Godzil
ed347e304d
Quick (and dirty) change to be able to use OpenMP for rendering.
2020-02-26 02:18:54 +00:00
Godzil
7687581e83
Finishing touch for patterns!
2020-02-21 12:05:30 +00:00
Godzil
60d639f3a7
Start working on world (domination)
2020-02-18 17:31:21 +00:00
Godzil
5a4f9f4dc4
Renaming Object to Shape (part 1)
2020-02-18 11:40:55 +00:00
Godzil
5086a5c82f
Use file/glob instead of set to add source files
2020-02-17 23:02:38 +00:00
Godzil
2e2d8c143c
Add travis, coverall and other things.
2020-02-17 21:56:59 +00:00
Godzil
5ebed12f4f
Add support for point light and materials.
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Add material to objects.
2020-02-17 19:12:57 +00:00
Godzil
01a0de09ab
Add 3 new type of object: Sphere, Object and Intersect.
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Add Intersect object as a way to report where a ray intersect another object and which one it is.
Add an Object base class for all object that can be rendered.
Add the Sphere object.
2020-02-17 11:16:20 +00:00
Godzil
1e2588441f
Rename tuple file to remove the plural.
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Also add empty shell ray.
2020-02-15 23:18:04 +00:00
Godzil
dee4b9ae91
Now we can transform!
2020-02-14 23:28:56 +00:00
Godzil
c4c216647d
First batch of matrix related functions
2020-02-14 17:49:51 +00:00
Godzil
fac2212661
Canvas implementation and add build of LodePNG
2020-02-14 16:04:28 +00:00
Godzil
f3678992c5
Add Colour implementation
2020-02-14 15:08:40 +00:00
Godzil
0caa4b8e34
Add all cmakelist files
2020-02-14 14:21:30 +00:00