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7687581e83 | ||
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9d0db6a635 | ||
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66c1582a5f | ||
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2a8fe61388 |
10
README.md
10
README.md
@@ -28,4 +28,12 @@ From Chapter 07:
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|||||||
|
|
||||||
From Chapter 08:
|
From Chapter 08:
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||||||
|
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||||||

|

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||||||
|
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||||||
|
From Chapter 09:
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||||||
|
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||||||
|

|
||||||
|
|
||||||
|
From Chapter 10:
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||||||
|
|
||||||
|

|
||||||
BIN
output/ch10_test.png
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BIN
output/ch10_test.png
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After Width: | Height: | Size: 106 KiB |
BIN
output/ch8_test.png
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BIN
output/ch8_test.png
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After Width: | Height: | Size: 80 KiB |
BIN
output/ch9_test.png
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BIN
output/ch9_test.png
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After Width: | Height: | Size: 79 KiB |
@@ -3,12 +3,12 @@
|
|||||||
# First most is build as a library
|
# First most is build as a library
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||||||
add_library(rayonnement STATIC)
|
add_library(rayonnement STATIC)
|
||||||
|
|
||||||
file(GLOB RAY_HEADERS ${CMAKE_CURRENT_SOURCE_DIR}/include/*.h)
|
file(GLOB RAY_HEADERS ${CMAKE_CURRENT_SOURCE_DIR}/include/*.h ${CMAKE_CURRENT_SOURCE_DIR}/pattern/*.h)
|
||||||
|
|
||||||
file(GLOB RAY_SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/*.cpp ${CMAKE_CURRENT_SOURCE_DIR}/shapes/*.cpp
|
file(GLOB RAY_SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/*.cpp ${CMAKE_CURRENT_SOURCE_DIR}/shapes/*.cpp
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||||||
${CMAKE_CURRENT_SOURCE_DIR}/worldbuilder/*.cpp)
|
${CMAKE_CURRENT_SOURCE_DIR}/worldbuilder/*.cpp)
|
||||||
|
|
||||||
target_include_directories(rayonnement PUBLIC include)
|
target_include_directories(rayonnement PUBLIC include pattern)
|
||||||
target_sources(rayonnement PRIVATE ${RAY_HEADERS} ${RAY_SOURCES})
|
target_sources(rayonnement PRIVATE ${RAY_HEADERS} ${RAY_SOURCES})
|
||||||
target_link_libraries(rayonnement LodePNG)
|
target_link_libraries(rayonnement LodePNG)
|
||||||
|
|
||||||
|
|||||||
@@ -11,8 +11,11 @@
|
|||||||
|
|
||||||
#include <tuple.h>
|
#include <tuple.h>
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||||||
#include <colour.h>
|
#include <colour.h>
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||||||
|
#include <pattern.h>
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#include <light.h>
|
#include <light.h>
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||||||
|
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|
class Shape;
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||||||
|
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||||||
class Material
|
class Material
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||||||
{
|
{
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||||||
public:
|
public:
|
||||||
@@ -22,10 +25,12 @@ public:
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|||||||
double specular;
|
double specular;
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||||||
double shininess;
|
double shininess;
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||||||
|
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||||||
public:
|
Pattern *pattern;
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||||||
Material() : colour(Colour(1, 1, 1)), ambient(0.1), diffuse(0.9), specular(0.9), shininess(200) {};
|
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||||||
|
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Colour lighting(Light light, Tuple point, Tuple eyeVector, Tuple normalVector, bool inShadow = false);
|
public:
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||||||
|
Material() : colour(Colour(1, 1, 1)), ambient(0.1), diffuse(0.9), specular(0.9), shininess(200), pattern(nullptr) {};
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||||||
|
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||||||
|
Colour lighting(Light light, Tuple point, Tuple eyeVector, Tuple normalVector, Shape *hitObject, bool inShadow = false);
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||||||
|
|
||||||
bool operator==(const Material &b) const { return double_equal(this->ambient, b.ambient) &&
|
bool operator==(const Material &b) const { return double_equal(this->ambient, b.ambient) &&
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double_equal(this->diffuse, b.diffuse) &&
|
double_equal(this->diffuse, b.diffuse) &&
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||||||
|
|||||||
36
source/include/pattern.h
Normal file
36
source/include/pattern.h
Normal file
@@ -0,0 +1,36 @@
|
|||||||
|
/*
|
||||||
|
* DoRayMe - a quick and dirty Raytracer
|
||||||
|
* Pattern header
|
||||||
|
*
|
||||||
|
* Created by Manoël Trapier
|
||||||
|
* Copyright (c) 2020 986-Studio.
|
||||||
|
*
|
||||||
|
*/
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||||||
|
#ifndef DORAYME_PATTERN_H
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||||||
|
#define DORAYME_PATTERN_H
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||||||
|
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||||||
|
#include <colour.h>
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||||||
|
#include <tuple.h>
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||||||
|
#include <matrix.h>
|
||||||
|
|
||||||
|
class Shape;
|
||||||
|
|
||||||
|
class Pattern
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||||||
|
{
|
||||||
|
public:
|
||||||
|
Colour a;
|
||||||
|
Colour b;
|
||||||
|
|
||||||
|
Matrix transformMatrix;
|
||||||
|
Matrix inverseTransform;
|
||||||
|
|
||||||
|
public:
|
||||||
|
Pattern(Colour a, Colour b);
|
||||||
|
|
||||||
|
virtual Colour patternAt(Tuple point) = 0;
|
||||||
|
|
||||||
|
void setTransform(Matrix transform);
|
||||||
|
Colour patternAtObject(Shape *object, Tuple point);
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif /* DORAYME_PATTERN_H */
|
||||||
22
source/include/plane.h
Normal file
22
source/include/plane.h
Normal file
@@ -0,0 +1,22 @@
|
|||||||
|
/*
|
||||||
|
* DoRayMe - a quick and dirty Raytracer
|
||||||
|
* Plane header
|
||||||
|
*
|
||||||
|
* Created by Manoël Trapier
|
||||||
|
* Copyright (c) 2020 986-Studio.
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
#ifndef DORAYME_PLANE_H
|
||||||
|
#define DORAYME_PLANE_H
|
||||||
|
|
||||||
|
class Plane : public Shape
|
||||||
|
{
|
||||||
|
private:
|
||||||
|
Intersect localIntersect(Ray r);
|
||||||
|
Tuple localNormalAt(Tuple point);
|
||||||
|
|
||||||
|
public:
|
||||||
|
Plane() : Shape(SHAPE_PLANE) { };
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif //DORAYME_PLANE_H
|
||||||
@@ -21,6 +21,7 @@ enum ShapeType
|
|||||||
{
|
{
|
||||||
SHAPE_NONE,
|
SHAPE_NONE,
|
||||||
SHAPE_SPHERE,
|
SHAPE_SPHERE,
|
||||||
|
SHAPE_PLANE,
|
||||||
};
|
};
|
||||||
|
|
||||||
/* Base class for all object that can be presented in the world */
|
/* Base class for all object that can be presented in the world */
|
||||||
@@ -29,6 +30,10 @@ class Shape
|
|||||||
private:
|
private:
|
||||||
ShapeType type;
|
ShapeType type;
|
||||||
|
|
||||||
|
private:
|
||||||
|
virtual Intersect localIntersect(Ray r) = 0;
|
||||||
|
virtual Tuple localNormalAt(Tuple point) = 0;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
Matrix transformMatrix;
|
Matrix transformMatrix;
|
||||||
Matrix inverseTransform;
|
Matrix inverseTransform;
|
||||||
@@ -37,8 +42,8 @@ public:
|
|||||||
public:
|
public:
|
||||||
Shape(ShapeType = SHAPE_NONE);
|
Shape(ShapeType = SHAPE_NONE);
|
||||||
|
|
||||||
virtual Intersect intersect(Ray r);
|
Intersect intersect(Ray r);
|
||||||
virtual Tuple normalAt(Tuple point);
|
Tuple normalAt(Tuple point);
|
||||||
|
|
||||||
void setTransform(Matrix transform);
|
void setTransform(Matrix transform);
|
||||||
void setMaterial(Material material) { this->material = material; };
|
void setMaterial(Material material) { this->material = material; };
|
||||||
|
|||||||
@@ -15,11 +15,13 @@
|
|||||||
|
|
||||||
class Sphere : public Shape
|
class Sphere : public Shape
|
||||||
{
|
{
|
||||||
|
private:
|
||||||
|
Intersect localIntersect(Ray r);
|
||||||
|
Tuple localNormalAt(Tuple point);
|
||||||
|
|
||||||
public:
|
public:
|
||||||
Sphere() : Shape(SHAPE_SPHERE) { };
|
Sphere() : Shape(SHAPE_SPHERE) { };
|
||||||
/* All sphere are at (0, 0, 0) and radius 1 in the object space */
|
/* All sphere are at (0, 0, 0) and radius 1 in the object space */
|
||||||
virtual Intersect intersect(Ray r);
|
|
||||||
virtual Tuple normalAt(Tuple point);
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif /* DORAYME_SPHERE_H */
|
#endif /* DORAYME_SPHERE_H */
|
||||||
|
|||||||
28
source/include/testshape.h
Normal file
28
source/include/testshape.h
Normal file
@@ -0,0 +1,28 @@
|
|||||||
|
/*
|
||||||
|
* DoRayMe - a quick and dirty Raytracer
|
||||||
|
* Test shape header
|
||||||
|
*
|
||||||
|
* Created by Manoël Trapier
|
||||||
|
* Copyright (c) 2020 986-Studio.
