382a129 Doh, this was suppose to be the other way around: add to the bound IF it have finit bounds! 2020-02-27 17:22:47 +00:00
Godzil
a6f0422bd1 Add renderstat to get some info about rendering. 2020-02-27 17:20:55 +00:00
Godzil
a4ddfddbf3 Found the problem with openmp.
X here need to be declared as private, else each thread are sharing the same variable which... well.... don't work well .. :/
2020-02-26 16:09:28 +00:00
Godzil
f1849cdbc1 Pow is way too slow. 2020-02-26 16:08:34 +00:00
Manoël Trapier
9174424d91 Update README.md 2020-02-26 02:29:10 +00:00
Godzil
0369bee306 It is christmas time! 2020-02-26 02:24:04 +00:00
Godzil
ed347e304d Quick (and dirty) change to be able to use OpenMP for rendering. 2020-02-26 02:18:54 +00:00
Godzil
7a96d42874 Add bounding box calculation to triangle..
Could be helpful XD
2020-02-26 02:17:57 +00:00
Godzil
1c00077949 Prepare code to be able to get material from some form of a "group leader". 2020-02-26 00:32:14 +00:00
Godzil
5e4cfb84e6 Fix an issue with groups, and add Chapter 14 example! 2020-02-26 00:30:09 +00:00
Godzil
aded6bb943 Triangles!!! 2020-02-25 18:42:45 +00:00
Godzil
2ea4abdce7 Boundingboxes should be ready.
Next step (later) would be to properly use them other than group to lower the number of intersection calculation per ray.
Chapter14
2020-02-25 18:03:12 +00:00