/* * DoRayMe - a quick and dirty Raytracer * Intersection header * * Created by Manoƫl Trapier * Copyright (c) 2020 986-Studio. * */ #ifndef DORAYME_INTERSECTION_H #define DORAYME_INTERSECTION_H #include #include class Shape; struct Computation { Computation(Shape *object, double t, Tuple point, Tuple eyev, Tuple normalv, bool inside) : object(object), t(t), hitPoint(point), eyeVector(eyev), normalVector(normalv), inside(inside) { }; Shape *object; double t; Tuple hitPoint; Tuple eyeVector; Tuple normalVector; bool inside; }; class Intersection { public: double t; Shape *object; public: Intersection(double t, Shape *object) : t(t), object(object) { }; bool nothing() { return (this->object == nullptr); }; Computation prepareComputation(Ray r); bool operator==(const Intersection &b) const { return ((this->t == b.t) && (this->object == b.object)); }; }; #endif /* DORAYME_INTERSECTION_H */