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
#ifndef DORAYME_TESTSHAPE_H
|
||||||
|
#define DORAYME_TESTSHAPE_H
|
||||||
|
|
||||||
|
#include <shape.h>
|
||||||
|
#include <ray.h>
|
||||||
|
#include <tuple.h>
|
||||||
|
|
||||||
|
class TestShape : public Shape
|
||||||
|
{
|
||||||
|
private:
|
||||||
|
Intersect localIntersect(Ray r);
|
||||||
|
Tuple localNormalAt(Tuple point);
|
||||||
|
|
||||||
|
public:
|
||||||
|
Ray localRay;
|
||||||
|
|
||||||
|
TestShape();
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif //DORAYME_TESTSHAPE_H
|
||||||
31
source/pattern.cpp
Normal file
31
source/pattern.cpp
Normal file
@@ -0,0 +1,31 @@
|
|||||||
|
/*
|
||||||
|
* DoRayMe - a quick and dirty Raytracer
|
||||||
|
* Pattern implementation
|
||||||
|
*
|
||||||
|
* Created by Manoël Trapier
|
||||||
|
* Copyright (c) 2020 986-Studio.
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include <pattern.h>
|
||||||
|
#include <shape.h>
|
||||||
|
|
||||||
|
Pattern::Pattern(Colour a, Colour b): a(a), b(b)
|
||||||
|
{
|
||||||
|
this->transformMatrix = Matrix4().identity();
|
||||||
|
this->inverseTransform = this->transformMatrix.inverse();
|
||||||
|
};
|
||||||
|
|
||||||
|
Colour Pattern::patternAtObject(Shape *object, Tuple worldPoint)
|
||||||
|
{
|
||||||
|
Tuple objectPoint = object->inverseTransform * worldPoint;
|
||||||
|
Tuple patternPoint = this->inverseTransform * objectPoint;
|
||||||
|
|
||||||
|
return this->patternAt(patternPoint);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Pattern::setTransform(Matrix transform)
|
||||||
|
{
|
||||||
|
this->transformMatrix = transform;
|
||||||
|
this->inverseTransform = transform.inverse();
|
||||||
|
}
|
||||||
25
source/pattern/checkerspattern.h
Normal file
25
source/pattern/checkerspattern.h
Normal file
@@ -0,0 +1,25 @@
|
|||||||
|
/*
|
||||||
|
* DoRayMe - a quick and dirty Raytracer
|
||||||
|
* Checkers Pattern header
|
||||||
|
*
|
||||||
|
* Created by Manoël Trapier
|
||||||
|
* Copyright (c) 2020 986-Studio.
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
#ifndef DORAYME_CHECKERSPATTERN_H
|
||||||
|
#define DORAYME_CHECKERSPATTERN_H
|
||||||
|
|
||||||
|
class CheckersPattern : public Pattern
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
CheckersPattern(Colour a, Colour b) : Pattern(a, b) { };
|
||||||
|
|
||||||
|
Colour patternAt(Tuple point)
|
||||||
|
{
|
||||||
|
double value = floor(point.x) + floor(point.y) + floor(point.z);
|
||||||
|
|
||||||
|
return (fmod(value, 2) == 0)?this->a:this->b;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif /* DORAYME_CHECKERSPATTERN_H */
|
||||||
30
source/pattern/gradientpattern.h
Normal file
30
source/pattern/gradientpattern.h
Normal file
@@ -0,0 +1,30 @@
|
|||||||
|
/*
|
||||||
|
* DoRayMe - a quick and dirty Raytracer
|
||||||
|
* Gradient Pattern header
|
||||||
|
*
|
||||||
|
* Created by Manoël Trapier
|
||||||
|
* Copyright (c) 2020 986-Studio.
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
#ifndef DORAYME_GRADIENTPATTERN_H
|
||||||
|
#define DORAYME_GRADIENTPATTERN_H
|
||||||
|
|
||||||
|
#include <pattern.h>
|
||||||
|
|
||||||
|
class GradientPattern : public Pattern
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
GradientPattern(Colour a, Colour b) : Pattern(a, b) { };
|
||||||
|
|
||||||
|
Colour patternAt(Tuple point)
|
||||||
|
{
|
||||||
|
Tuple distance = this->b - this->a;
|
||||||
|
double fraction = point.x - floor(point.x);
|
||||||
|
|
||||||
|
Tuple ret = this->a + distance * fraction;
|
||||||
|
|
||||||
|
return Colour(ret.x, ret.y, ret.z);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif /* DORAYME_GRADIENTPATTERN_H */
|
||||||
30
source/pattern/ringpattern.h
Normal file
30
source/pattern/ringpattern.h
Normal file
@@ -0,0 +1,30 @@
|
|||||||
|
/*
|
||||||
|
* DoRayMe - a quick and dirty Raytracer
|
||||||
|
* Ring Pattern header
|
||||||
|
*
|
||||||
|
* Created by Manoël Trapier
|
||||||
|
* Copyright (c) 2020 986-Studio.
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
#ifndef DORAYME_RINGSUPPORT_H
|
||||||
|
#define DORAYME_RINGSUPPORT_H
|
||||||
|
|
||||||
|
#include <pattern.h>
|
||||||
|
|
||||||
|
class RingPattern : public Pattern
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
RingPattern(Colour a, Colour b) : Pattern(a, b) { };
|
||||||
|
|
||||||
|
Colour patternAt(Tuple point)
|
||||||
|
{
|
||||||
|
double squared = (point.x * point.x) + (point.z * point.z);
|
||||||
|
|
||||||
|
double value = floor(sqrt(squared));
|
||||||
|
|
||||||
|
return (fmod(value, 2) == 0)?this->a:this->b;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
#endif /* DORAYME_RINGSUPPORT_H */
|
||||||
32
source/pattern/strippattern.h
Normal file
32
source/pattern/strippattern.h
Normal file
@@ -0,0 +1,32 @@
|
|||||||
|
/*
|
||||||
|
* DoRayMe - a quick and dirty Raytracer
|
||||||
|
* Strip Pattern header
|
||||||
|
*
|
||||||
|
* Created by Manoël Trapier
|
||||||
|
* Copyright (c) 2020 986-Studio.
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef DORAYME_STRIPPATTERN_H
|
||||||
|
#define DORAYME_STRIPPATTERN_H
|
||||||
|
|
||||||
|
#include <pattern.h>
|
||||||
|
|
||||||
|
#include <stdio.h>
|
||||||
|
|
||||||
|
class StripPattern : public Pattern
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
StripPattern(Colour a, Colour b) : Pattern(a, b) { };
|
||||||
|
|
||||||
|
Colour patternAt(Tuple point)
|
||||||
|
{
|
||||||
|
if (fmod(floor(point.x), 2) == 0)
|
||||||
|
{
|
||||||
|
return this->a;
|
||||||
|
}
|
||||||
|
return this->b;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif /* DORAYME_STRIPPATTERN_H */
|
||||||
27
source/pattern/testpattern.h
Normal file
27
source/pattern/testpattern.h
Normal file
@@ -0,0 +1,27 @@
|
|||||||
|
/*
|
||||||
|
* DoRayMe - a quick and dirty Raytracer
|
||||||
|
* Strip Pattern header
|
||||||
|
*
|
||||||
|
* Created by Manoël Trapier
|
||||||
|
* Copyright (c) 2020 986-Studio.
