/* * DoRayMe - a quick and dirty Raytracer * Intersect unit tests * * Created by Manoƫl Trapier * Copyright (c) 2020 986-Studio. * */ #include #include #include TEST(IntersectTest, Creating_an_intersect_and_do_some_check) { Intersect i; ASSERT_EQ(i.count(), 0); i.add(Intersection(1.0, nullptr)); i.add(Intersection(4.2, nullptr)); ASSERT_EQ(i.count(), 2); ASSERT_EQ(i[0].t, 1.0); ASSERT_EQ(i[1].t, 4.2); } TEST(IntersectTest, An_intersection_encapsulate_t_and_object) { Sphere s = Sphere(); Intersection i = Intersection(3.5, &s); ASSERT_EQ(i.t, 3.5); ASSERT_EQ(i.object, (Object *)&s); } TEST(IntersectTest, Aggregating_intersections) { Sphere s = Sphere(); Intersection i1 = Intersection(1, &s); Intersection i2 = Intersection(2, &s); Intersect xs = Intersect(); xs.add(i1); xs.add(i2); ASSERT_EQ(xs.count(), 2); ASSERT_EQ(xs[0].t, 1); ASSERT_EQ(xs[1].t, 2); } TEST(IntersectTest, Intersect_sets_the_object_on_the_intersection) { Ray r = Ray(Point(0, 0, -5), Vector(0, 0, 1)); Sphere s = Sphere(); Intersect xs = s.intersect(r); ASSERT_EQ(xs.count(), 2); ASSERT_EQ(xs[0].object, (Object *)&s); ASSERT_EQ(xs[1].object, (Object *)&s); }