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
#ifndef DORAYME_TESTPATTERN_H
|
||||||
|
#define DORAYME_TESTPATTERN_H
|
||||||
|
|
||||||
|
#include <pattern.h>
|
||||||
|
|
||||||
|
#include <stdio.h>
|
||||||
|
|
||||||
|
class TestPattern : public Pattern
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
TestPattern() : Pattern(Colour(0, 0, 0), Colour(1, 1, 1)) { };
|
||||||
|
|
||||||
|
Colour patternAt(Tuple point)
|
||||||
|
{
|
||||||
|
return Colour(point.x, point.y, point.z);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif /* DORAYME_TESTPATTERN_H */
|
||||||
@@ -9,13 +9,21 @@
|
|||||||
#include <tuple.h>
|
#include <tuple.h>
|
||||||
#include <material.h>
|
#include <material.h>
|
||||||
#include <colour.h>
|
#include <colour.h>
|
||||||
|
#include <shape.h>
|
||||||
|
|
||||||
Colour Material::lighting(Light light, Tuple point, Tuple eyeVector, Tuple normalVector, bool inShadow)
|
Colour Material::lighting(Light light, Tuple point, Tuple eyeVector, Tuple normalVector, Shape *hitObject, bool inShadow)
|
||||||
{
|
{
|
||||||
|
Colour pointColor = this->colour;
|
||||||
|
|
||||||
|
if (this->pattern != nullptr)
|
||||||
|
{
|
||||||
|
pointColor = this->pattern->patternAtObject(hitObject, point);
|
||||||
|
}
|
||||||
|
|
||||||
Tuple lightVector = (light.position - point).normalise();
|
Tuple lightVector = (light.position - point).normalise();
|
||||||
Tuple reflectVector = Tuple(0, 0, 0, 0);
|
Tuple reflectVector = Tuple(0, 0, 0, 0);
|
||||||
|
|
||||||
Tuple effectiveColour = this->colour * light.intensity;
|
Tuple effectiveColour = pointColor * light.intensity;
|
||||||
Tuple ambientColour = Colour(0, 0, 0);
|
Tuple ambientColour = Colour(0, 0, 0);
|
||||||
Tuple diffuseColour = Colour(0, 0, 0);
|
Tuple diffuseColour = Colour(0, 0, 0);
|
||||||
Tuple specularColour = Colour(0, 0, 0);
|
Tuple specularColour = Colour(0, 0, 0);
|
||||||
|
|||||||
36
source/shapes/plane.cpp
Normal file
36
source/shapes/plane.cpp
Normal file
@@ -0,0 +1,36 @@
|
|||||||
|
/*
|
||||||
|
* DoRayMe - a quick and dirty Raytracer
|
||||||
|
* Plane implementation
|
||||||
|
*
|
||||||
|
* Created by Manoël Trapier
|
||||||
|
* Copyright (c) 2020 986-Studio.
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
#include <tuple.h>
|
||||||
|
#include <ray.h>
|
||||||
|
#include <shape.h>
|
||||||
|
#include <plane.h>
|
||||||
|
#include <math_helper.h>
|
||||||
|
|
||||||
|
Intersect Plane::localIntersect(Ray r)
|
||||||
|
{
|
||||||
|
double t;
|
||||||
|
Intersect ret = Intersect();
|
||||||
|
|
||||||
|
if (fabs(r.direction.y) < getEpsilon())
|
||||||
|
{
|
||||||
|
/* With a direction == 0, the ray can't intersect the plane */
|
||||||
|
return ret;
|
||||||
|
}
|
||||||
|
|
||||||
|
t = -r.origin.y / r.direction.y;
|
||||||
|
|
||||||
|
ret.add(Intersection(t, this));
|
||||||
|
|
||||||
|
return ret;
|
||||||
|
}
|
||||||
|
|
||||||
|
Tuple Plane::localNormalAt(Tuple point)
|
||||||
|
{
|
||||||
|
return Vector(0, 1, 0);
|
||||||
|
}
|
||||||
@@ -22,12 +22,21 @@ Shape::Shape(ShapeType type)
|
|||||||
|
|
||||||
Intersect Shape::intersect(Ray r)
|
Intersect Shape::intersect(Ray r)
|
||||||
{
|
{
|
||||||
return Intersect();
|
return this->localIntersect(this->invTransform(r));
|
||||||
};
|
};
|
||||||
|
|
||||||
Tuple Shape::normalAt(Tuple point)
|
Tuple Shape::normalAt(Tuple point)
|
||||||
{
|
{
|
||||||
return Vector(0, 0, 0);
|
Tuple local_point = this->inverseTransform * point;
|
||||||
|
|
||||||
|
Tuple local_normal = this->localNormalAt(local_point);
|
||||||
|
|
||||||
|
Tuple world_normal = this->inverseTransform.transpose() * local_normal;
|
||||||
|
|
||||||
|
/* W may get wrong, so hack it. This is perfectly normal as we are using a 4x4 matrix instead of a 3x3 */
|
||||||
|
world_normal.w = 0;
|
||||||
|
|
||||||
|
return world_normal.normalise();
|
||||||
}
|
}
|
||||||
|
|
||||||
void Shape::setTransform(Matrix transform)
|
void Shape::setTransform(Matrix transform)
|
||||||
|
|||||||
@@ -13,17 +13,15 @@
|
|||||||
#include <tuple.h>
|
#include <tuple.h>
|
||||||
#include <intersect.h>
|
#include <intersect.h>
|
||||||
|
|
||||||
Intersect Sphere::intersect(Ray r)
|
Intersect Sphere::localIntersect(Ray r)
|
||||||
{
|
{
|
||||||
Intersect ret;
|
Intersect ret;
|
||||||
double a, b, c, discriminant;
|
double a, b, c, discriminant;
|
||||||
|
|
||||||
Ray transRay = this->invTransform(r);
|
Tuple sphere_to_ray = r.origin - Point(0, 0, 0);
|
||||||
|
|
||||||
Tuple sphere_to_ray = transRay.origin - Point(0, 0, 0);
|
a = r.direction.dot(r.direction);
|
||||||
|
b = 2 * r.direction.dot(sphere_to_ray);
|
||||||
a = transRay.direction.dot(transRay.direction);
|
|
||||||
b = 2 * transRay.direction.dot(sphere_to_ray);
|
|
||||||
c = sphere_to_ray.dot(sphere_to_ray) - 1;
|
c = sphere_to_ray.dot(sphere_to_ray) - 1;
|
||||||
|
|
||||||
discriminant = b * b - 4 * a * c;
|
discriminant = b * b - 4 * a * c;
|
||||||
@@ -37,14 +35,7 @@ Intersect Sphere::intersect(Ray r)
|
|||||||
return ret;
|
return ret;
|
||||||
}
|
}
|
||||||
|
|
||||||
Tuple Sphere::normalAt(Tuple point)
|
Tuple Sphere::localNormalAt(Tuple point)
|
||||||
{
|
{
|
||||||
Tuple object_point = this->inverseTransform * point;
|
return (point - Point(0, 0, 0)).normalise();
|
||||||
Tuple object_normal = (object_point - Point(0, 0, 0)).normalise();
|
|
||||||
Tuple world_normal = this->inverseTransform.transpose() * object_normal;
|
|
||||||
|
|
||||||
/* W may get wrong, so hack it. This is perfectly normal as we are using a 4x4 matrix instead of a 3x3 */
|
|
||||||
world_normal.w = 0;
|
|
||||||
|
|
||||||
return world_normal.normalise();
|
|
||||||
}
|
}
|
||||||
25
source/shapes/testshape.cpp
Normal file
25
source/shapes/testshape.cpp
Normal file
@@ -0,0 +1,25 @@
|
|||||||
|
/*
|
||||||
|
* DoRayMe - a quick and dirty Raytracer
|
||||||
|
* Test shape implementation
|
||||||
|
*
|
||||||
|
* Created by Manoël Trapier
|
||||||
|
* Copyright (c) 2020 986-Studio.
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
#include <shape.h>
|
||||||
|
#include <testshape.h>
|
||||||
|
|
||||||
|
TestShape::TestShape() : localRay(Point(0, 0, 0), Vector(0, 0, 0))
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
Intersect TestShape::localIntersect(Ray r)
|
||||||
|
{
|
||||||
|
this->localRay = r;
|
||||||
|
return Intersect();
|
||||||
|
}
|
||||||
|
|
||||||
|
Tuple TestShape::localNormalAt(Tuple point)
|
||||||
|
{
|
||||||
|
return Vector(point.x, point.y, point.z);
|
||||||
|
}
|
||||||
@@ -99,7 +99,7 @@ Tuple World::shadeHit(Computation comps)
|
|||||||
bool isThereAnObstacle = this->isShadowed(comps.overHitPoint);
|
bool isThereAnObstacle = this->isShadowed(comps.overHitPoint);
|
||||||
|
|
||||||
return comps.object->material.lighting(*this->lightList[0], comps.overHitPoint, comps.eyeVector,
|
return comps.object->material.lighting(*this->lightList[0], comps.overHitPoint, comps.eyeVector,
|
||||||
comps.normalVector, isThereAnObstacle);
|
comps.normalVector, comps.object, isThereAnObstacle);
|
||||||
}
|
}
|
||||||
|
|
||||||
Tuple World::colourAt(Ray r)
|
Tuple World::colourAt(Ray r)
|
||||||
|
|||||||
@@ -4,7 +4,8 @@ set(THREADS_PREFER_PTHREAD_FLAG ON)
|
|||||||
find_package(Threads REQUIRED)
|
find_package(Threads REQUIRED)
|
||||||
|
|
||||||
set(TESTS_SRC tuple_test.cpp colour_test.cpp canvas_test.cpp matrix_test.cpp transformation_test.cpp ray_test.cpp
|
set(TESTS_SRC tuple_test.cpp colour_test.cpp canvas_test.cpp matrix_test.cpp transformation_test.cpp ray_test.cpp
|
||||||
intersect_test.cpp sphere_test.cpp light_test.cpp material_test.cpp world_test.cpp camera_test.cpp)
|
intersect_test.cpp sphere_test.cpp light_test.cpp material_test.cpp world_test.cpp camera_test.cpp
|
||||||
|
shape_test.cpp plane_test.cpp pattern_test.cpp)
|
||||||
|
|
||||||
add_executable(testMyRays)
|
add_executable(testMyRays)
|
||||||
target_include_directories(testMyRays PUBLIC ${gtest_SOURCE_DIR}/include ${gtest_SOURCE_DIR})
|
target_include_directories(testMyRays PUBLIC ${gtest_SOURCE_DIR}/include ${gtest_SOURCE_DIR})
|
||||||
@@ -29,10 +30,22 @@ target_sources(ch6_test PRIVATE ch6_test.cpp)
|
|||||||
target_link_libraries(ch6_test rayonnement)
|
target_link_libraries(ch6_test rayonnement)
|
||||||
|
|
||||||
add_executable(ch7_test)
|
add_executable(ch7_test)
|
||||||
target_include_directories(ch6_test PUBLIC ../source/include)
|
target_include_directories(ch7_test PUBLIC ../source/include)
|
||||||
target_sources(ch7_test PRIVATE ch7_test.cpp)
|
target_sources(ch7_test PRIVATE ch7_test.cpp)
|
||||||
target_link_libraries(ch7_test rayonnement)
|
target_link_libraries(ch7_test rayonnement)
|
||||||
|
|
||||||
|
add_executable(ch9_test)
|
||||||
|
target_include_directories(ch9_test PUBLIC ../source/include)
|
||||||
|
target_sources(ch9_test PRIVATE ch9_test.cpp)
|
||||||
|
target_link_libraries(ch9_test rayonnement)
|
||||||
|
|
||||||
|
add_executable(ch10_test)
|
||||||
|
target_include_directories(ch10_test PUBLIC ../source/include)
|
||||||
|
target_sources(ch10_test PRIVATE ch10_test.cpp)
|
||||||
|
target_link_libraries(ch10_test rayonnement)
|
||||||
|
|
||||||
add_test(NAME Chapter05_Test COMMAND $<TARGET_FILE:ch5_test>)
|
add_test(NAME Chapter05_Test COMMAND $<TARGET_FILE:ch5_test>)
|
||||||
add_test(NAME Chapter06_Test COMMAND $<TARGET_FILE:ch6_test>)
|
add_test(NAME Chapter06_Test COMMAND $<TARGET_FILE:ch6_test>)
|
||||||
add_test(NAME Chapter07_Test COMMAND $<TARGET_FILE:ch7_test>)
|
add_test(NAME Chapter07_Test COMMAND $<TARGET_FILE:ch7_test>)
|
||||||
|
add_test(NAME Chapter09_Test COMMAND $<TARGET_FILE:ch9_test>)
|
||||||
|
add_test(NAME Chapter10_Test COMMAND $<TARGET_FILE:ch10_test>)
|
||||||
|
|||||||
94
tests/ch10_test.cpp
Normal file
94
tests/ch10_test.cpp
Normal file
@@ -0,0 +1,94 @@
|
|||||||
|
/*
|
||||||
|
* DoRayMe - a quick and dirty Raytracer
|
||||||
|
* Render test for chapter 5 "Put it together".
|
||||||
|
*
|
||||||
|
* Created by Manoël Trapier
|
||||||
|
* Copyright (c) 2020 986-Studio.
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
#include <world.h>
|
||||||
|
#include <light.h>
|
||||||
|
#include <sphere.h>
|
||||||
|
#include <plane.h>
|
||||||
|
#include <material.h>
|
||||||
|
#include <colour.h>
|
||||||
|
#include <canvas.h>
|
||||||
|
#include <camera.h>
|
||||||
|
|
||||||
|
#include <pattern.h>
|
||||||
|
#include <strippattern.h>
|
||||||
|
#include <gradientpattern.h>
|
||||||
|
#include <checkerspattern.h>
|
||||||
|
#include <ringpattern.h>
|
||||||
|
|
||||||
|
#include <transformation.h>
|
||||||
|
|
||||||
|
int main()
|
||||||
|
{
|
||||||
|
/* First we need to construct the world */
|
||||||
|
Plane floor = Plane();
|
||||||
|
floor.material.specular = 0;
|
||||||
|
floor.material.pattern = new RingPattern(Colour(1, 0.9, 0.9), Colour(1, 0.2, 0.2));
|
||||||
|
|
||||||
|
Plane wall = Plane();
|
||||||
|
wall.material.specular = 0;
|
||||||
|
wall.material.pattern = new StripPattern(Colour(1, 0.9, 0.9), Colour(1, 0.2, 0.2));
|
||||||
|
wall.material.pattern->setTransform(translation(0, 0, 1) * rotationY(M_PI/4));
|
||||||
|
wall.setTransform(translation(0, 0, 5) * rotationX(M_PI/2));
|
||||||
|
|
||||||
|
Sphere middle = Sphere();
|
||||||
|
middle.setTransform(translation(-0.7, 1, 0.6));
|
||||||
|
middle.material.diffuse = 0.7;
|
||||||
|
middle.material.specular = 0.3;
|
||||||
|
middle.material.pattern = new StripPattern(Colour(0.1, 1, 0.5), Colour(0, 0.2, 0.2));
|
||||||
|
middle.material.pattern->setTransform((rotationZ(M_PI/4) * rotationY(M_PI/5) * scaling(0.2, 0.2, 0.2)));
|
||||||
|
|
||||||
|
Sphere right = Sphere();
|
||||||
|
right.setTransform(translation(1.5, 0.5, -0.5) * scaling(0.5, 0.5, 0.5));
|
||||||
|
right.material.diffuse = 0.7;
|
||||||
|
right.material.specular = 0.3;
|
||||||
|
right.material.pattern = new StripPattern(Colour(0.5, 1, 0.1), Colour(0, 0, 0));
|
||||||
|
right.material.pattern->setTransform((scaling(0.1, 0.1, 0.1)));
|
||||||
|
|
||||||
|
Sphere left = Sphere();
|
||||||
|
left.setTransform(translation(-1.5, 0.33, -0.75) * scaling(0.33, 0.33, 0.33));
|
||||||
|
left.material.diffuse = 0.7;
|
||||||
|
left.material.specular = 0.3;
|
||||||
|
left.material.pattern = new GradientPattern(Colour(1, 0.8, 0.1), Colour(0.1, 0.1, 1));
|
||||||
|
left.material.pattern->setTransform(translation(1.5, 0, 0) * scaling(2.1, 2, 2) * rotationY(-M_PI/4));
|
||||||
|
|
||||||
|
Sphere fourth = Sphere();
|
||||||
|
fourth.setTransform(translation(.5, 0.25, 0.4) * scaling(0.3, 0.3, 0.3));
|
||||||
|
fourth.material.diffuse = 0.7;
|
||||||
|
fourth.material.specular = 0.3;
|
||||||
|
fourth.material.pattern = new CheckersPattern(Colour(0.1, 0.8, 0.1), Colour(0.8, 1, 0.8));
|
||||||
|
fourth.material.pattern->setTransform( scaling(0.2, 0.2, 0.2));
|
||||||
|
|
||||||
|
World w = World();
|
||||||
|
|
||||||
|
w.addObject(&floor);
|
||||||
|
w.addObject(&wall);
|
||||||
|
w.addObject(&middle);
|
||||||
|
w.addObject(&left);
|
||||||
|
w.addObject(&right);
|
||||||
|
w.addObject(&fourth);
|
||||||
|
|
||||||
|
/* Add light */
|
||||||
|
Light light = Light(POINT_LIGHT, Point(-10, 10, -10), Colour(1, 1, 1));
|
||||||
|
|
||||||
|
w.addLight(&light);
|
||||||
|
|
||||||
|
/* Set the camera */
|
||||||
|
Camera camera = Camera(100, 50, M_PI / 3);
|
||||||
|
camera.setTransform(viewTransform(Point(0, 1.5, -5),
|
||||||
|
Point(0, 1, 0),
|
||||||
|
Vector(0, 1, 0)));
|
||||||
|
|
||||||
|
/* Now render it */
|
||||||
|
Canvas image = camera.render(w);
|
||||||
|
|
||||||
|
image.SaveAsPNG("ch10_test.png");
|
||||||
|
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
@@ -45,7 +45,7 @@ int main()
|
|||||||
Tuple hitPoint = r.position(hit.t);
|
Tuple hitPoint = r.position(hit.t);
|
||||||
Tuple hitNormalVector = hit.object->normalAt(hitPoint);
|
Tuple hitNormalVector = hit.object->normalAt(hitPoint);
|
||||||
Tuple eye = -r.direction;
|
Tuple eye = -r.direction;
|
||||||
Colour pixelColour = hit.object->material.lighting(light, hitPoint, eye, hitNormalVector);
|
Colour pixelColour = hit.object->material.lighting(light, hitPoint, eye, hitNormalVector, hit.object);
|
||||||
|
|
||||||
c.putPixel(x, y, pixelColour);
|
c.putPixel(x, y, pixelColour);
|
||||||
}
|
}
|
||||||
|
|||||||
69
tests/ch9_test.cpp
Normal file
69
tests/ch9_test.cpp
Normal file
@@ -0,0 +1,69 @@
|
|||||||
|
/*
|
||||||
|
* DoRayMe - a quick and dirty Raytracer
|
||||||
|
* Render test for chapter 5 "Put it together".
|
||||||
|
*
|
||||||
|
* Created by Manoël Trapier
|
||||||
|
* Copyright (c) 2020 986-Studio.
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
#include <world.h>
|
||||||
|
#include <light.h>
|
||||||
|
#include <sphere.h>
|
||||||
|
#include <plane.h>
|
||||||
|
#include <material.h>
|
||||||
|
#include <colour.h>
|
||||||
|
#include <canvas.h>
|
||||||
|
#include <camera.h>
|
||||||
|
#include <transformation.h>
|
||||||
|
|
||||||
|
int main()
|
||||||
|
{
|
||||||
|
/* First we need to construct the world */
|
||||||
|
Plane floor = Plane();
|
||||||
|
floor.material.colour = Colour(1, 0.9, 0.9);
|
||||||
|
floor.material.specular = 0;
|
||||||
|
|
||||||
|
Sphere middle = Sphere();
|
||||||
|
middle.setTransform(translation(-0.5, 1, 0.5));
|
||||||
|
middle.material.colour = Colour(0.1, 1, 0.5);
|
||||||
|
middle.material.diffuse = 0.7;
|
||||||
|
middle.material.specular = 0.3;
|
||||||
|
|
||||||
|
Sphere right = Sphere();
|
||||||
|
right.setTransform(translation(1.5, 0.5, -0.5) * scaling(0.5, 0.5, 0.5));
|
||||||
|
right.material.colour = Colour(0.5, 1, 0.1);
|
||||||
|
right.material.diffuse = 0.7;
|
||||||
|
right.material.specular = 0.3;
|
||||||
|
|
||||||
|
Sphere left = Sphere();
|
||||||
|
left.setTransform(translation(-1.5, 0.33, -0.75) * scaling(0.33, 0.33, 0.33));
|
||||||
|
left.material.colour = Colour(1, 0.8, 0.1);
|
||||||
|
left.material.diffuse = 0.7;
|
||||||
|
left.material.specular = 0.3;
|
||||||
|
|
||||||
|
World w = World();
|
||||||
|
|
||||||
|
w.addObject(&floor);
|
||||||
|
w.addObject(&middle);
|
||||||
|
w.addObject(&left);
|
||||||
|
w.addObject(&right);
|
||||||
|
|
||||||
|
/* Add light */
|
||||||
|
Light light = Light(POINT_LIGHT, Point(-10, 10, -10), Colour(1, 1, 1));
|
||||||
|
|
||||||
|
w.addLight(&light);
|
||||||
|
|
||||||
|
/* Set the camera */
|
||||||
|
Camera camera = Camera(100, 50, M_PI / 3);
|
||||||
|
camera.setTransform(viewTransform(Point(0, 1.5, -5),
|
||||||
|
Point(0, 1, 0),
|
||||||
|
Vector(0, 1, 0)));
|
||||||
|
|
||||||
|
/* Now render it */
|
||||||
|
Canvas image = camera.render(w);
|
||||||
|
|
||||||
|
image.SaveAsPNG("ch9_test.png");
|
||||||
|
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
@@ -9,6 +9,7 @@
|
|||||||
#include <material.h>
|
#include <material.h>
|
||||||
#include <math.h>
|
#include <math.h>
|
||||||
#include <colour.h>
|
#include <colour.h>
|
||||||
|
#include <testshape.h>
|
||||||
#include <gtest/gtest.h>
|
#include <gtest/gtest.h>
|
||||||
|
|
||||||
TEST(MaterialTest, The_default_material)
|
TEST(MaterialTest, The_default_material)
|
||||||
@@ -28,33 +29,36 @@ static Point position = Point(0, 0, 0);
|
|||||||
|
|
||||||
TEST(MaterialTest, Lighting_with_the_eye_between_the_light_and_the_surface)
|
TEST(MaterialTest, Lighting_with_the_eye_between_the_light_and_the_surface)
|
||||||
{
|
{
|
||||||
|
TestShape t = TestShape();
|
||||||
Vector eyev = Vector(0, 0, -1);
|
Vector eyev = Vector(0, 0, -1);
|
||||||
Vector normalv = Vector(0, 0, -1);
|
Vector normalv = Vector(0, 0, -1);
|
||||||
Light light = Light(POINT_LIGHT, Point(0, 0, -10), Colour(1, 1, 1));
|
Light light = Light(POINT_LIGHT, Point(0, 0, -10), Colour(1, 1, 1));
|
||||||
|
|
||||||
Colour result = m.lighting(light, position, eyev, normalv);
|
Colour result = m.lighting(light, position, eyev, normalv, &t);
|
||||||
|
|
||||||
ASSERT_EQ(result, Colour(1.9, 1.9, 1.9));
|
ASSERT_EQ(result, Colour(1.9, 1.9, 1.9));
|
||||||
}
|
}
|
||||||
|
|
||||||
TEST(MaterialTest, Lighting_with_the_eye_between_the_light_and_the_surface_eye_offset_by_45)
|
TEST(MaterialTest, Lighting_with_the_eye_between_the_light_and_the_surface_eye_offset_by_45)
|
||||||
{
|
{
|
||||||
|
TestShape t = TestShape();
|
||||||
Vector eyev = Vector(0, -sqrt(2)/2, -sqrt(2)/2);
|
Vector eyev = Vector(0, -sqrt(2)/2, -sqrt(2)/2);
|
||||||
Vector normalv = Vector(0, 0, -1);
|
Vector normalv = Vector(0, 0, -1);
|
||||||
Light light = Light(POINT_LIGHT, Point(0, 0, -10), Colour(1, 1, 1));
|
Light light = Light(POINT_LIGHT, Point(0, 0, -10), Colour(1, 1, 1));
|
||||||
|
|
||||||
Colour result = m.lighting(light, position, eyev, normalv);
|
Colour result = m.lighting(light, position, eyev, normalv, &t);
|
||||||
|
|
||||||
ASSERT_EQ(result, Colour(1.0, 1.0, 1.0));
|
ASSERT_EQ(result, Colour(1.0, 1.0, 1.0));
|
||||||
}
|
}
|
||||||
|
|
||||||
TEST(MaterialTest, Lighting_with_the_eye_opposite_surface_light_offset_45)
|
TEST(MaterialTest, Lighting_with_the_eye_opposite_surface_light_offset_45)
|
||||||
{
|
{
|
||||||
|
TestShape t = TestShape();
|
||||||
Vector eyev = Vector(0, 0, -1);
|
Vector eyev = Vector(0, 0, -1);
|
||||||
Vector normalv = Vector(0, 0, -1);
|
Vector normalv = Vector(0, 0, -1);
|
||||||
Light light = Light(POINT_LIGHT, Point(0, 10, -10), Colour(1, 1, 1));
|
Light light = Light(POINT_LIGHT, Point(0, 10, -10), Colour(1, 1, 1));
|
||||||
|
|
||||||
Colour result = m.lighting(light, position, eyev, normalv);
|
Colour result = m.lighting(light, position, eyev, normalv, &t);
|
||||||
|
|
||||||
set_equal_precision(0.0001);
|
set_equal_precision(0.0001);
|
||||||
|
|
||||||
@@ -65,11 +69,12 @@ TEST(MaterialTest, Lighting_with_the_eye_opposite_surface_light_offset_45)
|
|||||||
|
|
||||||
TEST(MaterialTest, Lighting_with_the_eye_in_the_path_of_the_reflection_vector)
|
TEST(MaterialTest, Lighting_with_the_eye_in_the_path_of_the_reflection_vector)
|
||||||
{
|
{
|
||||||
|
TestShape t = TestShape();
|
||||||
Vector eyev = Vector(0, -sqrt(2)/2, -sqrt(2)/2);
|
Vector eyev = Vector(0, -sqrt(2)/2, -sqrt(2)/2);
|
||||||
Vector normalv = Vector(0, 0, -1);
|
Vector normalv = Vector(0, 0, -1);
|
||||||
Light light = Light(POINT_LIGHT, Point(0, 10, -10), Colour(1, 1, 1));
|
Light light = Light(POINT_LIGHT, Point(0, 10, -10), Colour(1, 1, 1));
|
||||||
|
|
||||||
Colour result = m.lighting(light, position, eyev, normalv);
|
Colour result = m.lighting(light, position, eyev, normalv, &t);
|
||||||
|
|
||||||
set_equal_precision(0.0001);
|
set_equal_precision(0.0001);
|
||||||
|
|
||||||
@@ -80,23 +85,25 @@ TEST(MaterialTest, Lighting_with_the_eye_in_the_path_of_the_reflection_vector)
|
|||||||
|
|
||||||
TEST(MaterialTest, Lighting_with_the_light_behind_the_surface)
|
TEST(MaterialTest, Lighting_with_the_light_behind_the_surface)
|
||||||
{
|
{
|
||||||
|
TestShape t = TestShape();
|
||||||
Vector eyev = Vector(0, 0, -1);
|
Vector eyev = Vector(0, 0, -1);
|
||||||
Vector normalv = Vector(0, 0, -1);
|
Vector normalv = Vector(0, 0, -1);
|
||||||
Light light = Light(POINT_LIGHT, Point(0, 0, 10), Colour(1, 1, 1));
|
Light light = Light(POINT_LIGHT, Point(0, 0, 10), Colour(1, 1, 1));
|
||||||
|
|
||||||
Colour result = m.lighting(light, position, eyev, normalv);
|
Colour result = m.lighting(light, position, eyev, normalv, &t);
|
||||||
|
|
||||||
ASSERT_EQ(result, Colour(0.1, 0.1, 0.1));
|
ASSERT_EQ(result, Colour(0.1, 0.1, 0.1));
|
||||||
}
|
}
|
||||||
|
|
||||||
TEST(MaterialTest, Lighting_with_the_surface_in_shadow)
|
TEST(MaterialTest, Lighting_with_the_surface_in_shadow)
|
||||||
{
|
{
|
||||||
|
TestShape t = TestShape();
|
||||||
Vector eyev = Vector(0, 0, -1);
|
Vector eyev = Vector(0, 0, -1);
|
||||||
Vector normalv = Vector(0, 0, -1);
|
Vector normalv = Vector(0, 0, -1);
|
||||||
Light light = Light(POINT_LIGHT, Point(0, 0, -10), Colour(1, 1, 1));
|
Light light = Light(POINT_LIGHT, Point(0, 0, -10), Colour(1, 1, 1));
|
||||||
bool inShadow = true;
|
bool inShadow = true;
|
||||||
|
|
||||||
Colour result = m.lighting(light, position, eyev, normalv, inShadow);
|
Colour result = m.lighting(light, position, eyev, normalv, &t, inShadow);
|
||||||
|
|
||||||
ASSERT_EQ(result, Colour(0.1, 0.1, 0.1));
|
ASSERT_EQ(result, Colour(0.1, 0.1, 0.1));
|
||||||
}
|
}
|
||||||
211
tests/pattern_test.cpp
Normal file
211
tests/pattern_test.cpp
Normal file
@@ -0,0 +1,211 @@
|
|||||||
|
/*
|
||||||
|
* DoRayMe - a quick and dirty Raytracer
|
||||||
|
* Pattern unit tests
|
||||||
|
*
|
||||||
|
* Created by Manoël Trapier
|
||||||
|
* Copyright (c) 2020 986-Studio.
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include <pattern.h>
|
||||||
|
#include <strippattern.h>
|
||||||
|
#include <gradientpattern.h>
|
||||||
|
#include <ringpattern.h>
|
||||||
|
#include <checkerspattern.h>
|
||||||
|
#include <testpattern.h>
|
||||||
|
#include <transformation.h>
|
||||||
|
#include <colour.h>
|
||||||
|
#include <sphere.h>
|
||||||
|
#include <gtest/gtest.h>
|
||||||
|
#include <material.h>
|
||||||
|
|
||||||
|
Colour black = Colour(0, 0, 0);
|
||||||
|
Colour white = Colour(1, 1, 1);
|
||||||
|
|
||||||
|
TEST(PatternTest, Creating_a_stripe_pattern)
|
||||||
|
{
|
||||||
|
StripPattern p = StripPattern(white, black);
|
||||||
|
|
||||||
|
ASSERT_EQ(p.a, white);
|
||||||
|
ASSERT_EQ(p.b, black);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(PatternTest, A_strip_pattern_is_constant_in_y)
|
||||||
|
{
|
||||||
|
StripPattern p = StripPattern(white, black);
|
||||||
|
|
||||||
|
ASSERT_EQ(p.patternAt(Point(0, 0, 0)), white);
|
||||||
|
ASSERT_EQ(p.patternAt(Point(0, 1, 0)), white);
|
||||||
|
ASSERT_EQ(p.patternAt(Point(0, 2, 0)), white);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(PatternTest, A_strip_pattern_is_constant_in_z)
|
||||||
|
{
|
||||||
|
StripPattern p = StripPattern(white, black);
|
||||||
|
|
||||||
|
ASSERT_EQ(p.patternAt(Point(0, 0, 0)), white);
|
||||||
|
ASSERT_EQ(p.patternAt(Point(0, 0, 1)), white);
|
||||||
|
ASSERT_EQ(p.patternAt(Point(0, 0, 2)), white);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(PatternTest, A_strip_pattern_alternate_in_x)
|
||||||
|
{
|
||||||
|
StripPattern p = StripPattern(white, black);
|
||||||
|
|
||||||
|
ASSERT_EQ(p.patternAt(Point(0, 0, 0)), white);
|
||||||
|
ASSERT_EQ(p.patternAt(Point(0.9, 0, 0)), white);
|
||||||
|
ASSERT_EQ(p.patternAt(Point(1, 0, 0)), black);
|
||||||
|
ASSERT_EQ(p.patternAt(Point(-0.1, 0, 0)), black);
|
||||||
|
ASSERT_EQ(p.patternAt(Point(-1, 0, 0)), black);
|
||||||
|
ASSERT_EQ(p.patternAt(Point(-1.1, 0, 0)), white);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(PatternTest, Lightning_with_a_pattern_applied)
|
||||||
|
{
|
||||||
|
Sphere s = Sphere();
|
||||||
|
Material m;
|
||||||
|
StripPattern p = StripPattern(white, black);
|
||||||
|
m.pattern = &p;
|
||||||
|
m.ambient = 1;
|
||||||
|
m.diffuse = 0;
|
||||||
|
m.specular = 0;
|
||||||
|
|
||||||
|
Tuple eyev = Vector(0, 0, -1);
|
||||||
|
Tuple normalv = Vector(0, 0, -1);
|
||||||
|
Light light = Light(POINT_LIGHT, Point(0, 0, -10), Colour(1, 1, 1));
|
||||||
|
|
||||||
|
Colour c1 = m.lighting(light, Point(0, 9, 0), eyev, normalv, &s, false);
|
||||||
|
Colour c2 = m.lighting(light, Point(1, 1, 0), eyev, normalv, &s, false);
|
||||||
|
|
||||||
|
ASSERT_EQ(c1, Colour(1, 1, 1));
|
||||||
|
ASSERT_EQ(c2, Colour(0, 0, 0));
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(PatternTest, Stripe_with_an_object_transformation)
|
||||||
|
{
|
||||||
|
Sphere s = Sphere();
|
||||||
|
s.setTransform(scaling(2, 2, 2));
|
||||||
|
StripPattern pattern = StripPattern(white, black);
|
||||||
|
Colour c = pattern.patternAtObject(&s, Point(1.5, 0, 0));
|
||||||
|
|
||||||
|
ASSERT_EQ(c, white);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(PatternTest, Stripe_with_a_pattern_transformation)
|
||||||
|
{
|
||||||
|
Sphere s = Sphere();
|
||||||
|
StripPattern pattern = StripPattern(white, black);
|
||||||
|
pattern.setTransform(scaling(2, 2, 2));
|
||||||
|
Colour c = pattern.patternAtObject(&s, Point(1.5, 0, 0));
|
||||||
|
|
||||||
|
ASSERT_EQ(c, white);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(PatternTest, Stripe_with_both_an_object_and_a_pattern_transformation)
|
||||||
|
{
|
||||||
|
Sphere s = Sphere();
|
||||||
|
s.setTransform(scaling(2, 2, 2));
|
||||||
|
StripPattern pattern = StripPattern(white, black);
|
||||||
|
pattern.setTransform(translation(0.5, 0, 0));
|
||||||
|
|
||||||
|
Colour c = pattern.patternAtObject(&s, Point(2.5, 0, 0));
|
||||||
|
|
||||||
|
ASSERT_EQ(c, white);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(PatternTest, The_default_pattern_transformation)
|
||||||
|
{
|
||||||
|
TestPattern pattern = TestPattern();
|
||||||
|
|
||||||
|
ASSERT_EQ(pattern.transformMatrix, Matrix4().identity());
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(PatternTest, Assigning_a_transformation)
|
||||||
|
{
|
||||||
|
TestPattern pattern = TestPattern();
|
||||||
|
pattern.setTransform(translation(1, 2, 3));
|
||||||
|
|
||||||
|
ASSERT_EQ(pattern.transformMatrix, translation(1, 2, 3));
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(PatternTest, A_pattern_with_an_object_transformation)
|
||||||
|
{
|
||||||
|
Sphere s = Sphere();
|
||||||
|
s.setTransform(scaling(2, 2, 2));
|
||||||
|
TestPattern pattern = TestPattern();
|
||||||
|
|
||||||
|
Colour c = pattern.patternAtObject(&s, Point(2, 3, 4));
|
||||||
|
|
||||||
|
ASSERT_EQ(c, Colour(1, 1.5, 2));
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(PatternTest, A_pattern_with_a_pattern_transformation)
|
||||||
|
{
|
||||||
|
Sphere s = Sphere();
|
||||||
|
TestPattern pattern = TestPattern();
|
||||||
|
pattern.setTransform(scaling(2, 2, 2));
|
||||||
|
|
||||||
|
Colour c = pattern.patternAtObject(&s, Point(2, 3, 4));
|
||||||
|
|
||||||
|
ASSERT_EQ(c, Colour(1, 1.5, 2));
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(PatternTest, A_pattern_with_an_object_and_a_pattern_transformation)
|
||||||
|
{
|
||||||
|
Sphere s = Sphere();
|
||||||
|
s.setTransform(scaling(2, 2, 2));
|
||||||
|
TestPattern pattern = TestPattern();
|
||||||
|
pattern.setTransform(translation(0.5, 1, 1.5));
|
||||||
|
|
||||||
|
Colour c = pattern.patternAtObject(&s, Point(2.5, 3, 3.5));
|
||||||
|
|
||||||
|
ASSERT_EQ(c, Colour(0.75, 0.5, 0.25));
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(PatternTest, A_gradient_linearly_interpolates_betweens_colors)
|
||||||
|
{
|
||||||
|
GradientPattern pattern = GradientPattern(white, black);
|
||||||
|
|
||||||
|
ASSERT_EQ(pattern.patternAt(Point(0.25, 0, 0)), Colour(0.75, 0.75, 0.75));
|
||||||
|
ASSERT_EQ(pattern.patternAt(Point(0.5, 0, 0)), Colour(0.5, 0.5, 0.5));
|
||||||
|
ASSERT_EQ(pattern.patternAt(Point(0.75, 0, 0)), Colour(0.25, 0.25, 0.25));
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(PatternTest, A_ring_should_extend_in_both_x_and_z)
|
||||||
|
{
|
||||||
|
RingPattern pattern = RingPattern(white, black);
|
||||||
|
|
||||||
|
ASSERT_EQ(pattern.patternAt(Point(0, 0, 0)), white);
|
||||||
|
ASSERT_EQ(pattern.patternAt(Point(1, 0, 0)), black);
|
||||||
|
ASSERT_EQ(pattern.patternAt(Point(0, 0, 1)), black);
|
||||||
|
|
||||||
|
/* 0.708 is just bit more than sqrt(2)/2 */
|
||||||
|
ASSERT_EQ(pattern.patternAt(Point(0.708, 0, 0.708)), black);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(PatternTest, Checkers_should_repeat_in_x)
|
||||||
|
{
|
||||||
|
CheckersPattern pattern = CheckersPattern(white, black);
|
||||||
|
|
||||||
|
ASSERT_EQ(pattern.patternAt(Point(0, 0, 0)), white);
|
||||||
|
ASSERT_EQ(pattern.patternAt(Point(0.99, 0, 0)), white);
|
||||||
|
ASSERT_EQ(pattern.patternAt(Point(1.01, 0, 0)), black);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(PatternTest, Checkers_should_repeat_in_y)
|
||||||
|
{
|
||||||
|
CheckersPattern pattern = CheckersPattern(white, black);
|
||||||
|
|
||||||
|
ASSERT_EQ(pattern.patternAt(Point(0, 0, 0)), white);
|
||||||
|
ASSERT_EQ(pattern.patternAt(Point(0, 0.99, 0)), white);
|
||||||
|
ASSERT_EQ(pattern.patternAt(Point(0, 1.01, 0)), black);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(PatternTest, Checkers_should_repeat_in_z)
|
||||||
|
{
|
||||||
|
CheckersPattern pattern = CheckersPattern(white, black);
|
||||||
|
|
||||||
|
ASSERT_EQ(pattern.patternAt(Point(0, 0, 0)), white);
|
||||||
|
ASSERT_EQ(pattern.patternAt(Point(0, 0, 0.99)), white);
|
||||||
|
ASSERT_EQ(pattern.patternAt(Point(0, 0, 1.01)), black);
|
||||||
|
}
|
||||||
71
tests/plane_test.cpp
Normal file
71
tests/plane_test.cpp
Normal file
@@ -0,0 +1,71 @@
|
|||||||
|
/*
|
||||||
|
* DoRayMe - a quick and dirty Raytracer
|
||||||
|
* Plane unit tests
|
||||||
|
*
|
||||||
|
* Created by Manoël Trapier
|
||||||
|
* Copyright (c) 2020 986-Studio.
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include <ray.h>
|
||||||
|
#include <shape.h>
|
||||||
|
#include <plane.h>
|
||||||
|
#include <material.h>
|
||||||
|
#include <transformation.h>
|
||||||
|
#include <gtest/gtest.h>
|
||||||
|
|
||||||
|
TEST(PlaneTest, The_normal_of_a_plane_is_constant_everywhere)
|
||||||
|
{
|
||||||
|
Plane p = Plane();
|
||||||
|
Tuple n1 = p.normalAt(Point(0, 0, 0));
|
||||||
|
Tuple n2 = p.normalAt(Point(10, 0, -10));
|
||||||
|
Tuple n3 = p.normalAt(Point(-5, 0, 0150));
|
||||||
|
|
||||||
|
ASSERT_EQ(n1, Vector(0, 1, 0));
|
||||||
|
ASSERT_EQ(n2, Vector(0, 1, 0));
|
||||||
|
ASSERT_EQ(n3, Vector(0, 1, 0));
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(PlaneTest, Intersect_with_a_ray_parallel_to_the_plane)
|
||||||
|
{
|
||||||
|
Plane p = Plane();
|
||||||
|
Ray r = Ray(Point(0, 10, 0), Vector(0, 0, 1));
|
||||||
|
|
||||||
|
Intersect xs = p.intersect(r);
|
||||||
|
|
||||||
|
ASSERT_EQ(xs.count(), 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(PlaneTest, Intersect_with_a_coplanar_ray)
|
||||||
|
{
|
||||||
|
Plane p = Plane();
|
||||||
|
Ray r = Ray(Point(0, 0, 0), Vector(0, 0, 1));
|
||||||
|
|
||||||
|
Intersect xs = p.intersect(r);
|
||||||
|
|
||||||
|
ASSERT_EQ(xs.count(), 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(PlaneTest, A_ray_intersecting_a_plane_from_above)
|
||||||
|
{
|
||||||
|
Plane p = Plane();
|
||||||
|
Ray r = Ray(Point(0, 1, 0), Vector(0, -1, 0));
|
||||||
|
|
||||||
|
Intersect xs = p.intersect(r);
|
||||||
|
|
||||||
|
ASSERT_EQ(xs.count(), 1);
|
||||||
|
ASSERT_EQ(xs[0].t, 1);
|
||||||
|
ASSERT_EQ(xs[0].object, &p);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(PlaneTest, A_ray_intersecting_a_plane_from_below)
|
||||||
|
{
|
||||||
|
Plane p = Plane();
|
||||||
|
Ray r = Ray(Point(0, -1, 0), Vector(0, 1, 0));
|
||||||
|
|
||||||
|
Intersect xs = p.intersect(r);
|
||||||
|
|
||||||
|
ASSERT_EQ(xs.count(), 1);
|
||||||
|
ASSERT_EQ(xs[0].t, 1);
|
||||||
|
ASSERT_EQ(xs[0].object, &p);
|
||||||
|
}
|
||||||
@@ -9,6 +9,7 @@
|
|||||||
#include <ray.h>
|
#include <ray.h>
|
||||||
#include <transformation.h>
|
#include <transformation.h>
|
||||||
#include <shape.h>
|
#include <shape.h>
|
||||||
|
#include <testshape.h>
|
||||||
#include <gtest/gtest.h>
|
#include <gtest/gtest.h>
|
||||||
|
|
||||||
|
|
||||||
@@ -38,7 +39,7 @@ TEST(RayTest, Translating_a_ray)
|
|||||||
Ray r = Ray(Point(1, 2, 3), Vector(0, 1, 0));
|
Ray r = Ray(Point(1, 2, 3), Vector(0, 1, 0));
|
||||||
|
|
||||||
Matrix m = translation(3, 4, 5);
|
Matrix m = translation(3, 4, 5);
|
||||||
Shape o = Shape();
|
TestShape o = TestShape();
|
||||||
|
|
||||||
o.setTransform(m);
|
o.setTransform(m);
|
||||||
|
|
||||||
@@ -53,7 +54,7 @@ TEST(RayTest, Scaling_a_ray)
|
|||||||
Ray r = Ray(Point(1, 2, 3), Vector(0, 1, 0));
|
Ray r = Ray(Point(1, 2, 3), Vector(0, 1, 0));
|
||||||
|
|
||||||
Matrix m = scaling(2, 3, 4);
|
Matrix m = scaling(2, 3, 4);
|
||||||
Shape o = Shape();
|
TestShape o = TestShape();
|
||||||
|
|
||||||
o.setTransform(m);
|
o.setTransform(m);
|
||||||
|
|
||||||
|
|||||||
98
tests/shape_test.cpp
Normal file
98
tests/shape_test.cpp
Normal file
@@ -0,0 +1,98 @@
|
|||||||
|
/*
|
||||||
|
* DoRayMe - a quick and dirty Raytracer
|
||||||
|
* Shape unit tests
|
||||||
|
*
|
||||||
|
* Created by Manoël Trapier
|
||||||
|
* Copyright (c) 2020 986-Studio.
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
#include <shape.h>
|
||||||
|
#include <testshape.h>
|
||||||
|
#include <matrix.h>
|
||||||
|
#include <transformation.h>
|
||||||
|
#include <gtest/gtest.h>
|
||||||
|
|
||||||
|
TEST(ShapeTest, The_default_transformation)
|
||||||
|
{
|
||||||
|
TestShape s = TestShape();
|
||||||
|
ASSERT_EQ(s.transformMatrix, Matrix4().identity());
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(ShapeTest, Assigning_a_transformation)
|
||||||
|
{
|
||||||
|
TestShape s = TestShape();
|
||||||
|
|
||||||
|
s.setTransform(translation(2, 3, 4));
|
||||||
|
|
||||||
|
ASSERT_EQ(s.transformMatrix, translation(2, 3, 4));
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(ShapeTest, The_default_material)
|
||||||
|
{
|
||||||
|
TestShape s = TestShape();
|
||||||
|
|
||||||
|
ASSERT_EQ(s.material, Material());
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(ShapeTest, Assigning_a_material)
|
||||||
|
{
|
||||||
|
TestShape s = TestShape();
|
||||||
|
Material m = Material();
|
||||||
|
m.ambient = 1;
|
||||||
|
|
||||||
|
s.material = m;
|
||||||
|
|
||||||
|
ASSERT_EQ(s.material, m);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(ShapeTest, Intersecting_a_scaled_shape_with_a_ray)
|
||||||
|
{
|
||||||
|
Ray r = Ray(Point(0, 0, -5), Vector(0, 0, 1));
|
||||||
|
TestShape s = TestShape();
|
||||||
|
|
||||||
|
s.setTransform(scaling(2, 2, 2));
|
||||||
|
Intersect xs = s.intersect(r);
|
||||||
|
|
||||||
|
ASSERT_EQ(s.localRay.origin, Point(0, 0, -2.5));
|
||||||
|
ASSERT_EQ(s.localRay.direction, Vector(0, 0, 0.5));
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(ShapeTest, Intersecting_a_translated_shape_with_a_ray)
|
||||||
|
{
|
||||||
|
Ray r = Ray(Point(0, 0, -5), Vector(0, 0, 1));
|
||||||
|
TestShape s = TestShape();
|
||||||
|
|
||||||
|
s.setTransform(translation(5, 0, 0));
|
||||||
|
Intersect xs = s.intersect(r);
|
||||||
|
|
||||||
|
ASSERT_EQ(s.localRay.origin, Point(-5, 0, -5));
|
||||||
|
ASSERT_EQ(s.localRay.direction, Vector(0, 0, 1));
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(ShapeTest, Computing_the_normal_on_a_translated_shape)
|
||||||
|
{
|
||||||
|
TestShape s = TestShape();
|
||||||
|
s.setTransform(translation(0, 1, 0));
|
||||||
|
Tuple n = s.normalAt(Point(0, 1.70711, -0.70711));
|
||||||
|
|
||||||
|
/* Temporary lower the precision */
|
||||||
|
set_equal_precision(0.00001);
|
||||||
|
|
||||||
|
ASSERT_EQ(n, Vector(0, 0.70711, -0.70711));
|
||||||
|
|
||||||
|
set_equal_precision(FLT_EPSILON);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(ShapeTest, Computing_the_normal_on_a_tranformed_shape)
|
||||||
|
{
|
||||||
|
TestShape s = TestShape();
|
||||||
|
s.setTransform(scaling(1, 0.5, 1) * rotationZ(M_PI / 5));
|
||||||
|
Tuple n = s.normalAt(Point(0, sqrt(2)/2, -sqrt(2)/2));
|
||||||
|
|
||||||
|
/* Temporary lower the precision */
|
||||||
|
set_equal_precision(0.00001);
|
||||||
|
|
||||||
|
ASSERT_EQ(n, Vector(0, 0.97014, -0.24254));
|
||||||
|
|
||||||
|
set_equal_precision(FLT_EPSILON);
|
||||||
|
}
|
||||||
Reference in New Issue
Block a user